This bag would not show up next to Orin if i get the blood swords first. Am i doing something wrong? same with the ring. i was hoping to get both swords and armor, i love your work, you are truly amazing, thank you for it, darling. Could you make something amazing for my rogue and sorcerer please? For the rogue with something to silence, more dmg, like poison and psychic, haste bonus stats and help with pickpocketing. i am determent to not buy anything in this game :P Darkness, inv would be great on them as well. Staff with extra charisma, fire bowl, haste, ext. Rogue armor would be incredible as Well, i can't find mods that would work for thief, maybe with aura of murder, cats grace, can't be created, extra dex, con, char, invis, cant be surprised, darkness or smoke cloud and look hot, the girl has to look good you know. a cool looking thief hat/ helm, with persuasion, deception, advantage, crit, extra range dmg, greater invis. Gloves with sight of hand, ac, stealth, bonus fire/frost dmg, summon shovel, weapons perf, dex and charisma. Boots with hellcrawler, domain door, difficult terrane, can't be moved, freedom of movement, dex, con, char, momentum. Necklace with extra crit, resistances, saving throws, bonus dmg, counter spell, magic missiles/Eldrich blast with charisma modif applied, extra dex and charisma, more sleight of hand. Rings with stats, sleight of hand, stealth, bonus dmg(radiant, necrotic), advantages, familiar summon, crit, momentum, spell slots, polymorph, hold monster, hold person. More spells on hand crossbow that you have? maybe poison arrow as well, fireball, darkness, electric? so we can have different spells on each one? I know it is a lot to ask, but if you can make any rogue, thief + Hight charisma, crit gear, would be amazing. I feel the game kind of ignored thief's and gave us no love, we are not all bad, I am more of a robin hood type of thief, i liberate reach of their ill gains and help poor. Maybe you can create something truly amazing for us? maybe add unlimited inspiration points to some rings or necklace? so tired of reloading lol. Please. I have ideas for sorcerer and wiz as well, if you are willing to listen and look in it. Than you again for your incredible work! You are an artist and are appreciated very much.
Lorakkin, Cazador, Orin, Gorash, Hag, could be great to add your gear to. Just to make sure that both good and evil chars have option to get it. Quest rewords in circus; were we go on stage or make companion do it. Show up on more vendors? Matis would be great for jewelry, Capes, helm, hats, armor on Figaro or make underwear/shoes/camp clothes with stats and ritual spells on him. Dammon would be perfect for the armor, gloves, boots. I do like weapons on vendor next to Orin, i just hope they can all show up, not just one type. The kid in the nine fingers guild hall can sell capes.
The ring and underwear would not show up for me as well.
Need to find how that little MAtis named in code... Soon, when i finish all mods with all effects, i will pack all of them as one big pack and add almost to every boss spiecific item
I cant get this weapon to show up in the tut chest summon. Ive started a new game, tried reinstalling the tut mod, mess around with script extender but it just never appears. Am I missing another mod to go along side this or?
So I been playin a bit with this mod and have a little feedback.
I love the idea of this mod but the weapon is just a bit op, it would be great if there was an option that didn't have chaos on hit and the morning lords healing effect, the AOE ground smash is awesome but it should also be a full action not a bonus action imo. I'm not saying these other options should be taken out just it would be a sweet option if there was one that was basically the DnD sun blade with the AOE smash as a full action once per short rest and the same blind effect as the dark justiciar sword that has a chance to blind targets hit when you attack with advantage. That way the mod has a more balanced option for a more vanilla play through. Other than that my only feed back would be if you really wanted to go all out have the weapon stowed like a dagger on the waste and make the blade disappear while the weapon is on your waist
yes the all my items are owerpovered since everybody uses tacticains and other stuff, im actualy use nightmare diff, and even this OP items are trash.. Anyways the total vanilla balanced versions was in plans but i need so much work to do..
I wanted to try these in act 3, yet it seems to be 90,100 to 200k gold? yet, hovering over the bag it says 1-3 gold? I don't want to steal the item but, it sucks when it says one thing and then totally dumps the price on you like that. (First time with this kind of mod, any help will be great!)
Thought it was talking about one of the Tutorial Chests thinking "Which one? There are like three to four chest in that section!" But, thanks for clarifying that its a mod.
Dude, the visual effects on your weapons are amazing. I've been trying to add VFX to my weapons for a couple of days now and just can't wrap my ahead around it. I've only been able to add lightning FX to a couple of weapons.
