Baldur's Gate 3
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SpaceWombat

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TheSpaceWombat

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21 comments

  1. daniellxd53
    daniellxd53
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    its back!
  2. vinince
    vinince
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    Hi.

    Can you make the mod to also change the proficiency to +5 at level 13?
  3. shapeshiftedcow
    shapeshiftedcow
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    Heya, thanks for the upload, just started a new run with it and I'm looking forward to that late game multiclassing. Since it's just a few changes to existing .txt files in the main game directory, a steam file verification should effectively uninstall this mod and the one it's based on right?
    1. TheSpaceWombat
      TheSpaceWombat
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      No, a reinstall or file verification won't remove it. Mods installed into the Data folder take priority over main game files without the need to overwrite them. 

      If you want to remove this mod all you need to do is just delete it from the same place you installed it. Just be aware that it will likely break your saves if you do so mid-playthrough. 
  4. daniellxd53
    daniellxd53
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    working with patch 5?
    1. TheSpaceWombat
      TheSpaceWombat
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      I haven't tested it but It should since it's only a single text file replacement.
  5. Broseidon00
    Broseidon00
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    How do we know if it works? I've extracted the folder from the zip, but now there's a regular folder called "Balanced Extra Levels Curve-3831-1-1-1698800236" sitting in my Data folder. There's a bunch of subfolders within that subfolder and I'm feeling a little lost on how to do this. Please help!
    1. TheSpaceWombat
      TheSpaceWombat
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      The install instructions are very clear.

      You should have extracted the "Data" folder. What you installed was the temp folder that nexusmods autogenerates when an archive is uploaded. 
  6. Serciril
    Serciril
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    Do we need something like Dummy Levels for multiclassing with this? Would that solve the issue you mentioned wrt crashing at lvl 12?
    1. TheSpaceWombat
      TheSpaceWombat
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      I've never used that mod before, but if it works for the level 20 multiclass mod then it'll work for mine. 
  7. wilczus2
    wilczus2
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    Does it work after Patch 4? This mod perfectly fits into what i'd like to see in expanded progression.
  8. veloster915
    veloster915
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    How would this feel adding it mid playthrough? Im almost done with act 1 and already lvl 5. 

    Try to keep in mind im doing a fully modded playthrough: 7-8 party members, tactician+ and i want to try a squeeze out a few more lvls with the multiclass mod like you mentioned.
    1. TheSpaceWombat
      TheSpaceWombat
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      I don't recommend installing mods which alter the xp curve mid-playthrough.

      From what I understand the game will try to rescale the xp you have to fit the new curve which tends to cause bugs / break the save. 
  9. ITNW1993
    ITNW1993
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    There's a mistake in the XPData.txt file in the SharedDev folder; it says that you need 200,000 exp to get to level 19.
    1. TheSpaceWombat
      TheSpaceWombat
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      Dang, thanks for catching that. Idk how that error slipped past me. I've uploaded a corrected version. 

      For anyone who already has the mod installed this fix doesn't warrant a reinstall. within your BG3 install directory just go to:
      \Data\Public\SharedDev\Stats\Generated\Data\XPData.txt 

      Within this text file go to line 25 and change the xp integer to "20000" so it matches the other levels past 12
  10. daniellxd53
    daniellxd53
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    does it work with extra feats? Extra feats changes progression.lsx
    1. TheSpaceWombat
      TheSpaceWombat
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      I'm not sure, but I don't see why it wouldn't.

      My mod only affects the XPData and treasuretable files ( w/ vendor fix ). It does not touch progression.lsx 
    2. daniellxd53
      daniellxd53
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      Thanks.