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- Players can now buff up to 10 Actions, Bonus Actions and Reactions via the Party and Enemy Actions Modules. - Players can now buff Inspiration Points via the Spell Module. - Designed new icons. - Translated new content into 13 languages. - Removed the sync to client console error.
- The mod no longer initializes itself (sets Actions, Bonus Actions and Reactions to 1) on first load due to a potential error. Players recieve the More Actions passive. The Reset spell has been changed accordingly. Removed quest messages. - The mod no longer affects benched party members in the camp. It works with current party (players, summons) and enemies that enter combat. Characters leaving party have their mod settings removed, same applies to enemies leaving combat dead or alive. - Party and Enemy Actions spells and Reset are now on autocast to not waste time. Improved sounds of the rest of the spells. - All spells are now flagged unusable by AI.
- Fixed a bug that prevented Reactions from being properly applied to party members at the start of combat. - Minor script improvements for characters leaving the party. - Removed the verbal component from all spells. - Party and Enemy Actions spells can now only be cast out of combat. - Added notifications for Party and Enemy Actions spells.
- Added global Reactions settings to Party and Enemy Actions Modules. If you are upgrading from a previous version, it is a good idea to reset the mod using the Reset spell in the Spell Module and save/load the game to reinitialize the mod.
- Added a new Reset spell that removes all mod settings from Party Members and Summons. Might be useful in certain situations: 1) You want to quickly reset all mod settings to default. Save your game and load it to initialize the mod again. 2) You want to uninstall the mod. 3) You want to fix any potential mishaps when upgrading from an old non-scripted mod version. Make sure to not have any older versions in the Mods folder. - Added notifications when the mod is initialized and reset. - Improved Container spells sorting. - Minor code fixes.
- A brand new fully scripted version. Requires Norbyte's BG3 Script Extender https://github.com/Norbyte/bg3se/releases (Extract DWrite.dll to the BG3\bin directory)
Features: 1) All-in-One fully scripted mod version. 2) All mod settings are done within the game by clicking the More Actions passive ability that is found on your UI hotbar under Passives (and in your Spellbook under Common and Passives) and using its Spell Modules that appear under Common section. 3) Initial game load will set all actions of characters to 1. Use Party Actions to change Actions and Bonus Actions of all Party Members plus Summons and Enemy Actions to change Actions and Bonus Actions of all enemies. The Spell Module can be used to buff/debuff individual characters on top of the Party and Enemy Actions Modules. 4) Enemies gain their mod actions upon entering combat and lose them upon leaving the combat dear or alive. 5) Characters should no longer randomly lose their modded abilities. 6) No longer needs to be updated for new game patches. 7) Infinite compatibility will all other mods. 8) Vortex and Mac support.
Notes: 1) Remove all previous mod versions from your Mods folder. A brief test of Patch 5 shows that mods can no longer be uninstalled lest their savegame becomes unloadable. If that's the case for you, either finish your playthrough on v5.3 or unpack the v5.3, delete Localization and Public folders, repack it and keep it in your active mods. 2) It seems that the engine will still only load custom icons of one mod, the one with the highest load order. This has to do with the folder path used and effects only tooltip icons, not hotbar icons. Decide on which mod you will give priority if you don't see tooltip icons ingame. 3) Let me know in the comments if you encounter any issues with this version.
- You can now buff and debuff Reaction Action Points with the Spell Module. - Added new icons and translations for the Reactions. - Removed all old and unused mod content (v1.3 Ring and old versions of Spell Module).
- Rewritten the Spell Module. - You can now permanently buff and debuff additional Actions and Bonus Actions to any Character. - You can then remove these additional buffs and debuffs at any time. - The permanency of the bonuses does not extend beyond death, this is so you can uninstall the mod without any problems. Will be changed once official mod support hits. - Added new icons. - Added new strings. - Added Turkish translation.
- Another major release. - The core of the mod has been rewritten to buff Actions rather than overwriting them. - This means that the mod retains all the advantages of previous versions while also adding infinite compatibility for any ability, spell, or other mods that might change Actions. - It also means that I don't have to write specific fixes for each spell anymore. - The Spell Module now buffs Actions and Bonus Actions instead of setting the number of points. - The Inspect Module has been rewritten to reflect the changes while still maintaining its purpose. - Fixed Familiar Imp. - Fixed Familiar Memphit. - Fixed Familiar Quasit.
- The mod has been completely rewritten to a much better version. - You no longer need to start a New Game. The mod is fully flexible now and you can switch between versions however you want. - New Spell Module is available to even further customize your Party Members' Actions and Bonus Actions during your playthrough. - You can now inspect any Character to see how many Actions and Bonus Actions it has. - The Ring is obsolete now, you can sell it.
- Designed new Ring of Infinite Actions. - Use the Ring of Infinite Actions that is sold by Arron in Emerald Grove to set the values of Party Members if you are mid-playthrough. - Long Rest to refresh Arron's inventory if needed.
Play with more or less Actions, Bonus Actions, Reactions and Inspirations.
Features - Click the More Actions passive ability that is found on your UI hotbar under Passives / in your Spellbook under Common and Passives to enable: 1. Spell Module - Can be used to buff or debuff any character on top of Party and Enemy Action Modules. 2. Party Actions - Choose between 1-10 Actions, Bonus Actions, Reactions for your party. 3. Enemy Actions - Choose between 1-10 Actions, Bonus Actions, Reactions for non party characters entering combat.
Installation 1. Extract the file into your BG3 Mods folder. 2. Activate it in the ingame Mod Manager. 3. Install BG3 Script Extender to the BG3\bin directory.