Baldur's Gate 3

File information

Last updated

Original upload

Created by

Caites and Vova2112b

Uploaded by

pavelk

Virus scan

Safe to use

1226 comments

  1. pavelk
    pavelk
    • premium
    • 1,261 kudos
    Locked
    Sticky

    READ THIS BEFORE ASKING QUESTIONS

    To properly use all the shutters in versions 1.3+ you need to "initiate" them - after installing the mod move shutters to the left side one by one until you will see 4th one, move it to the left as well. after that none of shutters will ever be lost. in case of especially wide hotbars (4x25, 5x33, UW), you will get access to 5th, last shutter, to not lose it, fixate it with padlock button (unlocked state).


    YOU CAN STOP READING NOW
    For those few very angry and dramatic users complaining about latest changes to hotbar structure (re-cast and custom bars on concertina). It was made because:
    1) vanilla re-cast bar can get 4-5 columns in the late game for some classes, it breaks extended hotbar for those chars.
    2) widget structure with re-cast bar doesn't allow to block additional shutters, due to that I've should to troubleshoot all those cases when people are losing them.
    3) re-cast bar (even vanilla) has issues with aligning decor.

    Changes made won't be reversed. I believe they make hotbar better, more stable, consistent and functional. If you don't like it, use older versions or vanilla hotbar. Demands (yes, there are people used to demand smth from modders), complaints how previous version was better, dramas etc will be deleted. This thread is for troubleshooting\improving supported versions.

    KNOWN ISSUES:
    1) 5x version filter deck (when you pressing weapon skill fir example) have skills/coatings overlapping with weapon's name.
    2) on old save load you can encounter slightly stretched shutters image, it will go away after maximizing number of rows and save/load.
    3) "call forth allies" won't be hidden in auto-hide versions.
    4) summons "common" deck slightly shifted (normally it shouldn't be used anyway tho).

    CHANGE LOG:
    1.35 - forwarded patch #6 changes. also beta versions are out of duh beta, 1.25 without integrated re-case bar is legacy now.
    1.36 - big spring cleaning:
    1. "Equipped" icon on equipment placed on hotbar fixed.
    2. Counter of items inside containers fixed for scaled versions (on this mod side now, not Better Inventory UI).
    3. Additional tags on icons for items and spells properly scaled now on scaled versions.
    4. Icons got slightly bigger to fill whole slot on scaled versions.
    5. Upcast spells menu slot background fixed.
    6. Old selector animation bug fixed (glowing animations will have proper size now).
    
    1.37 - on requests added 4x41 UW version with auto-hide.

    1.4b - opening BETA branch again, 2 versions (16:9 4x28 and 16:9 4x28 autohide) available in Optional Files:
    1) statuses and reactions holders reworked and moved above the grid. both have expander buttons which appear, when number of statuses/reactions exceed 6, and allow to show/hide respective lists. keep in mind that game doesn't save reactions expander button state when changing characters (kudos to Vova2112b for reactions counter).
    2) action/class resources will be wrapped now in late/modded game when you may have way too many of them to fit hotbar. resources bar also got centered as well as deck bar (buttons below the grid).
    3) tooltips for reactions, statuses and resources are above hotbar now and won't block grid now.
    4) minor changes to main decor texture to fit more icons without overlapping with texture.
    5) added fix made by Vova2112b for empty, non-functional columns on the grid which appear when transiting to wider hotbar versions (previously we've been fixing them with a help of shutter reviver).



    1.4b - added few more versions with updated reactions and status holders and centered tabs and action resources (5x33 - normal and autohide, 4x25 - normal and autohide). all 16:9 versions are covered now.

    also added without changes Vova2112b's version, 4x30. it is completely independent build. my versions and Vova's have a lot in common, we borrowed from each other for a while, but overall his version at this point has more fixes, features and more consistent  on paper (tho probably less tested). I don't like some things in it (like slot backgrounds or scrollers all over the concertina), but it's a matter of taste I believe. anyway, I won't dare to implement all its changes to all my versions, its tens of hours which I'm not ready to spend at this point, so from now on its a standalone 4x30 version released as is. if you have questions about its work, please direct them to Vova.


