Baldur's Gate 3

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13 comments

  1. VoIitio
    VoIitio
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    Witchbolt reactivation being a bonus action is the most obvious thing one could think of, yet it costs an action while only being very marginally better than cantrips such as ray of frost.
  2. berkbolat
    berkbolat
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    You did a nice job identifying weak and dysfunctional spells, however made some of them a little bit strong. Which ones;
    -Goodberries: These are just light fruits, they don't need to be that powerful. Also we have already minor healing potion, so?
    -Conjure Barrage: I mean, it looks like spell, works like spell, so? Also every turn it hits automatically and forces enemies to roll a saving throw for concentration, it works already good. 
    -True Strike: It's already a bonus action, making it applicable to 3 targets is just overpowered. If it was a spell, well that could make sense.
    1. Mindspyke
      Mindspyke
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      True Strike costed a full action thats what made it worthless. I think u had a mod to make it a bonus action
    2. berkbolat
      berkbolat
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      I meant that its already a bonus action in this mode. Or did the creator meant to has both full action and bonus action? If so, it will be balanced and I won't have any problems.
  3. MrSmite
    MrSmite
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    separate pls
  4. Nedra5
    Nedra5
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    Looks amazing, great changes.
    Could maybe some of the tadpole abilities be looked at as well? A lot of them should use a bonus action instead. Hunger of Hadar could also use some upscaling when using a higher level spell slot.
    1. deleted187406595
      deleted187406595
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      seconded
    2. Konrankemono
      Konrankemono
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      There's something you can do in game that makes the Illithid powers all bonus actions already.
  5. GodIsMyCondom
    GodIsMyCondom
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    Could you separate them into different paks? Only want to use some of the changes.

    Unrelated, could you change the "Created by" for your mods? it shows up in BG3MM.
  6. PsypathND
    PsypathND
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    i love everything other than the truestrike bit. being that its a 100% advantage, or removal of disadvantage it's not needed to add multiple, when you can just have it still target 1, but be applicable to all allies instead of just you. that alone would make it perfect. but 3 of the same and 2 turns just makes it as useless, but with more targets. it could be better adjusted. 

    TLDR:
    Instead of 3 targets and 2 turns.

    1 Target, 2 turns, Any Allies can trigger it. 

    Reason:
    No point having multiple, targets when most people using these kinds of mods is already using:
    True Strike - Bonus Action at Baldur's Gate 3 Nexus - Mods and community (nexusmods.com)
    Either way, LOVE the mod!
  7. blobSlimey
    blobSlimey
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    I would really love if Witch bolt, if upcasted, would target additional enemies and also chain link multiple enemies
    So you can just strike 6 enemies at once, and after you have them all chained to you while concentrating on that spell
    and every turn you can activate the spell, doing damage to all those enemies using an action without having to use a spell slot every turn

    Just free AoE every turn aslong as you keep concentration
    AND THIS IS POSSIBLE, you can do it with sorcerer, and on a very very rare occasion you can link 2 enemies with witchbolt
    But most of the time it either only chains 1 enemy, or the spell just cancels eachother out and break concentration as a whole
  8. DiscipleDarkfriend
    DiscipleDarkfriend
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    Thank you for fixing these spells, Barkskin and True Strike have been making me sad since release. You Rock.
  9. SteveTheBandit84
    SteveTheBandit84
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    havent played for a while but if i remember correctly circle of death doesnt benefit from spell sculptor (evocation wizard ability) if there is a way to make it benefit from that it would make it way more useful as well