0 of 0

File information

Last updated

Original upload

Created by

KJ

Uploaded by

KaiJai

Virus scan

Safe to use

27 comments

  1. KaiJai
    KaiJai
    • member
    • 2 kudos
    Locked
    Sticky
    Finally finished my first playthrough so I can start my Sorcerer run.. Keep an eye out for more updates as I find things to fix.
  2. pepperjk
    pepperjk
    • member
    • 13 kudos
    Hey there, first of all love this!
    I use a similar house rule at my table for sorcerer Spell Points and am happy to see this as a mod.

    Any chance you'll add a version with 1to1 Spell Point progression? I usually skip the weird Spell Point conversion and scaling.
    I do 1 Spell Point = 1 Spell Level, instead of 2 Sorcery Points make 1 Level Spell and a 5th Level Spell Slot makes 7 Spell Points.
    If not could you point me into the right direction where to change this, once I unpack the .pak?
    Maybe this could help with your "level 5 scaling issue"? Not sure how your workaround works. Just a thought.

    Also I'd like to see a version of the mod, where Spell Slots from multiclassing get converted as well. I'm open to using Spell Points across the board for all classes, if that was necessary for this. But especially if I multiclass my sorcerer I would love to use all available Spell Slots as Spell Points.
    1. KaiJai
      KaiJai
      • member
      • 2 kudos
      Added a version with 1:1 conversion, and updated the sorcery point conversion spells to account for that. Bear in mind that this version has fewer spell points available to use with metamagic this way.


      You can still manually convert spell slots gained from multiclassing at a loss (or no loss in the new variant). It should be possible to make this fully compatible with multiclassing, but I'd have to refactor things a bit more for that to work... and I'd rather save that work for when I create a a spellpoint casting for everyone mod.
    2. pepperjk
      pepperjk
      • member
      • 13 kudos
      Thank you so much. <3 I did not expect such a fast reply. I'll be testing it tomorrow. :)

      Ah yeah, I forgot meta magic can be quiet costly. The sorcerer player in my game is level 9 so they have ridiculous number of spell points. :D But it should be fine. I'll let you know.

      Yes, the manual conversion to spell points should be enough for now. I will give it a go. :)
      Looking forward for your complete spell point mod. ^^
    3. Hageshii01
      Hageshii01
      • premium
      • 0 kudos
      I assume you're no longer working on this mod, but on the off-chance you are, we could easily have both the 1:1 scaling (which I prefer) and enough sorcery points for metamagic by just adding additional sorcery points like normal sorcerers do. So the table would look like this:

      • 1st Level: 2 Sorcery Points
      • 2nd Level: 5 Sorcery Points
      • 3rd Level: 11 Sorcery Points
      • 4th Level: 14 Sorcery Points
      • 5th Level: 21 Sorcery Points
      • 6th Level: 25 Sorcery Points
      • 7th Level: 30 Sorcery Points
      • 8th Level: 34 Sorcery Points
      • 9th Level: 45 Sorcery Points
      • 10th Level: 51 Sorcery Points
      • 11th Level: 58 Sorcery Points
      • 12th Level: 59 Sorcery Points

      This would theoretically allow a sorcerer to cast the exact name number of spells as normal and have the exact same amount of metamagic-empowered spells as normal, if you were to use your points that way. But it also gives the sorcerer some more freedom and flexibility without hamstringing them, which I think makes the most sense for the class. They should be able to do that. And given their smaller number of known spells, I think it's a fair compromise to give them that kind of flexibility.
  3. Skorpion2281337
    Skorpion2281337
    • member
    • 0 kudos
    It just dont work. Mod at the bootom of the mod list
  4. Bamboo1066
    Bamboo1066
    • supporter
    • 5 kudos
    I love this idea, but it seems that this mod does not work now.
    1. KaiJai
      KaiJai
      • member
      • 2 kudos
      Mod is working fine for me. Make sure you're a level 2 sorcerer -- you make need to respec if you were already level 2 when you added the mod.
  5. CleverestMagpie
    CleverestMagpie
    • supporter
    • 0 kudos
    Upcasting to level 6 as many times as you want is an intended feature of the "Sorcerers Use Spellpoints" homebrew in my opinion!

