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Mythalar

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MythalarSolidor

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  1. MythalarSolidor
    MythalarSolidor
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    Do not hesitate to report typo or weird wordings since I'm not a native English speaker at all
  2. finnvara
    finnvara
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    I'm not sure if you're still maintaining/updating these mods, though I hope you are since they're a lot of fun. If you do any updates, could you add the Witchery resource from the latest Witch mod to the Siphoning Strike/Death Harvest/Life Siphon features? It's a great class, but it seems a little stingy with its central schtick, the Witchery that powers the curses, and Death Harvest would be a welcome and thematic addition. Thanks!
    1. MythalarSolidor
      MythalarSolidor
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      Hey, I cannot do it before end of march but that's doable yes.
      In the meantime feel free to edit my mod and add the ressource that's pretty straightforward.
  3. InsanityHour
    InsanityHour
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    Just so you're aware, the Adventurer class does not benefit from the Death harvest or Siphon features, but I assume it would be a little difficult for Adventurer due to how many different features there are. It would be very appreciated though.
    1. MythalarSolidor
      MythalarSolidor
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      Yep that's expected since I have to manually add new class resource to the feat for it to work.
      As of now I do not play nor mod but I'll look into it.

      If it's just one resource I'll update, what should be restored ?
    2. InsanityHour
      InsanityHour
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      I'm honestly not certain as I haven't fully played out my Adventurer just yet. Currently there doesn't seem to be anything to restore, as my character is a spellcaster with just spell slots, so I may be wasting your time (unintentionally, I swear D:) I just thought I'd mention it as I noticed the Class didn't get the Death harvest reaction feature. 

      If I encounter a resource that would be good to get restored, I'll add another comment about it. I understand not playing or modding at this time, so I wouldn't want to take your time away. Thanks as always!
    3. MythalarSolidor
      MythalarSolidor
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      Oh yeah the class itself does not have the feature but you could take it as a feat.

      Looked into adventurer and did not see any resource per see.
      For spell slots you could download the Regeneration mod from Minthras666
  4. BNodius
    BNodius
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    Any chance to allowing Evergrowing Nature to work with Halo of Spores? I think it would fit well.
    1. MythalarSolidor
      MythalarSolidor
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      Well it's set so it works with all matter of spells or cantrips.
      If Halo of Spores is not supported I think I cannot do this since it could leads to weird behaviors for abilities which are not spell like :/

      Perhaps it will be doable soon with the new mod tool, but as of now it's very limited and need to redo all mod from scratch...
    2. BNodius
      BNodius
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      Well I look forward to any solutions. It would be awesome if you achieved it.
  5. quansaiyan
    quansaiyan
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    im still unsure of what exactly Death Harvest is supposed to give back. im not gaining any resources (actions, bonus actions, reactions, nor spell slots, once per battle or anything of the sort, as well as anything to do with the death knight mod and illithid powers overhaul 2 mod. i assume i have something that breaks the mod, but since i dont know what it should actually do, its hard to know for sure:)
    1. MythalarSolidor
      MythalarSolidor
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      The complete list is under The Siphoning strike section, as stated in description tab.
      But yes precisely not spell slots or action points.
  6. zupaatrakcioni
    zupaatrakcioni
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    good afternoon, tell me, what exactly does Death Harvest do? it is written that it restores secondary resources, and which ones exactly? Thanks in advance
    1. MythalarSolidor
      MythalarSolidor
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      Hey, you have the list under the Siphoning strike section.
    2. zupaatrakcioni
      zupaatrakcioni
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      thanks for the answer, but unfortunately I still did not understand how the mod should work correctly
      it worked, thanks again
    3. MythalarSolidor
      MythalarSolidor
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      Oh sorry did not read the first part so you have Siphoning strike that restore ressources on crits and/or on killing blow.
      Death harvest restores ressources as a reaction when something dies around the character even if they did not strike the killing blow ;)
  7. DovahkiinLite
    DovahkiinLite
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    Does "wearing magic" affect elemental damage from weapon attacks, or just spells? Love your mods by the way.
    1. MythalarSolidor
      MythalarSolidor
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      Should be only spells.
      And thanks :)
  8. BNodius
    BNodius
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    Would you be willing to allow explosive channeling and weary magic to affect monk four elements spells? I think it would really help the class and fits well.
    1. MythalarSolidor
      MythalarSolidor
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      Sorry, not that I don't want to (have actually done something similar), but i's not doable as a standalone little mod :/

