This page was last updated on 25 September 2023, 3:36PM
Changelogs
Version 2.0.3.0
- Golem now heals on short rest
- Golem summon animation changes
- Tooltip fixes
Version 2.0.2.0
- Fixed a bug related to wielding in one hand, more one-handed fixes to come
Version 2.0.1.0
- Made the containers unique again, repeated exposure to myrkul's bones makes popper go insane (he runs around trying to escape the item in his inventory). This still happens if you leave it there after trading him, but at least now he won't suffer each time the shop is refreshed.
Version 2.0.0.0
- Myrkul's Avatar: Unlocked at 25 life essence. A temporary, very powerful, but immobile form. Multiple new spells and effects, including, but not limited to: raising all dead nearby automatically, inflicting Mind Overload (the self inflicted condition that needs to be managed to cast the greater necromancy spells) on enemies and unrestricted access to finger of death.
- sound has been changed for melee, so that it doesn't sound like hitting people with a club, still needs work to change the attack animation.
- spell fx changes
- passive tweaks, you will get more life essence from kills, its 1 to 1 now, not 1 per turn (plus essence larceny), as it was a bit hard to understand. Spells also will now consume only 1.
- essence larceny now only targets 3 people
- merged the two versions, necrotic vulnerability does not apply to allies
- bugfix: the items no longer incorrectly drop from a harpy in act 1
- bugfix: The golem can no longer apply Greater Necromancy more than once
Version 1.1.1.0
- Removed images for the mod page that were unintentionally included
Version 1.1.0.0
- Improved/adjusted spell effects
- Weapon damage type changed to slashing
- Bugfix related to gaining more life essence than intended from a single target.