    1.40/41 - all versions got reworked status and reactions holders and out of beta (16:9, 16:10 and UW). you can find older versions in Old Files, but they are EOS, same as legacy versions in Misc Files. All Vova's versions are available in Optional Files - they have additional tweaks and fixes and reworked decor, tho less tested at this point. If you have questions about those versions, please direct them to Vova.
    1.42 - fixed both 16:10 versions and UW 4x34 AH version.
  2. Prodigy733
    Prodigy733
    • member
    • 0 kudos
    Hello, just here to inform that the level up button on "Better Hotbar 2 16to9 4x26 Vova's Edition" is misaligned and missing the 'up' portion of the 'level up' word. Of course, this doesn't inhibit functionality, but it's a bug, so I wanted to report it to see if it can get fixed. I tested the main line file: "Better Hotbar 2 16to9 4x25 grid" and it doesn't have this bug, so it's definitely isolated to Vova's Edition.

    With mod:
    

    Without mod:
    1. Vova2112b
      Vova2112b
      • member
      • 4 kudos
      I designed it that way (both the location of the button and the inscription on it), because in other languages the inscription does not fit on the button.
    2. Prodigy733
      Prodigy733
      • member
      • 0 kudos
      What looks out of place is the up-arrow symbol. It's quite literally at the edge, there's nothing that can be done about that for the same reasons? I'm not an expert on pak files, but I know how to unpack them, so if it's not too much of a bother, I would like to know what values need to be changed to essentially restore the level up button to be like the mainline edition (I wouldn't mind tweaking it myself for my own use, since I only play the game on English). I don't want to give up the rest of the features at all.

      P.S. Also, thanks for replying.
    3. Vova2112b
      Vova2112b
      • member
      • 4 kudos
      Ha, Well you can try (I can't say it will work for sure).
      Find <Grid x:Name="LevelUpHolder" Grid.Column="1" and replace it with Grid.Column="0". and also find Source='he115f203gfd93g4047g9bc1g721d1d759a7b' and replace it with Source='he3ccedd0gceaeg4b1fg8e74g9dfc6da58cd2'. You may have to change the "HorizontalAlignment and Margin" parameters in Grid x:Name="LevelUpHolder" to position the button more accurately.
      Actually, here is a piece of code with the original values you are interested in:
                              <ls:LSButton.Template>
                                  <ControlTemplate TargetType="{x:Type ls:LSButton}">
                                      <ls:LSNineSliceImage x:Name="bg" ImageSource="{StaticResource FilterButtonBackground}" Slices="36" Padding="10" MinWidth="{Binding MaxWidth, RelativeSource={RelativeSource AncestorType={x:Type ContentPresenter}}}">
                                          <Grid Margin="10,0" Height="60">
                                              <Grid.ColumnDefinitions>
                                                  <ColumnDefinition Width="60"/>
                                                  <ColumnDefinition Width="Auto"/>
                                              </Grid.ColumnDefinitions>
                                              <Image x:Name="Icon" Grid.Column="0" Source="{StaticResource IconLevelUpArrow}" Stretch="Uniform" VerticalAlignment="Center" Width="60" Margin="-14" HorizontalAlignment="Center"/>
                                              <TextBlock x:Name="Text" Grid.Column="1" Style="{StaticResource BtnTextGlow}" Text="{Binding Source='he3ccedd0gceaeg4b1fg8e74g9dfc6da58cd2', Converter={StaticResource TranslatedStringConverter}}" Foreground="{StaticResource LS_specialTxtColor}" FontSize="{StaticResource ScaledSmallFontSize}" VerticalAlignment="Center" HorizontalAlignment="Stretch" TextAlignment="Center" Margin="0,0,12,0"/>
                                          </Grid>
                                      </ls:LSNineSliceImage>
  3. BlackoutxDoWx
    BlackoutxDoWx
    • premium
    • 2 kudos
    Sorry if this is answered somewhere obvious and I missed it but I'm missing the small icons on the top of the hot bar for like action, bonus actions, channel oath, spell slots etc. Is this a common issue or I did something wrong?

    Using the "UW 4x41 grid 0.86 AutoHide"
    1. pavelk
      pavelk
      • premium
      • 1,261 kudos
      you haven't provided modlist, so I can only guess possible culprit: Plus UI (its outdated), not up-to-date Improved UI (core and assets), outdated game/outdated versions of this mod, loose files in Data\Public\...\Library.
    2. BlackoutxDoWx
      BlackoutxDoWx
      • premium
      • 2 kudos
      Thanks for the suggestions man updating IUI fixed it I think. 
  4. NdranC
    NdranC
    • member
    • 0 kudos
    

    I'm still having an issue with your bar, UW 4x34 version. When I toggle some metamagics, like twin cast, the highly effect remains stuck on all spells even when I toggle it off. If I toggle it back again it's stack with the previous highlight. What is worse, it can prevent me from casting certain spells.

