is there any way you could make this compatible with learn some or all wildshape?? this would be so appreciated !!!! https://www.nexusmods.com/baldursgate3/mods/4382
Hello, Didn't get the chance to look into this too much but I can see from description his mod is done through script extender which means it should be compatible with all other mods since he doesn't edit files directly, he just injects data into them. Did you try them together and they didn't work? Am a bit busy today but I will try them later and let you know what can be done if anything needs to be done
tried everything... load orders, downloading different versions.. etc nothing seemed to work D: !! it keeps the 2-16 damage and low health even at levels 10 and up (though i think the health is partly because his mod doesnt scale per level)
Bonjour. Pourriez-vous créer un mod permettant d'invoquer 3 ours ou 3 loups ? J'aime beaucoup vos mods et les druides, mais je trouve qu'il manque d'amis animaux utiles
Not sure if this mod works anymore, tried it out with Patch 5, even used the Modders Multitool to make the damage outrageously high, but could still only see the wildshape forms doing their normal damage.
Using the Druid QoL/ Wildshape Viability mods, with the Skilled Wildshape at the end of the load order. Switching it around does not seem to make a difference.
UPDATE: Nevermind, looking at the QoL LevelMapValues sheet, it had the same fields and was pre-empting the mod. Note to folks trying to make these two mods work, you might have to settle for using only one and, if you want bigger damage values on the QoL, use the Multitool to edit the file.
Sweet! Thanks for the test drive & debrief, appreciated. I'm assuming it'll then also be compat w/ e.g. Druid QoL, too (since they've been playing nice in the sandbox for me b4 I try this)?
This is a very simple mod and I made it specifically so it would be compatible with all other druid mods. Most druid mods get into their spells, skills, wildshapes etc and change those. Mine doesn't change files specific to druid except a few lines to Levelmapvalues which only influence the damage you gain per level while wildshaped. The only thing you need to be aware of is that if the mod you are using adds damage to a core wildshape skill or wildshape attack, then mine will add its damage on top of that as they are 2 different files and 2 different lines which don't overwrite each other no matter where in the list they are
Honestly, thank you for this. I almost always play a Druid on any BG3 playthrough but I'm always upset how woefully disappointing wild shape is, particularly nearing end game. By the middle of act 2 it's practically useless because the damage from different forms doesn't scale...thank you for fixing this and making me love playing a Druid all over again!
21 comments
Didn't get the chance to look into this too much but I can see from description his mod is done through script extender which means it should be compatible with all other mods since he doesn't edit files directly, he just injects data into them.
Did you try them together and they didn't work?
Am a bit busy today but I will try them later and let you know what can be done if anything needs to be done
Salut, c'est une excellente idée mais je ne reprendrai le modding qu'en janvier alors bonne année !Vous pouvez rechercher le mod demandé en janvier !
Using the Druid QoL/ Wildshape Viability mods, with the Skilled Wildshape at the end of the load order. Switching it around does not seem to make a difference.
UPDATE: Nevermind, looking at the QoL LevelMapValues sheet, it had the same fields and was pre-empting the mod. Note to folks trying to make these two mods work, you might have to settle for using only one and, if you want bigger damage values on the QoL, use the Multitool to edit the file.
Just uploaded them with info.json file included
Do you think it is compatible with the following mod?
Druid Wildshape Viability - new spells - icons - rebalance and more
EDIT: After some testing, seems compatible
I'm assuming it'll then also be compat w/ e.g. Druid QoL, too (since they've been playing nice in the sandbox for me b4 I try this)?
This is a very simple mod and I made it specifically so it would be compatible with all other druid mods. Most druid mods get into their spells, skills, wildshapes etc and change those. Mine doesn't change files specific to druid except a few lines to Levelmapvalues which only influence the damage you gain per level while wildshaped.
The only thing you need to be aware of is that if the mod you are using adds damage to a core wildshape skill or wildshape attack, then mine will add its damage on top of that as they are 2 different files and 2 different lines which don't overwrite each other no matter where in the list they are
thank you for this mods
Sorry didn't get the chance to do this until now.
I uploaded a more balance version of the mod and added the details in the main mod description.
Jokes aside, I need that mod uwu