Baldur's Gate 3
0 of 0

File information

Last updated

Original upload

Created by

Shadoweaver

Uploaded by

Ssin

Virus scan

Safe to use

30 comments

  1. Limb0
    Limb0
    • member
    • 1 kudos
    sometimes the blindness ends sooner than i expect. i blind them, end my turn, and then on their turn the blindness wears off
    1. Gageo
      Gageo
      • member
      • 8 kudos
      Maybe you lost concentration?

      Edit: I see it doesn't use concentration.
    2. Enigma1776
      Enigma1776
      • premium
      • 4 kudos
      It's because it lasts only 1 turn technically, based off initiative I think. I fixed it by editing the file and changing it from 1 to 2. In the spell_target file, you'll see a line like this

      data "SpellSuccess" "ApplyStatus(BLINDED,100,1)"

      Just change the 1 to 2.
  2. Enigma1776
    Enigma1776
    • premium
    • 4 kudos
    This is using INT for the spellcasting stat. How do I change it to any ability score or Charisma?
    1. Ssin
      Ssin
      • premium
      • 9 kudos
      Hi! The main caster stat is used, it doesn't matter what class you have.
    2. Enigma1776
      Enigma1776
      • premium
      • 4 kudos
      Maybe I had a glitch or something. When I hit something it wasn't adding my charisma (bard).
    3. Rafahil
      Rafahil
      • member
      • 45 kudos
      Some spells use the ability score of the class you last multiclassed into, so that might be the issue. That's the game's fault, not this mod's.
  3. suckylol
    suckylol
    • member
    • 0 kudos
    Hello, I love this mod. Could you please provide the UUID for the item?
    1. Ssin
      Ssin
      • premium
      • 9 kudos
      Hi, you welcome! SW_Statuette_of_Knowledge - 55ed7ffa-a6a6-499b-8735-cc42933e4aa5
      Maybe you need this too UnlockSpell(SW_Spell_Shadowburst)
  4. KWally07
    KWally07
    • member
    • 0 kudos
    Is this only obtainable via the chest and traders, or is it also an option you can pick when picking a cantrip?
    1. Ssin
      Ssin
      • premium
      • 9 kudos
      Hello, cantrip is added to the character's skill list by using an item from the inventory. The item can be purchased or found in the chest. It's the only way. Watch the video.
  5. StoneGamer911
    StoneGamer911
    • supporter
    • 2 kudos
    This is an amazing mod although i have a quick question, how did you get the faint shadow aura around your charecter??! it looks absolutly amzing and i would love to have my character have it in my play through! :)
    1. Ssin
      Ssin
      • premium
      • 9 kudos
      Hi, glad you like it! :) The faint shadow aura from The Shadespell Circlet.
  6. SteamPunkDragon13
    SteamPunkDragon13
    • premium
    • 0 kudos
    I am not sure if English is your first language, but I would like to point out a small mistake in your descriptions that would make a big difference.

    "Create an shadow burst..." should state, "Create a shadow burst..."

    The way it is now makes it difficult to read and keep immersion. 
    1. Ssin
      Ssin
      • premium
      • 9 kudos
      Hi, thanks, my mistake. I'll fix it as soon as I get home. :)
    2. Ssin
      Ssin
      • premium
      • 9 kudos
      Fixed in 1.0.3
  7. Honorknees
    Honorknees
    • member
    • 0 kudos
    Thanks for creating this mod! The cantrip looks awesome in game :)
    1. Ssin
      Ssin
      • premium
      • 9 kudos
      Hi, enjoy! :)
  8. covenelf
    covenelf
    • premium
    • 147 kudos
    Could you possibly add it to traders? For those who don't use tutorial chest and prefer immersive gameplay? c:
    1. Ssin
      Ssin
      • premium
      • 9 kudos
      Hello, already sold in Sorcerous Sundries, do you mean add it to druids grove?
    2. eszedeks
      eszedeks
      • supporter
      • 0 kudos
      druid grove would be great
    3. covenelf
      covenelf
      • premium
      • 147 kudos
      Oh yeah druids grove +1
      Thank you for clearing up that it's already in Sorcerous Sundries! 
    4. Ssin
      Ssin
      • premium
      • 9 kudos
      Done.
    5. eszedeks
      eszedeks
      • supporter
      • 0 kudos
      does it require a new save? arron in the druid grove doesn't have it
    6. Ssin
      Ssin
      • premium
      • 9 kudos
      Maybe you need long rest or two..
  9. DarkAnsem
    DarkAnsem
    • member
    • 6 kudos
    _What an Idea, I like it
  10. Burnzlo
    Burnzlo
    • member
    • 0 kudos
    Very cool, well done. Nice touch that it says Umbra when you fire it off. Two questions... Does it scale with level, and do you plan to make a Charisma version, since it would pair nicely with Warlock the Undead Nightwalker patron?
    1. TheSchroedingercat
      TheSchroedingercat
      • premium
      • 6 kudos
      Correct me if I'm wrong, Ssin, but i'll try to answer this:

      data "TooltipDamageList" "DealDamage(LevelMapValue(D4Cantrip), Psychic);DealDamage(LevelMapValue(D4Cantrip), Cold)"
      So this cantrip is coded to increment damage off the generic cantrip mapped scale and should use whatever the caster's primary casting stat is for calculating the damage. So it should scale off charisma for a charisma caster, wisdom for a wisdom caster, etc.
    2. Ssin
      Ssin
      • premium
      • 9 kudos
      Hi, it scales like all cantrips ( 1 lvl 1d4, 5 lvl 2d4, 11 lvl 3d4 so on. ) the main caster stat is used, it doesn't matter what class you have.
    3. Ssin
      Ssin
      • premium
      • 9 kudos
      By the way, for example, Poison Spray uses this DealDamage(LevelMapValue(D12Cantrip),Poison,Magical)