Baldur's Gate 3

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Ambaryerno

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Ambaryerno

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  • Making Varscona

    A great deal of care was taken to create a model that both honored the original design, while still being a realistic and practical sword. Unfortunately, due to limitations of the sprite art the original Baldur's Gate didn't offer much in the way of details about the sword's appearance, so some liberties have been taken.



    I chose to model the sword on the Type XVIIIb longsword under the classification system of Ewart Oakeshott. The type is distinguished by its long, slender blade with a hollow-ground cross section and prominent midrib. The pommel is of "fishtail" type, (type V under Oakeshott) with the guard being a slight variation on Oakeshott's style 8. This best fits the design in the original artwork, which was modified with four additional spiked projections f...