Baldur's Gate 3
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drkekyll

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drkekyll

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About this mod

Reworks See Invisibility to reveal invisible creatures without removing their invisibility (no save). Also changes the conditions for losing invisibility to better reflect RAW.

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With this mod, See Invisibility will reveal the location of invisible creatures without removing their invisibility. They will retain all other advantages of invisibility against those unable to see (or otherwise detect) them.

The conditions for losing invisibility have also been adjusted to reflect tabletop rules. Taking damage no longer removes invisibility. Casting spells (in the 5e sense) will remove invisibility as will attacking. Greater Invisibility lasts until the duration expires, the caster loses concentration, or it is removed by another effect such as Faerie Fire. Additionally, taking any action that would break normal invisibility reveals your location until you hide or escape combat.

Tired of the movement line revealing unseen enemies and ruining your immersion, but still want to be able to see where your character will path? Try PrimalFire's Invisibility Rules - Movement Line Fix.