Baldur's Gate 3
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Akgis32

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akgis32

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41 comments

  1. khurune
    khurune
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    Thank you for this. 

    As a side note, what mod are you using to change the font and what font is that?
  2. Mazzle23
    Mazzle23
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    That's kinda weird they made the reaction point counter invisible and the cantrip counter visible.  Why is there even a counter for cantrips?

    It would be nice to see the reaction points when a reaction confirmation came up, since that's when the information would be most useful.  But I suppose that would be a more complicated add-on.
  3. zanteksuken2
    zanteksuken2
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    So simple and yet so awesome. Especially with some new modded weapons and classes adding more reaction points.
    Thank you!
  4. pryanie
    pryanie
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    Works perfectly well as of Hotfix #17. Thank you so much.
    1. akgis32
      akgis32
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      thank you!

      I dont think this mod will ever get obsolete since it just changes a flag in the resource itself from Hidden to Visible
  5. tikakot
    tikakot
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    The mod doesn't work.
    I tried to install it manually, I tried it through BG3MM, there was no visible effect. Doesn't work with any save. Tried to create a new game, same result.
    I don’t understand how to enable and activate the mod?

    UPD: I figured it out, everything's ok
    1. VarynGER
      VarynGER
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      would you enlighten me and others with your solution? =) I have the same problem right now and cant figure out why it doesnt show.
    2. akgis32
      akgis32
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      The mod is mostly plug and play if you install via BG3 modmanger and Iam pretty sure its also from Vortex but I haven't tested it yet.

      Try to make it the last on the load order.
  6. TheInvoker
    TheInvoker
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    This is ok but useless. I need to see reaction mostly when enemies attack and i see how many reaction points i still have (there are methods to have more than 1, specially with mods)
    - Solution 1: add number of reactions to portrait (icon with number that shows charges, like the Abjuration Wizard that shows his Mage ward charges)
    - Solution 2: when reaction window pops up, shows the number of reactions still available
    1. akgis32
      akgis32
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      fell free to make your own mod!
    2. TheInvoker
      TheInvoker
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      i already do but not cosmetic mods.
      i was just telling you how to make it more useful.
      Don't you think it would be more useful if we could always see the points? unlike actions and bonus actions, we use reactions when it's not our turn
  7. tekbe
    tekbe
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    Thanks. This should be in vanilla
  8. TuSoreA90
    TuSoreA90
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    I'm blown away, this is so useful. thank you
  9. Aisuga
    Aisuga
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    For anyone wondering, I just tested it and it also works with the Controller UI.
    I don't get why the devs disabled it by default, as it's useful info and it's not like it clutters the UI.

    Thanks for the mod.
  10. syrops
    syrops
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    im presuming this is compatible with improved UI or other hotbar mods?
    1. akgis32
      akgis32
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      Yes.

      used by myself and this doesnt change the UI widgets themselfs.
    2. syrops
      syrops
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      only thing i notice that may be off (could be the result of a conflict, since i have a lot mods)
      the reaction point ticker shows numbers instead, for any amount. so say i have two reaction points, it shows one icon and the number 2. i see in your screenshots for the mod, that's not how it's intended to appear, maybe? your screenshots show two reaction icons next to each other, with no number.

      this COULD be because i'm manually adding reaction points with the More Actions mod. It doesn't add it's own relative UI element afaik but it's the best perpetrator i can think of. ill do some testing to see what's what. it's just minor visual difference tho, so this is low on priority. both mods work to their direct function anyway
    3. akgis32
      akgis32
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      Resouces give a number when there are more than 4, probably you started with more than 4 and then went down and didnt changed to 4 icons like spell slots do.

      Tbh I dont know how it works with more than 2 as I dont have any char that has more than that.

      What I can say is that I haven't done any manipulation on that, its maybe how the game works or a bug since the resouce is hidden by default larian didnt made it work like spell slots.