    In this screenshot, even though twink cast is off, I can't cast hold person because I don't have 2 sorcery points. If I try to cast Ray of Frost, it will let me because I have 1 sorcery point but ray of frost is not actually twinned and when casted it will not consume the sorcery point either.
    1. pavelk
      pavelk
      • premium
      • 1,261 kudos
      you could spend a few mins to test how it works without the mod before reporting vanilla behavior again.
    2. NdranC
      NdranC
      • member
      • 0 kudos
      Are you implying this is a known vanilla bug? I have 500 hours into the game and I've never seen it before this current modded playthrough so that's why I was certain is was related to your mod, but since you are more intimately familiar with the UI I'll trust you on that. It happens all the time now it's pretty obnoxious.
    3. pavelk
      pavelk
      • premium
      • 1,261 kudos
      you don't need to speculate about your or my expertise - uninstall the mod and take a look at hotbar. it will tell if its on mod's side or its a vanilla behavior.
    4. NdranC
      NdranC
      • member
      • 0 kudos
      I finally had some time to play again and removed your mod and indeed the bug is present in the vanilla hotbar. I'm confounded as to when this started happening because I've never seen it until now so it probably is a patch 6 bug. I tried searching online for other people talking about it but I couldn't find anything so I made the assumption that was due to your hotbar.

      Sorry for wasting your time. Do you know of any way to alleviate this bug or get rid of it even if temporarily?
  5. Jakedaman1029
    Jakedaman1029
    • member
    • 0 kudos
    Hi, was hoping for some clarification here. Your instructions say to initiate the shutters, move the 4 shutters to the left and a 5th will appear. My hotbar shows only 3 shutters and moving to the left brings a 4th one, no 5th. Will this still be fine and stop the dread ambusher attack and great weapon master extra attack icons from disappearing?
    1. Jakedaman1029
      Jakedaman1029
      • member
      • 0 kudos
      Tested, it didn't. Can you please tell me how to stop icons disappearing from the hotbar? On the vanilla hotbar icons never disappeared, even when you couldn't use certain actions their icons remained
    2. pavelk
      pavelk
      • premium
      • 1,261 kudos
      some versions have 4 shutters, some 5 (UW, 4x25, 5x33), if you moved 4th shutter to the left and 5th didn't appear, its fine, you have a versions with 4 shutters, you will get all the bars on concertina except custom bar (one with binding). re-castables (like your ambusher attack) are behind 4-th one.

      if it doesn't work for you, then you failed to install it properly or installed wrong version (or you have outdated game version). all versions are tested and work fine.

      icons appearance behavior isn't affected by this mod. what appears and stay in vanilla will appear and stay with this mod as well. you are mixing smth up.
    3. OnasiDLP
      OnasiDLP
      • member
      • 0 kudos
      Hi,

      Did you ever find a fix for this? I'm using Better Hotbar 2 16to9 4x26 Vova's Edition and am running into an issue where Sharpshooter/GWM Bonus Attacks are not appearing on the hotbar after landing crits/killing enemies. Any help would be appreciated.

      Nevermind, figured it out!
  6. uoavatar
    uoavatar
    • premium
    • 0 kudos
    I think I'm having a user error.  I'm trying to use the Vova 4x33 1.44b version - but when I try and initiate the sliders - I don't get the last slider to show up.  It begins as lost.  I can use the Reinitialize Shutters version to bring it back.  Am I doing something wrong, or am I misreading the instructions for the Reinitialize sliders optional file? 

    Edit to add:  Also for some feedback, I like the Vova edition because of the button backgrounds.  Red X's where I'm not supposed to manually add buttons, an unlocked padlock on the boxes I can when the hotbar is unlocked.  As an additional suggestion, Naming the sliders would also be a nice touch.  So the first Slider has the vertical words CLASS next to PALADIN/CLERIC/Whatever the next slider has PALADIN next to ITEMS so each box created by the sliders is named by the bordering sliders so we can keep track easier. 
    1. Vova2112b
      Vova2112b
      • member
      • 4 kudos
      The idea is to display and interact with 4 sliders, if you display the last 5th one, there are serious problems when switching to versions with a different grid size (that's why I hid it). I will think about the naming of sliders (the plan was only to make the inscription "Hide me" on the 5th slider).
    2. uoavatar
      uoavatar
      • premium
      • 0 kudos
      I'm not sure when I'd switch to a different grid size, I'm looking to use it to create the Custom section on the main/all page, and move assorted buttons to that as a general use area i.e. the flight from the cape mod, Summon Tutorial Chest, Teleport To Me, etc - stuff that's Utility in nature not necessarily "game play".   

