This page was last updated on 21 October 2023, 2:35PM
Changelogs
Version 1.3
Improved Physical Damage Reduction values of Heavy Armor by 1 point
Changed Defence Fighting Style to provide 1 PDR instead of 1 AC
Added new Agility Fighting Style, providing 1 AC as long as the character isn't wearing Heavy Armor. Available for Fighters, Rangers and College of Swords Bards
Added Polish localization
Version 1.2.1
Fixed Healing potions stopped working when thrown bug, introduced in the previous version
Bleeding and Gaping Wounds effects are not blocked by Armor anymore
Bleeding, Gaping Wounds and Fall Damage are now Force Damage for game mechanical reasons
Version 1.2
Increased Dexterity contribution to Medium Armor AC to +3 from +2
Changed Medium Armour Master feat to give +1 Damage Resistance, when wearing Medium Armor, instead of increased Dexterity Contribution to AC
Rescaled Heavy Armor base AC from 11, 10, 10, 10 to 10, 10, 9, 9
Heavy Armor AC is now affected by Dexteritry up to +1
Changed Heavy Armour Master feat to +2 Damage Reduction instead of +3, however it now also reduces damage from magical weapons
Removed +1 Strength from Heavy Armour Master feat
Fall damage isn't blocked by Armor anymore
Renamed Armor to Armour in the localization files
Version 1.1
Acid now applies physical damage vulnerability instead of -2 AC
Draconic Resilience now gives +2 physical damage resistance instead of base AC 13