It's because it lasts only 1 turn technically, based off initiative I think. I fixed it by editing the file and changing it from 1 to 2. In the spell_target file, you'll see a line like this
Hello, cantrip is added to the character's skill list by using an item from the inventory. The item can be purchased or found in the chest. It's the only way. Watch the video.
This is an amazing mod although i have a quick question, how did you get the faint shadow aura around your charecter??! it looks absolutly amzing and i would love to have my character have it in my play through! :)
Very cool, well done. Nice touch that it says Umbra when you fire it off. Two questions... Does it scale with level, and do you plan to make a Charisma version, since it would pair nicely with Warlock the Undead Nightwalker patron?
Correct me if I'm wrong, Ssin, but i'll try to answer this:
data "TooltipDamageList" "DealDamage(LevelMapValue(D4Cantrip), Psychic);DealDamage(LevelMapValue(D4Cantrip), Cold)" So this cantrip is coded to increment damage off the generic cantrip mapped scale and should use whatever the caster's primary casting stat is for calculating the damage. So it should scale off charisma for a charisma caster, wisdom for a wisdom caster, etc.
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Edit: I see it doesn't use concentration.
data "SpellSuccess" "ApplyStatus(BLINDED,100,1)"
Just change the 1 to 2.
Maybe you need this too UnlockSpell(SW_Spell_Shadowburst)
"Create an shadow burst..." should state, "Create a shadow burst..."
The way it is now makes it difficult to read and keep immersion.
Thank you for clearing up that it's already in Sorcerous Sundries!
data "TooltipDamageList" "DealDamage(LevelMapValue(D4Cantrip), Psychic);DealDamage(LevelMapValue(D4Cantrip), Cold)"
So this cantrip is coded to increment damage off the generic cantrip mapped scale and should use whatever the caster's primary casting stat is for calculating the damage. So it should scale off charisma for a charisma caster, wisdom for a wisdom caster, etc.