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Credit to my Venom Shank tier patron killersaint055 for the support! Keeping this mod going
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Fixed some undead neutrals not spawning as neutrals
Version 2.3
Fixed Gith localization and spawning bugs
Added Gish and Gish Veteran
Version 2.2
Added 6 variants of Myconid
Added Boo the Hampster
Added Alioramus and Dilophosaurus
Added Zealot of Absolute (In Humanoids)
Reconstituted Skeletons (Comes in a set)
Fixed bug where neutral Shadow Creeper would not spawn
Version 2.1
Added Vengeful Cambion
Added Shadow Creepers
Version 2.0
Added in a second ring that spawns entities as neutral
Minor Localization fixes
Version 1.0
Mod Release
This mod may of been one of the first to offer this type of thing, but it is definitely no longer the best. I will officially be discontinuing work on this mod. Through a bunch of testing today, there are other mods available that is able to accomplish what this mod does better. I still thank everyone for their support through the development. I personally think this mod in particular looks good. I do not have the script extender to test it but I would say if it does what it says it does, it is this mod on steroids. I have chosen to move on with other projects and I pass the mantle down to others like msanteler.
This mod adds 2 rings that can be found in the tutorial chest on the Nautiloid ship. The chest in the back of the room where the human transforms into a mind flayer in the pod. Both rings gives you a variety of spells that are organized to summon 170+ different creatures, humanoids, bosses etc.
The difference is one ring spawns in the creatures as neutral entities, and the other spawns them is as summoned allies. Essentially allowing you to create whatever battles you want
Enjoy creating your own squads of creatures to assault whatever combat you want!
This mod took a while to create, it was my first delve into modding a game with so few modding tools so it was quite the journey. If you have any suggestions for other summons that aren't already in the mod please feel free to comment them. I have tried many other creatures that didnt make it to the final cut because they do not summon correctly. Such creatures include -The Thorm family (The Toll Collector BARELY made the cut.) -Visages from Toll Collector fight -Surgeons -Ketheric -Kobolds -Avatar of Myrkul -Several Cambions (The ones that do work are already implemented) -Mizora -Giant Shadow Creeper Vines -Tressym -Pixie (Dolly Dolly) -Duergar -Arcane Turret
Warning: This is 100% a cheat item. there is ZERO balance associated with it. all summon abilities cost 0 actions, does not have a cooldown, and does not cost any other resource. This is completely meant to be used to have fun. HIGHLY recommend only using if you've beaten the game already. Some of the summons can spoil fights you may not of come across yet otherwise.