This page was last updated on 01 May 2025, 11:58AM
Changelogs
Version UV1.0.2
Updated for blender 4.0
Flip Y and X use the corner of the UV. Mirror uses whatever your cursor is set to, so if set to same as Flip it can have same effect as flip.
Version Transforms1.0.5
hot fix so when an armature and its children are selected at same time they rotate at same angle and the children don't move essentially twice
+ fix from 1.0.0.4 fixes issue where apply transforms wasn't applying to armatures.
Version Transforms1.0.4
fixes issue where apply transforms wasn't applying to armatures.
Version Transforms1.0.3
Complete overhaul of the reset transforms plugin. Now is reset and apply with custom rotation value to be applied before transforms are applied
Version NormalsV2.0.1
Completely overhauled for Blender 4.1 and above, as well as fixing the issues those versions got with the Normalmap transfer.
Version NormalsV1.0.4
This update adds a button requested by SoggyBurito auto applies what is needed for normals on the LODS of weapons/outfits. First Clears Custom Split Normals, then adds auto smooth at 60 degrees angle and then re-adds custom split normals.
Version LodsV1.0.4
Change/Create LODS now makes sure that the mesh data name matches the object data name. When changing to LOD 0 it also makes sure to remove any LOD in the name or .001 if it can.
Added a button under BG3 Other called Match Mesh Data Name. it will make all selected take the mesh data name of the active mesh (bright orange/yellow colour). which is useful for hair modding when needing to conform a hair to another in lslib.
Added a button under BG3 Other Called Delete LODs in Selection. this will delete any mesh that you have selected that has _LOD1/2/3/4 in their name.
Version LodsV1.0.3
Now doesn't clash with my non BG3 version of create LODs so you can have both installed at same time without them conflicting
Now includes a Change to LOD 0 which will make the lod distance and lod number 0. This does not change export order number