This mod adds spellpoint variant spellcasting to the sorcerer class, combining spell points with sorcery points into a single pool.
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Changelogs
Version 0.2.0.0
Fixed issue where reloading would restore sorcery points. Kudos SkyStryke468 for reporting.. and shame on the rest of you for letting this go unreported for a month.
Moved sorcerer casting to level 2 sorcerer for compatibility with sorcerer subclass mods. Shouldn't affect level 1 gameplay since you have no metamagic and only level 1 slots.
Refactored how my mod gets applied to improve compatibility. This should now be compatible with nearly any Sorcerer mod.
Version 0.1.2.0
Brute Force workaround for low-level point costs. Should greatly reduce the occurrences of level 1 and 2 spells charging an extra point when the player levels up.
Version 0.1.1.0
Moved Create Sorcery Point / Create Spell Slot abilities to level 1
Added spell point reactions to Shield and Counterspell spells
Version 0.1.0.1
Fixed bug in one of the passives that resulted in a level 4 spell slot not being consumed.
Version 0.1.0.0
Initial implementation
This mod is an attempt to implement one of the house rules I use in the games I run, letting Sorcerers use the spell point variant, and using spell points interchangeably with sorcery points.
Uninstalling: Respec all characters out of the sorcerer class first, otherwise you'll probably crash to desktop when you load your save.
Q&A
Q: Can you still multiclass? A: Yes. You'll gain spell slots for multiclassing as normal, and only the spell slots gained from the Sorcerer class will be converted into spell points.
Q: What if I need a spell slot for something besides casting a spell? A: You can still create a spell slot from Sorcery Points
Q: Can I combine this with using metamagic effects? A: Yep
Known Issues:
Sorcery Point costs are being added to scrolls, items, and some non-spell abilities.
KJ: I won't be able to fix this until Larian gives us better tools. Put your scrolls in a bag and disable the passive to cast everything else normally.
Hey! Some of my level 1 and 2 spells started costing too many Sorcery Points!
KJ: I managed to brute force a workaround for spells on the Sorcerer spell list, but it's not a great solution and I can't apply this everywhere. I won't be able to fix this until Larian gives us better access to spell variables. Just disable the passive and convert some points into spell slots if the extra cost really bothers you.
I can upcast to level 6 as many times as I want.
KJ: Enjoy it I guess... I could implement a similar brute-force method I used to keep the cost of level 1/2 spells low, but since I wouldn't be able to apply this to spells from other classes / mods I didn't see the point. I intend to block this when I can, but I won't be able to fix this until Larian gives us better access to spell variables.
Probably compatible with:
mods that add sorcerer subclasses
mods that modify sorcerer class features
Mods that modify the sorcerer spell list
mods that refresh sorcery points faster
mods that change metamagic
mods that have nothing to do with sorcerers
Probably not compatible with:
Mods that modify the level 2 Sorcerer class features