Potentially bugged as of Patch 3, not sure if its related, but i was having save issues, looking into it, Edit: False alarm, was unrelated, new features and bugfixes to come soon
Edit 2: had a report of someone experiencing a similar issue, looking into it Edit 3: Potentially saves created during patch 2 using version 1.x.x.x are unable to save the game in patch 3 after opening poppers shop, i don't have a good save to test with, i can still save after loading version 1.x.x.x on a previously unmodified save in patch 3. Not sure on the exact cause yet, but will test further following version 2.0.0.0.
Final edit: Version 2.0.0.0 is released! The save game bug is not related to this mod, it triggers even without mods installed and just happened to be that my mod made you use a trade window. It seems like the new feature in patch 3 is breaking old saves when the menu is defaulting to trade and not barter.
HOW TO FIX: I fixed it by opening a shop and toggling it to barter, then closing and saving. It may require the button in the corner to be pressed instead of using the dialogue option, as it was a little inconsistent.
Is there a chance you can make the healing affect from the golem be used on player undead. like those races provided by ghastly ghouls as I love necromancy and the whole Lich race. So I play Lich necrotic phylactery, Dread Lord Warlock. You get an army of the undead being commanded by a greater undead lol. But since it does use the Tag undead it makes it so you can't use the Gift of Flesh on your Tav. So for the Lich race the Tags are, Lich,Undead<Humanoid (even though undead arent supposed to be considered humanoid lol) (adding full class) Warlock, The Dread Overlord, Tiefling, Mephistopheles Tiefling. (during character creation you can set up what race it was and where its from, reason why mine doesn't say Baldurian.)
a balanced version of this would be great. if it existed i'd be able to put it in the game when i play with other people.
for an example, if the bonus to spell save DC and the extra damage was only applied to necrotic spells. and if the weapon was a two-hander instead of versatile.
i have no idea how to eddit mods so if anyone has a clue or knows of a version of this weapon thats actually usable, pls let me know.
OK so, today I just realized that the TUT version of the mod semi-works. What I mean is that: I can see the scythe in the tutorial chest at the tutorial area, aka at the Nautiloid. However, when I summon the tutorial chest using the summon tutorial chest mod, the scythe doesnt show there at all. It shows on the tut chest in the nautiloid but not when you summon the chest.
I dont know if this is a bug because patch 7 or this was done on purpose? Some enlightenment on this please?
so.....no uuid ?for now ? you know this feeling is kinda like ,i can make this MOD,and my skill is kind of badass ,but i won't tell you ,you have to learn .and the reason is only because "quoted"( im not that kind of guy)。i‘m so confused ........ for the first time in NEXUS ,and by the way , nicely done ! i mean the MOD
If you dont wanna mess with that, popper has it in act 3, as described, if you want it earlier then that on you aha. I can understand wanting to try it out, and as such i have edited the main page to include a guide on how to add it to the TUT chest.
i dont use cheat engine/console commands to add items, i assume its the scythes RootTemplate MapKey? 575b6330-6d58-431c-8453-26aef8323bc2 if you want it
257 comments
Potentially bugged as of Patch 3, not sure if its related, but i was having save issues, looking into it,Edit: False alarm, was unrelated, new features and bugfixes to come soonEdit 2: had a report of someone experiencing a similar issue, looking into itEdit 3: Potentially saves created during patch 2 using version 1.x.x.x are unable to save the game in patch 3 after opening poppers shop, i don't have a good save to test with, i can still save after loading version 1.x.x.x on a previously unmodified save in patch 3. Not sure on the exact cause yet, but will test further following version 2.0.0.0.Final edit: Version 2.0.0.0 is released!
The save game bug is not related to this mod, it triggers even without mods installed and just happened to be that my mod made you use a trade window. It seems like the new feature in patch 3 is breaking old saves when the menu is defaulting to trade and not barter.
HOW TO FIX: I fixed it by opening a shop and toggling it to barter, then closing and saving. It may require the button in the corner to be pressed instead of using the dialogue option, as it was a little inconsistent.
So try to make sure to pick it up on the nautiloid chest
if it existed i'd be able to put it in the game when i play with other people.
for an example, if the bonus to spell save DC and the extra damage was only applied to necrotic spells.
and if the weapon was a two-hander instead of versatile.
i have no idea how to eddit mods so if anyone has a clue or knows of a version of this weapon thats actually usable, pls let me know.
It shows on the tut chest in the nautiloid but not when you summon the chest.
I dont know if this is a bug because patch 7 or this was done on purpose? Some enlightenment on this please?
i dont use cheat engine/console commands to add items, i assume its the scythes RootTemplate MapKey? 575b6330-6d58-431c-8453-26aef8323bc2 if you want it
https://www.nexusmods.com/baldursgate3/mods/9827 use this to spawn it in, or use console commands