      Larian did not include anything to natively check for monk spells so I had to edit all monk spells (changing tags) and create a new check.
      It works perfectly fine but only because I custom made it for my specific modlist : you could easily have compatibility issue with other mods (that change monk in any way  for example).
    2. BNodius
      BNodius
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      Ah ok np
    3. BNodius
      BNodius
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      Oh also is there any plans to add Vanguard Class support for deaths harvest and explosive channeling?
    4. MythalarSolidor
      MythalarSolidor
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      I'll look into their custom ressource and add them
    5. BNodius
      BNodius
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      Ok thanks
    6. MythalarSolidor
      MythalarSolidor
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      Added support for Eldritch Points from Vanguard
    7. BNodius
      BNodius
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      Thx
    8. BNodius
      BNodius
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      Edit: Ignore this
    9. BNodius
      BNodius
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      G day me again. Any chance to add deaths harvest support for Anti-Paladin Class seethe points and Strategist Class focus and tactic points, the strategist in particular would fit really well with it.
    10. MythalarSolidor
      MythalarSolidor
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      Hey, sorry did not see this sooner...

      As of now I'll wait for next patch before updating anything since it will have to comply with the new mod tools, but feel free to unpack Death Harvest and just add those ressources.
      It's very simple, just a matter of copy/paste (you will have to unpack the class mods too since you have to use the precise name of the custom ressource).
  9. KingTylenol
    KingTylenol
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    I've really been enjoying the mod, especially life siphon/death harvesting. Amazing work on it all, I was curious if the referenced feats would ever come into play with Exploit Die from the Alternate Fighter due to the loss of superiority Die. Its just a thought Ive had about them the entire time and if not I wanted to post thanks for an amazing mod again
    1. MythalarSolidor
      MythalarSolidor
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      I'll look into this mod to see whatever ressource it uses.
    2. MythalarSolidor
      MythalarSolidor
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      Took a bit of time but I looked into Alternate fighter mod and it does use Superiority dice (just modify the description) for the Exploit dice so those feats should work.
  10. SplashOfBlue
    SplashOfBlue
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    Hello! your wear magic feat does something similar to what I've been wanting to attempt to mod for a long time now. I was wondering if you wouldn't mind me looking at the file there as a basis, or even contacting me on discord (SplashOfBlue) to see if my idea would even be possible?
    1. MythalarSolidor
      MythalarSolidor
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      Sorry was not around there for a time...

      Feel free to contact me on Discord (mythalar), I quite love tinkering^^
  11. Tet42
    Tet42
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    Re: Death Harvest and Siphoning Strike

    Would you add support for the alternate resource from my mod? The resource is called "SkaldInspiration' and should harvest at the same levels that Bardic Inspiration does.

    https://www.nexusmods.com/baldursgate3/mods/5984

    The progression UUID is 0e5b5a63-a1ad-4cb4-9179-51231d49ac63

    Here's my ActionResourcDefinitions if you need it.

    Thanks so much!

    <node id="ActionResourceDefinition">
                <attribute id="DisplayName" type="TranslatedString" handle="hc445d38dge707g452ag86f5g34a1f0a32193" version="1" />
                <attribute id="Description" type="TranslatedString" handle="hd0187b8cg9433g452fg97d4g0877db9b2eb2" version="1" />
                <attribute id="Name" type="FixedString" value="SkaldInspiration" />
                <attribute id="ReplenishType" type="FixedString" value="Rest" />
                <attribute id="ShowOnActionResourcePanel" type="bool" value="true" />
                <attribute id="UUID" type="guid" value="9223705f-7d9b-4f75-a2c4-dc44c9507efc" />
            </node>
    1. MythalarSolidor
      MythalarSolidor
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      I will no prob =)

      As of now I'm testing a new condition for Siphoning Strike since crits benefit martial classes more than spellcasters so I've made it so it also activates when your target fails a saving throw by more than 5.
      Still balancing it ^^
    2. MythalarSolidor
      MythalarSolidor
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      SkaldInspiration is added to Siphoning Strike and Death Harvest.

      Credits added.
    3. Tet42
      Tet42
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      Thanks so much!