      And your version doesn't really need slider differentiation - your boxes have a red X or a ? mark when the bars are unlocked letting you know if it's an Auto Box or a Manual Box  i.e. the Toggle Abilities like Non-Lethal go in an "auto" box you're not supposed to manually add stuff to so all the empty boxes have a red X telling you "don't add buttons here".
  7. Lienni
    Lienni
    • member
    • 0 kudos
    I have a question, well more like a request. Do you have any idea why proficiency skills keep being added to my hotbar? For instance, after obtaining Perform proficiency from helping Alfira, the perform skill keeps re-adding itself to my hotbar. I can remove it, i cab hide behind one of the sliders, but when i reload, or take a long rest, it comes back to the beginning of the hotbar.
    Addendum: Please don't misunderstand. I'm not saying your mod is the cause of this (i know is not, because it was happening before i installed your mod. In fact, I actually found this mod cus i was looking for a solution for this, now I cannot play the game without it). All I'm asking is if you know how to fix it, or could create a mod that prevents proficiency skills from being auto added to the hotbar. Thanks. (regardless of whether you know how to fix it or not, thank you for this awesome mod!)
    1. pavelk
      pavelk
      • premium
      • 1,261 kudos
      iirc most skills/spells/actions has hotbar appearance entry which regulates will entity be added to hotbar or not. its not UI side, its specific skills/spells properties which I prefer not to mess with, because there are tons of mods altering same entities and that would mean compatibility issues for me. 

      again, if I remember correctly, there are mods affecting spells appearance on hotbar, you better look that way or ask those authors (if they are active):
      https://www.nexusmods.com/baldursgate3/mods/3204
      https://www.nexusmods.com/baldursgate3/mods/5877
    2. Lienni
      Lienni
      • member
      • 0 kudos
      Thanks! I'll give those a try. 
  8. SereenitY
    SereenitY
    • supporter
    • 0 kudos
    Hi,

    I tried different grid and I would like to go back to the vanilla one. I'm having issue to make a clean reset. 
    I just removed the custom grid mod from BG3MM but I'm still having some trouble with the grid. 
    Maybe I have to reset the HotBar.xaml file ? (I don't find it in my game files) 
    1. pavelk
      pavelk
      • premium
      • 1,261 kudos
      I have no clue what do you hope to "reset", this mod goes as a pak, hotbar.xaml in it isn't available without modding tools. you don't need to do anything except what mentioned in Uninstallation on desc page. if you have issues, you either haven't installed it properly or other hotbar-related mod affecting your game.
    2. SereenitY
      SereenitY
      • supporter
      • 0 kudos
      Ok, thanks for your reply 

      I'm not used to mod :D 
      Gonna try to do it more clean
  9. AthenaPvP
    AthenaPvP
    • premium
    • 4 kudos
    [Deleted]
    1. AthenaPvP
      AthenaPvP
      • premium
      • 4 kudos
      [Deleted]
  10. Nathans51
    Nathans51
    • premium
    • 0 kudos
    Fly action is not showing up on the hotbar. The one you use on the far right to use fly 
    1. pavelk
      pavelk
      • premium
      • 1,261 kudos
      try to read desc page or sticky, its not that hard.
    2. Nathans51
      Nathans51
      • premium
      • 0 kudos
      I'm genuinely looking around for what you want me to find and I can't find it.... Can you please point me in the right direction?
    3. pavelk
      pavelk
      • premium
      • 1,261 kudos

    4. gyrofalcon
      gyrofalcon
      • premium
      • 27 kudos
      @Nathans51
      When you are done reading author's post, and you still have questions, you might need to scroll up on this page, and read the pinned post that the pictures reference to.
      I know it's a lot, but this is the world we're living in.
  11. Yakulregdex
    Yakulregdex
    • member
    • 0 kudos
    The option to move moonbeam doesnt show up, is this a bug on my end only? i took the mod off and it came back up.
    1. pavelk
      pavelk
      • premium
      • 1,261 kudos
      The option to move moonbeam doesnt show up
      what exactly that supposed to mean? moving icon from one slot on hotbar to another? it works normally with lock off. moving moonbeam from Spells on Character Panel to Hotbar? it works too.
    2. Yakulregdex
      Yakulregdex
      • member
      • 0 kudos
      I apologize for not clarifying properly. The icon to move a casted moonbeam was missing. I thought it would auto assign to my hot bar like in vanilla, but I was able to drag it to it from the character sheet. Thanks.
    3. pavelk
      pavelk
      • premium
      • 1,261 kudos
      if new spells/attacks appear for vanilla, they will do for this mod as well. otherwise its a bug in vanilla or on your side. mod doesn't change icon appearance behavior.