Baldur's Gate 3

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PARACOSM

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ParacosmGaming

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37 comments

  1. ParacosmGaming
    ParacosmGaming
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    Hello everyone! I'm just now seeing that there are lots of new comments here since full release. I made this reshade during Early Access and haven't kept up much with it in the years since, so I apologize to anyone who commented that I didn't respond to.

    Since the full release launch, I've created a new reshade preset. It aims to do something similar to this one, but I think it accomplishes it in a much more subtle way.

    I'll keep this reshade up for anyone who enjoys it, but I may upload my new reshade preset once I have time to get some before/after screenshots. If/when that's uploaded, I'll post an update here for anyone interested.

    Thank you all for your support and I'm so happy to hear that my little reshade has enhanced so many of y'all's BG3 experience :)
  2. deleted191402148
    deleted191402148
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    This is beautiful :> but can i ask what UI you're using in image 11 and 12?
    1. ParacosmGaming
      ParacosmGaming
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      Thank you, glad you like it!

      This reshade was made during Early Access. As such all of the screenshots are from the EA version of the game, so that's just the old UI before the full release came out.
    2. deleted191402148
      deleted191402148
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      ohhh okay <3
  3. sunnyshey
    sunnyshey
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    I don't know why, I have the reshade 5.9.2 but the reshade menu won't appear ingame. I push the Home button and it didn't show up. I don't know what I did wrong. i uninstall my old reshade and all and install it again before following the instruction. 

    Edit: Nevermind. I did a dumbdumb. 
  4. Chrisfanner
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    Hey Paracosm, I was wondering if there was anything changed with the base shaders that are installed in Reshade like the AmbientLight.fx? I like taking screenshots and run multiple presets/tweak my own, was wondering if it's fine to just skip the replacements and just add anything new that's needed for this preset?
  5. user3jason
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    heyo love ur work its so beautiful, was wondering though. if i originally installed as dx11 but wanna switch to vulkan, is there a way to do it? 
  6. Mydla
    Mydla
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    I followed the instructions a few times but not sure what I'm doing wrong, my game wont even start when I install reshade. I've tried for dx11/base bg3.exe and tried both Direct X 11 and Vulkan, when I click to start the game it either immediately crashes before the game starts or just doesn't do anything at all until I uninstall reshade. Any ideas?

    edit: Apparently fraps was causing the game to not start with reshade if anyone else is having this issue, turn off fraps until you're in the game
    1. Hashimis
      Hashimis
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      thank you for this! i was pulling my hair own trying to figure out what i was doing wrong lol
  7. Vol08
    Vol08
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    I like this a lot. Been using it all the way through from Act 1. 

    Thanks a ton.
  8. xarcaz
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    Looks awful... way too dark.
  9. heymufti
    heymufti
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    Genuinely fixes some of the lighting issues in the game without destroying the intended art direction.  Dark areas are now dark, and there's no more glare over everything, textures pop.  Huge FPS hit at 4K though.  Reduces 90-100+ > 60ish on a 3080.  The home key defaults to reset camera, which is used a ton.  You may want to suggest a different toggle.
  10. Anarchy99
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    Seriously the most comprehensive instructions on Nexus.
    The bit explaining the Nexus DL speed had me laughing for a while.
    Well done mate.
    Downloaded and endorsed.
  11. tiradox
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    Just throwing this out there reshade 5.9.1 fixes the crash caused sometimes by reshade.

    5.9.1:

    • Fixed random crashes in D3D10/D3D11 games
    • Fixed crash when using some older add-ons that made use of ImGuiListClipper
    • Fixed recursive texture search not working properly when search path is relative and working directory is not equal to the base path
    • Fixed HLSL shader model 3 code generation for custom semantics
    • Fixed GLSL/SPIR-V semantic to location translation for variables with individual indexed semantics
    • Fixed missing cast in GLSL code generation for boolean varying variables
    • Fixed "No keyboard and mouse input available" message not going away when tutorial was not completed (which can't be completed without
      keyboard or mouse input ...)
    • Fixed potential crash in Baldur's Gate 3
    • Added single component floating-point sampler and storage types