When in multiplayer, is it sufficient to install this only by player(s) that can use the reaction, or should all players install? (If I the only rogue in the party, do my friends need to install, too?). Thanks.
i'm confused. it's already a reaction and it seems bugged..i want it disabled but next turn is enabled again. i need that reaction point for something else
ohhh ok.,....now it's a passive that cost a reaction point....i suppose.
looks cool, why only on new game? i can understand that is messed arround when you already have the ability i guess, but when you are not even level 5 rogue in your playthrough? is it still only "installable" on a new save?
edit: after putting the mod file in my mod folder on BG3 Mod Manager, my game save doesnt even say mod was added or something is missing.
You're welcome to try installing on an existing save, but I don't want to recommend that until I have a chance to test it... i'd feel pretty bad if someone played for several hours before hitting an issue and lost all that progress. Just make sure you respec any characters that have Uncanny Dodge first.
As far as installing with the Mod Manager -- as long as it's showing up in your load order and you've exported that order to the game you should be fine.
Something about this mod (maybe how it interacts with Grapple framework/Ready/5e dodge/FBD combo) has broken my saves after uninstall. All of my older safe saves appear to ctd when I try to load them without UD.
The original issue that initiated the troubleshooting, is whenever i proc extra attack (as well as enemies) I get unlimited extra attacks. After troubleshooting and getting my most recent save to load without this mod, extra attack is gone. At least the enemies dont have it either lol.
load order: fixbadDM shove Upagain jump 5e dodge Grapple framework getready getready patch for grapple Uncanny dodge
Thank you so much for this, I have no idea why it is not a reaction like it should be already. Took me like an hour to figure out why UD wasn't working for my rogue.
Can we have this so it costs no reaction but has a 1/turn limit? This taking your opportunity attack sucks hard, especially when thats another opportunity for sneak attack to activate :(
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ohhh ok.,....now it's a passive that cost a reaction point....i suppose.
i can understand that is messed arround when you already have the ability i guess, but when you are not even level 5 rogue in your playthrough?
is it still only "installable" on a new save?
edit: after putting the mod file in my mod folder on BG3 Mod Manager, my game save doesnt even say mod was added or something is missing.
As far as installing with the Mod Manager -- as long as it's showing up in your load order and you've exported that order to the game you should be fine.
The original issue that initiated the troubleshooting, is whenever i proc extra attack (as well as enemies) I get unlimited extra attacks. After troubleshooting and getting my most recent save to load without this mod, extra attack is gone. At least the enemies dont have it either lol.
load order:
fixbadDM
shove
Upagain
jump
5e dodge
Grapple framework
getready
getready patch for grapple
Uncanny dodge
Will test it this later and update.