    Impressive mod, this is a rule I insist on whenever I DM 5e so it's great to see it as a modded option for BG3! Thanks for sharing
  6. Riotpaw
    Riotpaw
    • member
    • 0 kudos
    this does not seem to be working for me for some reason
  7. hs0003
    hs0003
    • member
    • 5 kudos
    Hmm, considering the current lack of tools from Larian, wouldn't this be easier if you instead changed the Create Sorcery Points ability, so that it grants as many points as it costs to cast the relevant Create Spell Slot(which already scales correctly with variant spell points), and simply removed the bonus action cost of both?
    That way, the sorcerer points follow the official variant spell points casting rules 1:1, and you wouldn't run into the other issues.
    1. KaiJai
      KaiJai
      • member
      • 2 kudos
      That's certainly doable, and it's something I thought about, but I'm pretty sure spending 5 minutes converting points every time I rest would get old really, really quickly.
    2. hs0003
      hs0003
      • member
      • 5 kudos
      Sure, if you know for certain that you only want to cast very specific spells of specific levels. (Like all points towards fireball twinspelling only)
      But doing it the other way would allow you to convert as you need, when you run out of spell slots for spells you want to cast.
  8. Brotagonista
    Brotagonista
    • premium
    • 0 kudos
    This is a cool idea, does a lot to make sorcerer and wizard feel even more distinct. Hope the official modding tools will let you perfect it.
  9. Vi0ar
    Vi0ar
    • member
    • 0 kudos
    This is a cool mod, could you make a Wizard version as well?
  10. Droitzel
    Droitzel
    • premium
    • 0 kudos
    Oooh, this will be neat. I'll track this for when Larian gives you the tools you need to fix some of those issues. Even so, consider me a big fan! This type of thing could be an unbelievably huge boon for Warlocks, but don't go doin that unless you already planned to.
    1. KaiJai
      KaiJai
      • member
      • 2 kudos
      The issues are pretty minor and are easy to work around.

      I probably won't be making a similar mod for warlock though. Warlocks are balanced around having fewer and stronger spell slots available, and I don't think letting them exchange a fireball for 2 level 1 ice knife spells is really that impactful... especially when they could just cast it from a scroll anyway.
    2. Jeoshua
      Jeoshua
      • premium
      • 114 kudos
      Warlocks wouldn't make sense. They don't have X spell slots of level 1 and Y slots of level 2 and Z slots of level 3, etc. It's better to look at their casting as being able to cast N spells per short rest, period, and simply gain the ability to cast them at different levels. They're not a "slot based" caster in the same way that most other casters are. In a way, you could say their magic is closer to the Spell-Like Abilities that creatures like their Patron would bestow upon their minions.
  11. lyvewyre
    lyvewyre
    • member
    • 1 kudos
    Hey mate,

    Awesome work with this, looks really good already, hopefully the issues can be ironed out soon.

    Just wanted to ask what plans you had for future of the mod / mods? I've been wanting to do a Spell Points variant of casting for all casters, so was pretty excited to see someone already jump in SP. Do you think it'll be possible to change the cost of all spells to sorcery/spell points with a mod currently?
    1. KaiJai
      KaiJai
      • member
      • 2 kudos
      It's entirely possible to make a mod that gives spellpoint casting for everyone using the same method I used here. I was planning to wait until I had the issues around this worked out before releasing one, but I am testing things to try and limit compatibility issues with other mods that modify class progressions.
    2. lyvewyre
      lyvewyre
      • member
      • 1 kudos
      Sounds great, I'll be looking forward to one that can do spell point conversion for all casters! It might help solve one of the issues I can see with a hybrid system, so things like Smite doesn't need a version for spell slots and spell points. if you can get one going! As for the progressions compatibility, there is a patcher on Nexus that should be able to resolve things for people with multiple Progressions edits.
    3. Jeoshua
      Jeoshua
      • premium
      • 114 kudos
      I would be highly interested in such a "California Rules" mod, where every caster type is operating on a point system, like this. You would be a hero to the homebrew community for implementing such a classic.

      First mod tracked for BG3.