Baldur's Gate 3
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KJ

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KaiJai

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12 comments

  1. MatMK
    MatMK
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    When in multiplayer, is it sufficient to install this only by player(s) that can use the reaction, or should all players install? (If I the only rogue in the party, do my friends need to install, too?). Thanks.
    1. ellohi
      ellohi
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      I would like to know this too, if anyone out there knows the answer.
    2. KaiJai
      KaiJai
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      Everyone should be running the same game version, meaning everyone needs the same mods installed.
  2. TheInvoker
    TheInvoker
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    i'm confused. it's already a reaction and it seems bugged..i want it disabled but next turn is enabled again. i need that reaction point for something else

    ohhh ok.,....now it's a passive that cost a reaction point....i suppose.
  3. Pyr0blad3
    Pyr0blad3
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    looks cool, why only on new game?
    i can understand that is messed arround when you already have the ability i guess, but when you are not even level 5 rogue in your playthrough?
    is it still only "installable" on a new save?

    edit: after putting the mod file in my mod folder on BG3 Mod Manager, my game save doesnt even say mod was added or something is missing.
    1. KaiJai
      KaiJai
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      You're welcome to try installing on an existing save, but I don't want to recommend that until I have a chance to test it... i'd feel pretty bad if someone played for several hours before hitting an issue and lost all that progress. Just make sure you respec any characters that have Uncanny Dodge first.

      As far as installing with the Mod Manager -- as long as it's showing up in your load order and you've exported that order to the game you should be fine.
    2. manashuffle
      manashuffle
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      Something about this mod (maybe how it interacts with Grapple framework/Ready/5e dodge/FBD combo) has broken my saves after uninstall. All of my older safe saves appear to ctd when I try to load them without UD.

      The original issue that initiated the troubleshooting, is whenever i proc extra attack (as well as enemies) I get unlimited extra attacks. After troubleshooting and getting my most recent save to load without this mod, extra attack is gone. At least the enemies dont have it either lol.

      load order:
      fixbadDM
          shove
          Upagain
           jump
      5e dodge
      Grapple framework
      getready
      getready patch for grapple
      Uncanny dodge
  4. SmiIeyTrashbag
    SmiIeyTrashbag
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    Thank you so much for this, I have no idea why it is not a reaction like it should be already. Took me like an hour to figure out why UD wasn't working for my rogue.
  5. Jackwhitehead
    Jackwhitehead
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    Can we have this so it costs no reaction but has a 1/turn limit? This taking your opportunity attack sucks hard, especially when thats another opportunity for sneak attack to activate :(
  6. dogus14
    dogus14
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    im guessing i can just pull this into larians mod folder under appdata and then export with the mod manager right?
    1. KaiJai
      KaiJai
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      Yep
  7. mancaybernd
    mancaybernd
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    Thank you for the mod! Simple like this is my cup of tea!
    Will test it this later and update.