Hey, I like this mod. So much so that LillyBird and I included it in Listonomicon. "Listo" is a Wabbajack-powered mod list, that works almost identically to Nexus Collections but uses a community alternative to Vortex to help users download mods from Nexus, put them in the correct order, and prepare their game to play. No mods are repacked, stolen, or distributed directly - users are still directed here, just like with Collections, to download from your Nexus page and ensure you are given the proper download credit.
Due to confusion over what Wabbajack is and what it does, users at the Down By The River community encouraged me to give a courtesy "heads up" to the authors whose work is included in Listonomicon. And to assure them that per Listonomicon's install instructions, users are explicitly told to direct their bug reports issues to us first as mod authors (like you) don't want to deal with being inundated with help requests or bug reports from users with 300+ active mods.
You can read a little more about our project on Github, though the preferred way to access Listonomicon is via the Wabbajack gallery. A list of all included mods are here. A synopsis of the philosophy of Listo and what we are trying to accomplish (and avoid) can be found in our Whitepaper on the first two pages, and is elaborated starting page 17 "List Philosophy."
If you have any concern about your mod being included in Listonomicon (which is still downloaded from this page, and credits you as the author), please send me a message via Nexus's PM mail. I'm not sure how to get notifications if someone has replied to a comment.
I really appreciate your modding philosophy and some of your other mods (Diamondsbane, Ranger Revised). I wonder if you'd be willing to make a version that a) makes both 1d12 or 2d6 (for consistency) and/or b) makes Sharpshooter only apply to 2h ranged weapons (to balance them with dual hand crossbows).
But the mathematic expectation of 1d12 just 6.5,it mean when u get 53.8% critical rate then u can finnal have a normal 10 flat damage and when u get 100% critical rate,its only 13 flat damage.
The penalty to Attack roll is also lowered. You need to calculate not in absolute values but in terms of bonus/penalty ratio. With Great Weapon Fighting Style and 5% crit chance GWM is already a tiny bit better than vanilla feat. And then it keeps scaling up with better crit chance and Savage Attacker feat.
Making feats weaker instead of buffing them? wild. GWM is a staple among my martials bc without it you get overshadowed by casters easily, theres no need to weaken current feats, what's needed is strengthening the available feats to be as viable as gwm or sharpshooter. Weakening a player never feels good.
Do not confuse being balanced and properly integrated in the combat system with being made weaker.
In the early game vanilla Sharpshooter and GWM suffer from their huge penalties to Attack rolls, which you do not yet have enough bonuses to overweight. On the other hand their damage is so big that it matters more than the weapon you are using. So the feats are both underpowered and overpowered at the same time. You can use them only very rarely but when you can they are the most important things.
In the endgame these feats loose their importance. You have a lot of other damage sources, which properly scale with critical hits and ways to increase critical hit chance. Flat +10 just makes the difference between your crits and non-crits less significant.
Now, with the changes of this mod, initial penalty is less severe, allowing to use the bonus damage more often even if it's lower. Expected Damage to Accuracy Penalty ratio may initially seem worse. But if you take into account critical hits and fighting style bonuses, the situation changes and revised feats become just a bit better in this regard.
And in the endgame there is also Savage Attacker feat and improvements of critical chance that also benefit these feats, allowing them to keep scaling and thus stay relevant, while also allowing more synergy between your abilities. Check my last screenshot. 22 damage just from GWM feat from the first critical strike.
If anything, this mod also coincidentally improves Great Weapon Fighting Style and Savage Attacker Feat, which were previously a bit underpowered.
Well, I think "power attack" type of feats should be a bit frustrating to use. High risk high reward fits GWM a lot. Less so with sharpshooter, but still a decent match: trying to shoot at a some small specifically vulnerable area of a target, instead of just at a target as a whole.
Adding proficiency bonus to damage without any drawbacks seems to be something other weapon types could use for a different feat. Maybe weapon master? Noone is taking it now, as far as I know.
very good idea, i like this concept, from start playing i dont understand why in game where all base on cubes we have perks with solid raw bonus to damage. i think in this variant its also bring a bit balance in 2H vs duals damage proportion finally. now combat will be more interesting =), as variant maybe make penalty 1d4 or 1d6, just for even more random ))
20 comments
Due to confusion over what Wabbajack is and what it does, users at the Down By The River community encouraged me to give a courtesy "heads up" to the authors whose work is included in Listonomicon. And to assure them that per Listonomicon's install instructions, users are explicitly told to direct their bug reports issues to us first as mod authors (like you) don't want to deal with being inundated with help requests or bug reports from users with 300+ active mods.
You can read a little more about our project on Github, though the preferred way to access Listonomicon is via the Wabbajack gallery. A list of all included mods are here. A synopsis of the philosophy of Listo and what we are trying to accomplish (and avoid) can be found in our Whitepaper on the first two pages, and is elaborated starting page 17 "List Philosophy."
If you have any concern about your mod being included in Listonomicon (which is still downloaded from this page, and credits you as the author), please send me a message via Nexus's PM mail. I'm not sure how to get notifications if someone has replied to a comment.
Love this mod :)
Is this meant to be under Audio mods though?
This is completely broken with Crits and/or Savage Attacker.
In the early game vanilla Sharpshooter and GWM suffer from their huge penalties to Attack rolls, which you do not yet have enough bonuses to overweight. On the other hand their damage is so big that it matters more than the weapon you are using. So the feats are both underpowered and overpowered at the same time. You can use them only very rarely but when you can they are the most important things.
In the endgame these feats loose their importance. You have a lot of other damage sources, which properly scale with critical hits and ways to increase critical hit chance. Flat +10 just makes the difference between your crits and non-crits less significant.
Now, with the changes of this mod, initial penalty is less severe, allowing to use the bonus damage more often even if it's lower. Expected Damage to Accuracy Penalty ratio may initially seem worse. But if you take into account critical hits and fighting style bonuses, the situation changes and revised feats become just a bit better in this regard.
And in the endgame there is also Savage Attacker feat and improvements of critical chance that also benefit these feats, allowing them to keep scaling and thus stay relevant, while also allowing more synergy between your abilities. Check my last screenshot. 22 damage just from GWM feat from the first critical strike.
If anything, this mod also coincidentally improves Great Weapon Fighting Style and Savage Attacker Feat, which were previously a bit underpowered.
Change the -5/+10 compartment only to give +proficiency bonus to damage (no penalty ToHit). Keep the other features of the feats as is.
Will still be strong feats, but more balanced and less frustrating to use.
Adding proficiency bonus to damage without any drawbacks seems to be something other weapon types could use for a different feat. Maybe weapon master? Noone is taking it now, as far as I know.
now combat will be more interesting =), as variant maybe make penalty 1d4 or 1d6, just for even more random ))