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Monk - Way of the Astral Self Subclass Standalone Rus
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Overview This is Laserllamas version of the Astral Self as Implemented in my mod Alternate Monk. I've removed all references to the other parts of Alternate Monk so it will work with the vanilla monk and subsequently other subclasses.
Way of the Astral Self Focusing almost completely on the development of the spirit, disciples of this Tradition learn to manifest their inner selves into the world through Ki. With great dedication and practice these esoteric warriors learn to manifest their Astral Self, a luminescent projection of their Ki that covers them in armor Level 3: Gain Astral Self Ability (Deal damage in an area around you on activation, Replace Strength/Dexterity attack and damage rolls with Wisdom, further reach for unarmed strikes, use Wisdom in place of Strength for Saving throws and Skill Checks) Level 6: Astral Visage (Gain Thaumaturgy cantrip, bonus to Insight checks equal to 1 roll of Martial Arts die, When astral self is active you gain blindsight for mundane and magical darkness) Level 10: Mystical Defense (Can extend the use of your deflect missiles to fire, acid, cold, force, thunder or lightning damage. Once per turn when your astral self is active you can deal an additional roll of your martial arts die of force damage) Level 17*: Master Astral Warrior
You have come to know who you truly are and are one with your Astral Self. While your Astral Self is manifested, you gain resistance to all damage except for force. Moreover, while your Astral Self is manifested, you can use your action to cast Astral Barrage.
Astral Barrage
Unleash a barrage of punches in an adjacent 20-foot cone. Targets in the area must make a Dexterity saving throw. Creatures take force damage equal to four rolls of your Martial Arts die on a failed save, and half as much on a success.
I recommend installing using BG3MM There is a patch available to lower Astral Self Ki Cost to 1
Compatibility Uses Compatibility Framework to work with other Monk Subclass mods also using Compatibility Framework May run into compatibility issues with other mods editing Dextrous Unarmed Attacks' BoostConditions Compatible with Way of the Boulder Level 13-20 / UnlockLevelCurve Patch available
Deviations from the Homebrew:
Astral Visage doesn't give a roll bonus to Intimidation as Thaumaturgy grants Advantage instead
Mystical Defense deals force damage regardless of the incoming damage
Mystical Defense now uses Wisdom Modifier instead of Dexterity Modifier
Astral Self activation damage won't affect allies within the range
Known Bugs
Tavern brawler causes the extra damage done to be bludgeoning (Unavoidable - hardcoded by Larian)