0 of 0

File information

Last updated

Original upload

Created by

drkekyll

Uploaded by

drkekyll

Virus scan

Safe to use

About this mod

Adds several new maneuvers to the list of choices for Battle Masters (and the Martial Adept feat).

Requirements
Permissions and credits
Translations
  • Mandarin
  • French
Changelogs
Maneuvers Added:
  • Ambush
  • Bait and Switch
  • Brace
  • Charge
  • Commanding Presence
  • Grappling Strike
  • Lunging Attack
  • Parry (Just activates the passive toggle version Larian made)
  • Quick Toss
  • Tactical Assessment

Note: Because of the way many of the skill checks are implemented, there is no easy way to remove a buff on a particular skill being checked, so the skill maneuvers function differently from the tabletop RAW quoted below. Differences will be noted. Also, version 1.0.1 can be used without my Battle Master Maneuver Fixes mod, but some maneuvers won't properly exclude others from being used at the same time and you get Larian's passive toggle Parry maneuver. My other mod replaces it with the interrupt version.

Ambush

When you make a Dexterity (Stealth) check or an initiative roll, you can expend one superiority die and add the die to the roll, provided you aren't incapacitated.

Implementation: Container with two spells. Initiative bonus can be used outside of combat and lasts until you start combat. The stealth bonus can be used in combat for 1 round at a time or out of combat for 1 minute at a time (but will end if you enter combat).

Bait and Switch

When you're within 5 feet of a creature on your turn, you can expend one superiority die and switch places with that creature, provided you spend at least 5 feet of movement and the creature is willing and isn't incapacitated. This movement doesn't provoke opportunity attacks.

Roll the superiority die. Until the start of your next turn, you or the other creature (your choice) gains a bonus to AC equal to the number rolled.

Implementation: Container with two spells. One spell buffs the friendly creature, and the other buffs you.

Brace

When a creature you can see moves into the reach you have with the melee weapon you're wielding, you can use your reaction to expend one superiority die and make one attack against the creature, using that weapon. If the attack hits, add the superiority die to the weapon's damage roll.

Implementation: Rules as written.

Charge (renamed UA Lunging Attack)

As a Bonus Action, you can expend one Superiority Die and take the Dash action. If you move at least 10 feet in a straight line immediately before hitting with a melee attack as part of the Attack action on this turn, you can add the Superiority Die to the attack’s damage roll.

Implementation: The only difference is that you don't need to move in a straight line, just 10 feet. If you also use my Maneuver Fixes mod, which makes Feinting Attack debuff the target, the Charge buff won't be consumed by attacking or have an effect on the feinted target.

Commanding Presence

When you make a Charisma (Intimidation), a Charisma (Performance), or a Charisma (Persuasion) check, you can expend one superiority die and add the superiority die to the ability check.

Implementation: Two spells. The performance buff works like the Ambush (Stealth) buff. It lasts for one minute unless you're in combat or enter combat. The intimidation/persuasion buff should only be used from the roll dialogue menu when it allows you to add buffs before clicking the D20 and can be safely removed from your action bar. If there is an item or ability I missed that could benefit from the bonus to intimidation or persuasion, let me know and I'll do something about it.

Grappling Strike

Immediately after you hit a creature with a melee attack on your turn, you can expend one superiority die and then try to grapple the target as a bonus action (see the Player's Handbook for rules on grappling). Add the superiority die to your Strength (Athletics) check.

Implementation: Rules as written. (Requires grappling framework to function.)

Lunging Attack

When you make a melee weapon attack on your turn, you can expend one superiority die to increase your reach for that attack by 5 feet. If you hit, you add the superiority die to the attack's damage roll.

Implementation: Self buff that increases your reach by 5 feet for one attack. Mutually exclusive with Feinting Attack if you're also using my Maneuver Fixes mod.

Quick Toss

As a bonus action, you can expend one superiority die and make a ranged attack with a weapon that has the thrown property. You can draw the weapon as part of making this attack. If you hit, add the superiority die to the weapon's damage roll.

Implementation:
Rules as written with the additional ability to throw anything if you also have the Tavern Brawler feat.

Tactical Assessment

When you make an Intelligence (Investigation), an Intelligence (History), or a Wisdom (Insight) check, you can expend one superiority die and add the superiority die to the ability check.

Implementation: Applies a 30 second buff that grants the bonus to the three listed checks.



Thank you to hawk333 for the Spanish translations.