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Created by

Benson Boys

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DIOCAZA

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About this mod

This class revolves around granting your allies more attacks and spell using your actions.It plays different depending on the subclass: Commander empowers your allies that rely on attacks;Veteran gets to be more of a melee subdps/tank;Mystic is more of a battle cleric/support; General summons an army of soldiers to command.

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General Subclass:
*Level 2
-Improved Steady Aim: it also applies Bane on hit for 1 turn.
*Level 3
-You learn different Summon spells to summon your army the way you like it.
-You learn a new spell to heal your summons.
-You get proficiency with Medium armor and Martial Weapons.
*Level 7
-Your Soldiers get automatically more powerful and get new abilities and/or passives.
*Level 11
-You learn a new Summon spell to summon a powerful Centurion, your second in command, that can also use commands as well as other powerful spells to use.

Tyrant Subclass:
*Level 2
-You get unarmored defence granting armor class based on intelligence.
-You will also unlock Unarmed Attack that scales your Intelligence and deals bonus force damage.
*Level 3
-Improved Steady Aim: you will be able to cast command as a bonus action.
-You unlock a new Spell that deals aoe damage and slows movement spell on a failed saving throw.
-You unlock a spell that lets you transform into the avatar of tyranny granting more force damage on the currenty equipped weapon and letting it scale off of you intelligence, you will also get temporary hitpoints based on your level.
*Level 7 
-You Unlock 2 New Spells. One Spell summons a soldier and the other spell that can target up to 3 targets and will deal damage and knock enemies prone on a failed save.
*Level 11
-You unlock an Aura that grants more force damage to melee attacks made by you and nearby allies.