It allows you to get to level 133. Only take 11 levels in any class though, untill your final level up then you can take your level 12 in one of them. It will allow you to break the usual limits of what a character is and can do, with a number of toggleable options, when you take the feat.
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File credits
The LvlUp mod was used as an example to learn from, and any fireball templates are also from there.
https://www.nexusmods.com/baldursgate3/mods/118
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Changelogs
Version 2.0.2
Fixed passives being added by default
Upped the stat cap
Version 2.0.1
Added optional file to get to level 229
Made buffs not auto toggle on
Version 2.0.0
Re-Write of orgional
Increased level cap to 133
Added new feats
Made all boosts toggleable passives
Version 1.1.9
A potential fix for wizards getting past level 12
Other small misc fixes
Version 1.1.8
Fixed druid WildShape slots
Version 1.1.7
Added Scaling Cantrips
Plus actually uploaded the correct versions of the mods, sorry was a mess up on my part.
Version 1.1.5
Fixed Rogue Sneak attack calculations.
Fixed warlock spells
Added scaling for some that didn't have it already
OP version now become truly OP at level 20
Version 1.1.2
5eSpells compatibility + other small features:
Attempt at Eldritch Blast beams + extra attack at level 5 where needed
Version 1.1
Added proficiency bonus changes
Created the MidOP version
Made (possibly buggy) feats for OP version
Version 1.0
The Initial upload of the mod
Donations
No donations accepted
A re-write of my old LimitBreak Mod.
It allows you to get to level 133.
Only take 11 levels in each class,until your final level up then you can take your level 12 in one of them. Taking any class to level 12 before level 133 will crash your game the next time it tries to level you up.
There is an optional mod that allows you to get to level 229 for those that use other mods to get each class up to 20, in this case don't go further than 19 in each class and then the final one can get to 20
When other mods up the level each class can get to I'll also up the limit that this mod allows, potentially up to 240, but we'll see what I can do.
It will allow you to break the usual limits of what a character is and can do, with a number of toggleable options, when you take the feat.
There are two feats added:
LimitBreak - Gives you six passive effects that can all be toggled from the passives menu.
LimitBreak:
Advantage on All roles
A bonus on all roles equal to your level
Rerolls on all 1's
20 extra Max HP per level
Various Status Immunities
Crit Immunity
Darkvision with a large range
Loads more movement
More action, bonus action and reaction points
Jump and Carry capacity multipliers
No attacks of opportunity or fall damage
Various tags including petpal(Talk to animals) and detect thoughts.
Omniscience:
Proficiency and Expertise in all skills
Proficiency in all saving throws
proficiency in all armour and weapons
Omnipotent:
99 of each level of spell slot up to 6th
99 5th level warlock slots
99 class based resource points (Sorcery, Rage, Lay on hands, Channel Oath, Sneak Attack, Ki, Wild Shape, Channel Divinity, Bardic)
A Custom Fly ability that takes no action and has double the range of the fly spell.
Increased Initiative
Proficiency bonus equal to your level
Spell Breaker:
Unlimited Free Cast - Essentially no ability requires anything other than actions to use. No more juggling spell slots or resting for rages just keep on blasting.
Target radius has also been multiplied by 16
Duration multiplied by 200
Removed all verbal components (silence doesn't mean a thing to you ) and made everything "stealthy"
Spell Splitter:
You can now target 12 additional things with your spells, well most of them anyway, why throw one fireball when you could throw 13 instead.
Damage Mastery:
Resistance to all damage
Ignoring resistance to all damage
Ignoring Immunity to all damage
There is also the other feat - Limit Tickle which is substantially less broken taking only parts of the full limit breaker features: