Hey there, first of all love this! I use a similar house rule at my table for sorcerer Spell Points and am happy to see this as a mod.
Any chance you'll add a version with 1to1 Spell Point progression? I usually skip the weird Spell Point conversion and scaling. I do 1 Spell Point = 1 Spell Level, instead of 2 Sorcery Points make 1 Level Spell and a 5th Level Spell Slot makes 7 Spell Points. If not could you point me into the right direction where to change this, once I unpack the .pak? Maybe this could help with your "level 5 scaling issue"? Not sure how your workaround works. Just a thought.
Also I'd like to see a version of the mod, where Spell Slots from multiclassing get converted as well. I'm open to using Spell Points across the board for all classes, if that was necessary for this. But especially if I multiclass my sorcerer I would love to use all available Spell Slots as Spell Points.
Added a version with 1:1 conversion, and updated the sorcery point conversion spells to account for that. Bear in mind that this version has fewer spell points available to use with metamagic this way.
You can still manually convert spell slots gained from multiclassing at a loss (or no loss in the new variant). It should be possible to make this fully compatible with multiclassing, but I'd have to refactor things a bit more for that to work... and I'd rather save that work for when I create a a spellpoint casting for everyone mod.
Thank you so much. <3 I did not expect such a fast reply. I'll be testing it tomorrow. :)
Ah yeah, I forgot meta magic can be quiet costly. The sorcerer player in my game is level 9 so they have ridiculous number of spell points. :D But it should be fine. I'll let you know.
Yes, the manual conversion to spell points should be enough for now. I will give it a go. :) Looking forward for your complete spell point mod. ^^
I assume you're no longer working on this mod, but on the off-chance you are, we could easily have both the 1:1 scaling (which I prefer) and enough sorcery points for metamagic by just adding additional sorcery points like normal sorcerers do. So the table would look like this:
1st Level: 2 Sorcery Points
2nd Level: 5 Sorcery Points
3rd Level: 11 Sorcery Points
4th Level: 14 Sorcery Points
5th Level: 21 Sorcery Points
6th Level: 25 Sorcery Points
7th Level: 30 Sorcery Points
8th Level: 34 Sorcery Points
9th Level: 45 Sorcery Points
10th Level: 51 Sorcery Points
11th Level: 58 Sorcery Points
12th Level: 59 Sorcery Points
This would theoretically allow a sorcerer to cast the exact name number of spells as normal and have the exact same amount of metamagic-empowered spells as normal, if you were to use your points that way. But it also gives the sorcerer some more freedom and flexibility without hamstringing them, which I think makes the most sense for the class. They should be able to do that. And given their smaller number of known spells, I think it's a fair compromise to give them that kind of flexibility.
Hmm, considering the current lack of tools from Larian, wouldn't this be easier if you instead changed the Create Sorcery Points ability, so that it grants as many points as it costs to cast the relevant Create Spell Slot(which already scales correctly with variant spell points), and simply removed the bonus action cost of both? That way, the sorcerer points follow the official variant spell points casting rules 1:1, and you wouldn't run into the other issues.
That's certainly doable, and it's something I thought about, but I'm pretty sure spending 5 minutes converting points every time I rest would get old really, really quickly.
Sure, if you know for certain that you only want to cast very specific spells of specific levels. (Like all points towards fireball twinspelling only) But doing it the other way would allow you to convert as you need, when you run out of spell slots for spells you want to cast.
Oooh, this will be neat. I'll track this for when Larian gives you the tools you need to fix some of those issues. Even so, consider me a big fan! This type of thing could be an unbelievably huge boon for Warlocks, but don't go doin that unless you already planned to.
The issues are pretty minor and are easy to work around.
I probably won't be making a similar mod for warlock though. Warlocks are balanced around having fewer and stronger spell slots available, and I don't think letting them exchange a fireball for 2 level 1 ice knife spells is really that impactful... especially when they could just cast it from a scroll anyway.
Warlocks wouldn't make sense. They don't have X spell slots of level 1 and Y slots of level 2 and Z slots of level 3, etc. It's better to look at their casting as being able to cast N spells per short rest, period, and simply gain the ability to cast them at different levels. They're not a "slot based" caster in the same way that most other casters are. In a way, you could say their magic is closer to the Spell-Like Abilities that creatures like their Patron would bestow upon their minions.
Awesome work with this, looks really good already, hopefully the issues can be ironed out soon.
Just wanted to ask what plans you had for future of the mod / mods? I've been wanting to do a Spell Points variant of casting for all casters, so was pretty excited to see someone already jump in SP. Do you think it'll be possible to change the cost of all spells to sorcery/spell points with a mod currently?
It's entirely possible to make a mod that gives spellpoint casting for everyone using the same method I used here. I was planning to wait until I had the issues around this worked out before releasing one, but I am testing things to try and limit compatibility issues with other mods that modify class progressions.
Sounds great, I'll be looking forward to one that can do spell point conversion for all casters! It might help solve one of the issues I can see with a hybrid system, so things like Smite doesn't need a version for spell slots and spell points. if you can get one going! As for the progressions compatibility, there is a patcher on Nexus that should be able to resolve things for people with multiple Progressions edits.
I would be highly interested in such a "California Rules" mod, where every caster type is operating on a point system, like this. You would be a hero to the homebrew community for implementing such a classic.
27 comments
I use a similar house rule at my table for sorcerer Spell Points and am happy to see this as a mod.
Any chance you'll add a version with 1to1 Spell Point progression? I usually skip the weird Spell Point conversion and scaling.
I do 1 Spell Point = 1 Spell Level, instead of 2 Sorcery Points make 1 Level Spell and a 5th Level Spell Slot makes 7 Spell Points.
If not could you point me into the right direction where to change this, once I unpack the .pak?
Maybe this could help with your "level 5 scaling issue"? Not sure how your workaround works. Just a thought.
Also I'd like to see a version of the mod, where Spell Slots from multiclassing get converted as well. I'm open to using Spell Points across the board for all classes, if that was necessary for this. But especially if I multiclass my sorcerer I would love to use all available Spell Slots as Spell Points.
You can still manually convert spell slots gained from multiclassing at a loss (or no loss in the new variant). It should be possible to make this fully compatible with multiclassing, but I'd have to refactor things a bit more for that to work... and I'd rather save that work for when I create a a spellpoint casting for everyone mod.
Ah yeah, I forgot meta magic can be quiet costly. The sorcerer player in my game is level 9 so they have ridiculous number of spell points. :D But it should be fine. I'll let you know.
Yes, the manual conversion to spell points should be enough for now. I will give it a go. :)
Looking forward for your complete spell point mod. ^^
This would theoretically allow a sorcerer to cast the exact name number of spells as normal and have the exact same amount of metamagic-empowered spells as normal, if you were to use your points that way. But it also gives the sorcerer some more freedom and flexibility without hamstringing them, which I think makes the most sense for the class. They should be able to do that. And given their smaller number of known spells, I think it's a fair compromise to give them that kind of flexibility.
Impressive mod, this is a rule I insist on whenever I DM 5e so it's great to see it as a modded option for BG3! Thanks for sharing
That way, the sorcerer points follow the official variant spell points casting rules 1:1, and you wouldn't run into the other issues.
But doing it the other way would allow you to convert as you need, when you run out of spell slots for spells you want to cast.
I probably won't be making a similar mod for warlock though. Warlocks are balanced around having fewer and stronger spell slots available, and I don't think letting them exchange a fireball for 2 level 1 ice knife spells is really that impactful... especially when they could just cast it from a scroll anyway.
Awesome work with this, looks really good already, hopefully the issues can be ironed out soon.
Just wanted to ask what plans you had for future of the mod / mods? I've been wanting to do a Spell Points variant of casting for all casters, so was pretty excited to see someone already jump in SP. Do you think it'll be possible to change the cost of all spells to sorcery/spell points with a mod currently?
First mod tracked for BG3.