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Blender file included as an example for other mods or for editing!
I do not have the ability to make textures that would resemble the game's visual style so I've sloppily stretched the UV map to follow the original horns. Feel free to edit the texture if you have the skills to do so!
I don't know how to make this a pack mod? Thing?
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**HOW TO INSTALL**
Put the .gr2 files in your game's Data folder
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BODY 4 HORNS FILE: TIF_MS_NKD_Horns_I_Curved.gr2
Body 4 | MUSCULAR MALE FILEPATH:
...\Steam\steamapps\common\Baldurs Gate 3\
Data\Generated\Public\SharedDev\Assets\Characters\_Models\Tieflings\_MaleStrong\Resources
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BODY 3 HORNS FILE: TIF_FS_NKD_Horns_I_Curved.gr2
Body 3 | MUSCULAR FEMALE FILEPATH:
I'm not sure where to put it. I tried the following but it did not show up in game. :(
...\Steam\steamapps\common\Baldurs Gate 3\
Data\Generated\Public\SharedDev\Assets\Characters\_Models\Tieflings\_FemaleStrong\Resources
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BODY 1 HORNS FILE: TIF_F_NKD_Horns_I_Curved.gr2
BODY 2 HORNS FILE: TIF_M_NKD_Horns_I_Curved.gr2
Body 1 & 2 | MALE/FEMALE FILEPATH:
...Steam\steamapps\common\Baldurs Gate 3\
Data\Generated\Public\Shared\Assets\Characters\_Models\Tieflings\Resources
These go in the SHARED folder not SHAREDDEV!
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