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drkekyll

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  1. drkekyll
    drkekyll
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    Sticky
    Sorry about the double update. I just learned that Patch 5 added a flag to let interrupts be used while invisible, so Brace is better now.
  2. iskabin
    iskabin
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    This mod is resetting the load order on Patch 7
  3. TheysayImmean
    TheysayImmean
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    Hey, I can't get the options to show up when selecting maneuvers. 
    Sorry in advance if the answer is obvious. 

    My load order is:
    280 Battle Master Maneuvers
    281 Battle Master Maneuver Fixes
    282 Grappling Framework 
    1. Chugumbius
      Chugumbius
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      Hey , this worked for me : 
      - Core Library 
      - Fixes
      - More Maneuvers
  4. The5armamput33
    The5armamput33
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    For some reason, this mod causes my game to crash... 
    Whether I load a save or start a new game, my game crashes... 
    Disabling the mod doesn't stop my game from crashing... 
    Only after deleting the mod from my mod folder was I allowed to play again... 
    1. drkekyll
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      I want to help you, but I need more...
    2. The5armamput33
      The5armamput33
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      If I import this mod into my load order, the game acts as though all of my mods are deactivated... even though they are all still active, so I can't load my saves... 
      Even when I deactivate this mod, I still can't play... Just merely having this mod in my mod folder makes my game crash... 
      I can only play the game after I completely delete this mod from my mod folder... Then everything returns to normal... 

      I'm using some of your other mods without any problems at all though... 
  5. enersha
    enersha
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    My characters still have the additional maneuvers but I went to respec one of them and now I can't select them.
    1. enersha
      enersha
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      i got it working i just had to put the mod lower in the order
  6. FMLS
    FMLS
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    Works great, except the hotbar icons are super blurry. Any idea why?
    1. drkekyll
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      Yeah, that's because they're kind of low quality. It's not really my forte.
    2. FMLS
      FMLS
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      I really like them, actually. They look great on the tool-tip but blurry on the hotbar. Not a deal breaker, though.
    3. drkekyll
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      Yeah, I imagine it's to do with loss of fidelity when I made them the right size for the hotbar, but I'm not sure how to go about fixing that. And thank you!
  7. R6R6R
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    It seems that this needs to be loaded after your Grappler Feat mod, otherwise the game resets modsettings.lsx everytime it's launched. Running with only the listed dependencies and much of Caites' UI mods. 
    1. drkekyll
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      Doesn't seem to make any difference for me (loads fine either way), but hopefully it helps if someone else has this issue.
    2. lolznessmannn
      lolznessmannn
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      Still doesn't work for me, unfortunately,  even if i put them at the bottom in the order. Maybe its some other incompatibility. The order was Grappling framework, Grappler feat, BM maneuver Fixes, BM more maneuvers.
    3. drkekyll
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      Actually, the issue with the Grappler mod is probably an unescaped ampersand in the meta file. It'll get fixed in an update soon, but, in the meantime, the game doesn't actually seem to care about the ampersand, but the multitool (and I guess Vortex) does XML checks and it's improperly formatted XML, so you'll get an error. Installing with BG3MM works for me, but if you have the ability to edit the mod yourself, you can just escape the ampersand in the mod description line of the meta file.
    4. Lezaza0
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      I meet the same problem....
      load the newest BM more maneuvers will resets modsettings.lsx everytime it's launched. 

      but i doesn't use the mod Grappler Feat, because i just using BG3MM.

    5. drkekyll
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      I don't know what to tell you, but I can point you to a troubleshooting resource: How to Establish a Baseline
    6. Lezaza0
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      oh, i just follow to load Grappler Feat mod before.

      and then they work ok!

      thank u for your working! and the post recommended
    7. Lezaza0
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      And I add CH localization to whole paks

      thank u for the wonderful working
  8. rpierrecollado
    rpierrecollado
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    idk how but this messes up playing instruments (parry, as riposte is a vanilla feat)
    1. drkekyll
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      that's not really helpful. and parry is in the vanilla game code, yes, but it's not on the list of maneuvers fighters can pick.
  9. GhostpilotZ
    GhostpilotZ
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    With the Brace maneuver, upon triggering, it'll raise the prompt to use it, but then not activate when chosen (across two characters with polearms, one with Polearm Master and one without).
    1. drkekyll
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      Sorry to make you wait. It seems to work fine for me. Do you have more details? Does it work with non-reach weapons? What other mods are you running?
  10. BrazilDazzle
    BrazilDazzle
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    seems to unload all of my mods on launch. ive got the required mods and tried it at the bottom of my load order. anyone else having this issue?

    EDIT: just in case this helps anyone else, it turned out to be incompatible with Tasha's Battlemaster Maneuvers. but for what it's worth this mod implements the same maneuvers and more, albeit with slightly different implementations
    1. Orylstrax
      Orylstrax
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      Got similar problem while using Laughingleader mod manager.
      I succesfully launched this mod + fix + grapple.
      BUT:
      whenever i launch with UI mods (like pavelk UI mods or improved UI to be specific) which are overriding game files, the load order is cleared.
      Grapling mod alone works fine with UI mods, so the problem seems to be with this mod or the fix one.

      Beside that, as the regular maneuver enjoyer I appreciate this project :D
    2. drkekyll
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      interesting... i manage to run all of my mods with improved ui.

      i have had the issue you're talking about before, but my understanding is it can be caused by several things. if i could replicate the issue, i could probably help more, but the people in the #bg3-mods-support channel of Larian's official discord server are great at this sort of thing.
    3. BrazilDazzle
      BrazilDazzle
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      turned out to just be user error haha. forgot to take out Tasha's Battlemaster Maneuvers. it seems painfully obvious now, but i somehow missed the fact that i had forgotten to remove it. the funny thing was that it was acting differently than it usually does when there's an incompatibility, and it turned out to be because both mods are internally referred to as "MoreManeuvers" lol. its up to you if its worth changing that, but it might help future compatibility and make debugging easier for users. anyways, very nice work on this mod and all your others! i'd love to see an implementation of bannerette/PDK or matt mercer's gunslinger fighter if that's an idea that interests you :) no worries if not, just throwing it out there since i really enjoy your other additions to fighters
    4. drkekyll
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      glad you got it worked out! hmm... it's funny we both used 'MoreManeuvers' internally (i picked it thinking they probably used their mod name, but clearly that didn't work out lol)
  11. GodIsMyCondom
    GodIsMyCondom
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    Minor nitpick but can the mod name in BG3MM be "Battle Master - More Maneuvers" to make it uniform with the other mod?