This mod adds the Brute subclass for Fighters. I've implemented this subclass both RAW from the official playtest materials released in 2018 and as a "relaxed rules" version that's a little more flexible.
Requirements
This mod does not have any known dependencies other than the base game.
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Fix Brutish Durability death save behavior skipping the character's turn on recovery.
Minor UI improvement regarding boost removal.
Tweaked meta info to make it clear which version of the mod is loaded.
Version v1.0.3
Add Brutish Durability bonus die to death saving throws.
Add special Brutish Durability death save functionality.
Add UI feedback for Survivor status effect.
Donations
No donations accepted
This mod implements the Brute subclass for Fighters. It includes progression up to level 20, so it should be fully compatible with mods that increase the level cap.
This mod supports the Subclass Compatibility Framework. If you have other SCF-compatible Fighter subclasses installed and Brute isn't showing up, make sure Brute is the last of the Fighter subclasses loaded and try again.
This mod has no dependencies or custom assets and includes the mod fixer itself. However, if you are using the Subclass Compatibility Framework, you will need to install the Script Extender because this mod uses the integration API.
There are two versions of this mod.
RAW - The rules-as-written version. This matches the description below, which is identical to the official UA release except for the noted technical limitation on Brutish Durability.
Relaxed - The rules-relaxed version. Brute Force and Devastating Critical are also applied to unarmed attacks and Survivor works out-of-combat so that it matches the RAW Champion version of the feature.
Known Issues
Brute Force does not progress past level 10 (1d6). You will only encounter this issue if you use a mod to increase the level cap.
Brute Force does not check to see if you are proficient with the weapon used. However, this is irrelevant in BG3, as Brute is a Fighter subclass and Fighters are proficient with every weapon type in the game.
Description
Brutes are simple warriors who rely on mighty attacks and their own durability to overcome their enemies. Some brutes combine this physical might with tactical cunning. Others just hit things until those things stop hitting back.
Brute Force Starting at 3rd level, you’re able to strike with your weapons with especially brutal force. Whenever you hit with a weapon that you’re proficient with and deal damage, the weapon’s damage increases by an amount based on your level in this class, as shown on the Brute Bonus Damage table.
Brutish Durability Beginning at 7th level, your toughness allows you to shrug off assaults that would devastate others.
Whenever you make a saving throw, roll 1d6 and add the die to your saving throw total. If applying this bonus to a death saving throw increases the total to 20 or higher, you gain the benefits of rolling a 20 on the d20.
Note: due to technical limitations, the death save mechanic is implemented by making a hidden dice roll at the end of every round that you are downed. If you roll the equivalent of 20 or greater, you will immediately recover 1 hitpoint as though it was a RAW critical success. This roll is made even if you're stabilized, so a Brute with this class feature will always eventually stand up on their own.
This is a significant buff, but the death saving throw portion of this feature is situational and I'd much rather have the functionality present in a stronger form than not have it at all.
Additional Fighting Style At 10th level, you can choose a second option from the Fighting Style feature.
Devastating Critical Starting at 15th level, when you score a critical hit with a weapon attack, you gain a bonus to that weapon’s damage roll equal to your level in this class.
Survivor At 18th level, you attain the pinnacle of resilience in battle. At the start of each of your turns in combat, you regain hit points equal to 5 + your Constitution modifier (minimum of 1 hit point). You don’t gain this benefit if you have 0 hit points or if you have more than half of your hit points left.