I'm not sure if you're still maintaining/updating these mods, though I hope you are since they're a lot of fun. If you do any updates, could you add the Witchery resource from the latest Witch mod to the Siphoning Strike/Death Harvest/Life Siphon features? It's a great class, but it seems a little stingy with its central schtick, the Witchery that powers the curses, and Death Harvest would be a welcome and thematic addition. Thanks!
Hey, I cannot do it before end of march but that's doable yes. In the meantime feel free to edit my mod and add the ressource that's pretty straightforward.
Just so you're aware, the Adventurer class does not benefit from the Death harvest or Siphon features, but I assume it would be a little difficult for Adventurer due to how many different features there are. It would be very appreciated though.
I'm honestly not certain as I haven't fully played out my Adventurer just yet. Currently there doesn't seem to be anything to restore, as my character is a spellcaster with just spell slots, so I may be wasting your time (unintentionally, I swear D:) I just thought I'd mention it as I noticed the Class didn't get the Death harvest reaction feature.
If I encounter a resource that would be good to get restored, I'll add another comment about it. I understand not playing or modding at this time, so I wouldn't want to take your time away. Thanks as always!
Well it's set so it works with all matter of spells or cantrips. If Halo of Spores is not supported I think I cannot do this since it could leads to weird behaviors for abilities which are not spell like :/
Perhaps it will be doable soon with the new mod tool, but as of now it's very limited and need to redo all mod from scratch...
im still unsure of what exactly Death Harvest is supposed to give back. im not gaining any resources (actions, bonus actions, reactions, nor spell slots, once per battle or anything of the sort, as well as anything to do with the death knight mod and illithid powers overhaul 2 mod. i assume i have something that breaks the mod, but since i dont know what it should actually do, its hard to know for sure:)
good afternoon, tell me, what exactly does Death Harvest do? it is written that it restores secondary resources, and which ones exactly? Thanks in advance
Oh sorry did not read the first part so you have Siphoning strike that restore ressources on crits and/or on killing blow. Death harvest restores ressources as a reaction when something dies around the character even if they did not strike the killing blow ;)
Would you be willing to allow explosive channeling and weary magic to affect monk four elements spells? I think it would really help the class and fits well.
Sorry, not that I don't want to (have actually done something similar), but i's not doable as a standalone little mod :/
Larian did not include anything to natively check for monk spells so I had to edit all monk spells (changing tags) and create a new check. It works perfectly fine but only because I custom made it for my specific modlist : you could easily have compatibility issue with other mods (that change monk in any way for example).
G day me again. Any chance to add deaths harvest support for Anti-Paladin Class seethe points and Strategist Class focus and tactic points, the strategist in particular would fit really well with it.
As of now I'll wait for next patch before updating anything since it will have to comply with the new mod tools, but feel free to unpack Death Harvest and just add those ressources. It's very simple, just a matter of copy/paste (you will have to unpack the class mods too since you have to use the precise name of the custom ressource).
I've really been enjoying the mod, especially life siphon/death harvesting. Amazing work on it all, I was curious if the referenced feats would ever come into play with Exploit Die from the Alternate Fighter due to the loss of superiority Die. Its just a thought Ive had about them the entire time and if not I wanted to post thanks for an amazing mod again
Took a bit of time but I looked into Alternate fighter mod and it does use Superiority dice (just modify the description) for the Exploit dice so those feats should work.
Hello! your wear magic feat does something similar to what I've been wanting to attempt to mod for a long time now. I was wondering if you wouldn't mind me looking at the file there as a basis, or even contacting me on discord (SplashOfBlue) to see if my idea would even be possible?
Would you add support for the alternate resource from my mod? The resource is called "SkaldInspiration' and should harvest at the same levels that Bardic Inspiration does.
https://www.nexusmods.com/baldursgate3/mods/5984
The progression UUID is 0e5b5a63-a1ad-4cb4-9179-51231d49ac63
Here's my ActionResourcDefinitions if you need it.
As of now I'm testing a new condition for Siphoning Strike since crits benefit martial classes more than spellcasters so I've made it so it also activates when your target fails a saving throw by more than 5. Still balancing it ^^
113 comments
In the meantime feel free to edit my mod and add the ressource that's pretty straightforward.
As of now I do not play nor mod but I'll look into it.
If it's just one resource I'll update, what should be restored ?
If I encounter a resource that would be good to get restored, I'll add another comment about it. I understand not playing or modding at this time, so I wouldn't want to take your time away. Thanks as always!
Looked into adventurer and did not see any resource per see.
For spell slots you could download the Regeneration mod from Minthras666
If Halo of Spores is not supported I think I cannot do this since it could leads to weird behaviors for abilities which are not spell like :/
Perhaps it will be doable soon with the new mod tool, but as of now it's very limited and need to redo all mod from scratch...
But yes precisely not spell slots or action points.
thanks for the answer, but unfortunately I still did not understand how the mod should work correctly
it worked, thanks againDeath harvest restores ressources as a reaction when something dies around the character even if they did not strike the killing blow ;)
And thanks :)
Larian did not include anything to natively check for monk spells so I had to edit all monk spells (changing tags) and create a new check.
It works perfectly fine but only because I custom made it for my specific modlist : you could easily have compatibility issue with other mods (that change monk in any way for example).
As of now I'll wait for next patch before updating anything since it will have to comply with the new mod tools, but feel free to unpack Death Harvest and just add those ressources.
It's very simple, just a matter of copy/paste (you will have to unpack the class mods too since you have to use the precise name of the custom ressource).
Feel free to contact me on Discord (mythalar), I quite love tinkering^^
Would you add support for the alternate resource from my mod? The resource is called "SkaldInspiration' and should harvest at the same levels that Bardic Inspiration does.
https://www.nexusmods.com/baldursgate3/mods/5984
The progression UUID is 0e5b5a63-a1ad-4cb4-9179-51231d49ac63
Here's my ActionResourcDefinitions if you need it.
Thanks so much!
<node id="ActionResourceDefinition">
<attribute id="DisplayName" type="TranslatedString" handle="hc445d38dge707g452ag86f5g34a1f0a32193" version="1" />
<attribute id="Description" type="TranslatedString" handle="hd0187b8cg9433g452fg97d4g0877db9b2eb2" version="1" />
<attribute id="Name" type="FixedString" value="SkaldInspiration" />
<attribute id="ReplenishType" type="FixedString" value="Rest" />
<attribute id="ShowOnActionResourcePanel" type="bool" value="true" />
<attribute id="UUID" type="guid" value="9223705f-7d9b-4f75-a2c4-dc44c9507efc" />
</node>
As of now I'm testing a new condition for Siphoning Strike since crits benefit martial classes more than spellcasters so I've made it so it also activates when your target fails a saving throw by more than 5.
Still balancing it ^^
Credits added.