Technically, it's not required. There's just enough room at the bottom of the maneuver list to see one set of spells at a time without it (at least on my screen). Still, I would get it.
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Corrected the misplaced incapacitated check in Bait and Switch (Self) which was preventing the characters from swapping places. The check is now in the correct place.
Added the subclass tag checks to Commanding Presence.
Removed the container for Commanding Presence to ease use of the Performance aspect. You can remove the other version from your bar; it will still appear during rolls.
Version 1.1.0.0
Adjusted maneuvers to check for new subclass tag added by Battle Master Maneuver Fixes v2.1.
Added Spanish localization.
Version 1.0.1.0
Updated some target conditions for compatibility with Battle Master Maneuver Fixes.
Fixed bug with Bait and Switch (Self) applying the AC bonus to the ally instead.
Added incapacitated check to Bait and Switch.
Fixed a bug causing Brace to trigger with no effect.
Maneuvers Added:
Ambush
Bait and Switch
Brace
Charge
Commanding Presence
Grappling Strike
Lunging Attack
Parry (Just activates the passive toggle version Larian made)
Quick Toss
Tactical Assessment
Note: Because of the way many of the skill checks are implemented, there is no easy way to remove a buff on a particular skill being checked, so the skill maneuvers function differently from the tabletop RAW quoted below. Differences will be noted. Also, version 1.0.1 can be used without my Battle Master Maneuver Fixes mod, but some maneuvers won't properly exclude others from being used at the same time and you get Larian's passive toggle Parry maneuver. My other mod replaces it with the interrupt version.
Implementation: Container with two spells. Initiative bonus can be used outside of combat and lasts until you start combat. The stealth bonus can be used in combat for 1 round at a time or out of combat for 1 minute at a time (but will end if you enter combat).
Implementation: Container with two spells. One spell buffs the friendly creature, and the other buffs you.
Implementation: Rules as written.
Implementation: The only difference is that you don't need to move in a straight line, just 10 feet. If you also use my Maneuver Fixes mod, which makes Feinting Attack debuff the target, the Charge buff won't be consumed by attacking or have an effect on the feinted target.
Implementation: Two spells. The performance buff works like the Ambush (Stealth) buff. It lasts for one minute unless you're in combat or enter combat. The intimidation/persuasion buff should only be used from the roll dialogue menu when it allows you to add buffs before clicking the D20 and can be safely removed from your action bar. If there is an item or ability I missed that could benefit from the bonus to intimidation or persuasion, let me know and I'll do something about it.
Implementation: Rules as written. (Requires grappling framework to function.)
Implementation: Self buff that increases your reach by 5 feet for one attack. Mutually exclusive with Feinting Attack if you're also using my Maneuver Fixes mod.
Implementation: Rules as written with the additional ability to throw anything if you also have the Tavern Brawler feat.
Implementation: Applies a 30 second buff that grants the bonus to the three listed checks.
Thank you to hawk333 for the Spanish translations.