I understand that part, but it seems the effects you add in root templates also need to be added to the status boost file in the data folder. Where have you been able to find VFX in the game files to add there? or am i going about it the wrong way
yes, first make status with effect, then add it to roottemplate. Almost all effect comes from spells "Prepare Effect" line
to proper understand how it maded just find All info about that twohanded sword always dipped in fire - he is perfect example. But for status effect you can put there some Prepare effect from some spell for example and test what happens)
Thanks for replying. Actually I managed to find out the issue I was having. I was trying to apply the "always dipped fire" status to my weapon, but the problem was my item already existed in my inventory.
I had to generate a totally new version of the item for the status effect to apply in game. Works like a charm now. Thank you!
(My English is not very good, so these words are written by me using Google Translate, I hope you can understand what I mean) First off,Thanks for the mod, I really like it. Can it do force field damage or some other damage version? When I encounter an enemy that has radiation damage reflected, I attack it and I go down.
62 comments
My mods:
Mjolnir Hammer and Axe
Radiant Logswords
Nightmare Difficulty
Infernal Armors
Infinity Weapons. Melee Pack
Infinity Weapons. Ranged Pack
Underwear of Gods
INFINITY RING. ALL IN ONE
Sun Blade
DEMONIC BLOOD SWORDS RELEASE
Ultimate Mage Heavens Divider RELEASE
ULTIMATE PALADIN WEAPON RELEASE
ULTIMATE SHIELDS
ALL EFFECTS IN ONE. MODIFY YOUR WEAPONS NEW
Version 1.1:
Now weapons is hidden in all cutscenes and dialogues.
Suggestios about to add this weapon for some spiecific BOSS or NPC so they can use it are welcome)
Could you make something amazing for my rogue and sorcerer please? For the rogue with something to silence, more dmg, like poison and psychic, haste bonus stats and help with pickpocketing. i am determent to not buy anything in this game :P Darkness, inv would be great on them as well.
Staff with extra charisma, fire bowl, haste, ext.
Rogue armor would be incredible as Well, i can't find mods that would work for thief, maybe with aura of murder, cats grace, can't be created, extra dex, con, char, invis, cant be surprised, darkness or smoke cloud and look hot, the girl has to look good you know. a cool looking thief hat/ helm, with persuasion, deception, advantage, crit, extra range dmg, greater invis. Gloves with sight of hand, ac, stealth, bonus fire/frost dmg, summon shovel, weapons perf, dex and charisma. Boots with hellcrawler, domain door, difficult terrane, can't be moved, freedom of movement, dex, con, char, momentum. Necklace with extra crit, resistances, saving throws, bonus dmg, counter spell, magic missiles/Eldrich blast with charisma modif applied, extra dex and charisma, more sleight of hand. Rings with stats, sleight of hand, stealth, bonus dmg(radiant, necrotic), advantages, familiar summon, crit, momentum, spell slots, polymorph, hold monster, hold person. More spells on hand crossbow that you have? maybe poison arrow as well, fireball, darkness, electric? so we can have different spells on each one?
I know it is a lot to ask, but if you can make any rogue, thief + Hight charisma, crit gear, would be amazing. I feel the game kind of ignored thief's and gave us no love, we are not all bad, I am more of a robin hood type of thief, i liberate reach of their ill gains and help poor. Maybe you can create something truly amazing for us? maybe add unlimited inspiration points to some rings or necklace? so tired of reloading lol. Please.
I have ideas for sorcerer and wiz as well, if you are willing to listen and look in it.
Than you again for your incredible work! You are an artist and are appreciated very much.
The ring and underwear would not show up for me as well.
Helm's armory
https://www.nexusmods.com/baldursgate3/mods/6345
and...
Sun blade
https://www.nexusmods.com/baldursgate3/mods/3115
and...
Transmog Enhanced
https://www.nexusmods.com/baldursgate3/mods/2922
I love the idea of this mod but the weapon is just a bit op, it would be great if there was an option that didn't have chaos on hit and the morning lords healing effect, the AOE ground smash is awesome but it should also be a full action not a bonus action imo. I'm not saying these other options should be taken out just it would be a sweet option if there was one that was basically the DnD sun blade with the AOE smash as a full action once per short rest and the same blind effect as the dark justiciar sword that has a chance to blind targets hit when you attack with advantage. That way the mod has a more balanced option for a more vanilla play through. Other than that my only feed back would be if you really wanted to go all out have the weapon stowed like a dagger on the waste and make the blade disappear while the weapon is on your waist
How do you do it?
to proper understand how it maded just find All info about that twohanded sword always dipped in fire - he is perfect example. But for status effect you can put there some Prepare effect from some spell for example and test what happens)
I had to generate a totally new version of the item for the status effect to apply in game. Works like a charm now. Thank you!
First off,Thanks for the mod, I really like it. Can it do force field damage or some other damage version?
When I encounter an enemy that has radiation damage reflected, I attack it and I go down.