Hi, i love this mod, but the bosses healths are not increasing. is there something I am doing wrong, I also use Tactician plus and have it enhanced by 750% but this isn't applying either?
I'd suggest dropping Raph's and Cazador's hit points.
Raphael's fight always boils down to a slog once the minions are gone, and it takes an eternity to chew through his HP while he is stunlocked and unable to do anything meaningful. I think 1000 HP is the maximum he should have, maybe less.
Cazador is flat-out unbeatable with a normal level 12 party with his 700 HP (I only survive his fight because I also use a mod to go to level 20, thus my characters have a lot more HP), unless you specifically keep Astarion in camp so that he cannot start the ritual. He simply deals too much damge by default once the ritual starts - that's Larian's fault though. With less HP; he could be beaten by bursting him down in the first round or frist two rounds.
On the other hand, buffs to Orin and Gortash would be nice.
Finally, please nerf certain allies like Dame Aylin or Isobel. They being so powerful makes the fights a lot *easier* than they would be without the mod.
Also, I encounterd a bug with Toobin, he can't cast his spells due to "not being proficient with his armor".
I have a question. I intend on using Honour Features Unlocker mod and was wondering which version of this mod I should use in that case, Considering there is one specifically for Honour mode. I didn't want to assume and figured it'd be better to make sure since I don't see anything written in the description about it =)
I want to use this mod but it limits the way you can play. This mod caused the game to crash sometimes when surfaces are created in combat, like fire from a wine barrel.
So idk if its just me but these are the most frustrating things about this mod. At a certain point, every spellcaster boss is just going to spam disintegrate and nothing else. Just killed balthazar and the only thing he did was spam disintegrate. All martial enemies have infinite superiority die which means they will only attack with their fighter maneuvers all the time. Very frustrating in the beginning since goblins can one-shot you.
I think the mod is a very good idea but unfortunately executed rather poorly.
382 comments
Correction Patch is no longer needed. Guiding Bolt is removed from the mages and only Clerics should be able to use it.
Raphael's fight always boils down to a slog once the minions are gone, and it takes an eternity to chew through his HP while he is stunlocked and unable to do anything meaningful. I think 1000 HP is the maximum he should have, maybe less.
Cazador is flat-out unbeatable with a normal level 12 party with his 700 HP (I only survive his fight because I also use a mod to go to level 20, thus my characters have a lot more HP), unless you specifically keep Astarion in camp so that he cannot start the ritual. He simply deals too much damge by default once the ritual starts - that's Larian's fault though. With less HP; he could be beaten by bursting him down in the first round or frist two rounds.
On the other hand, buffs to Orin and Gortash would be nice.
Finally, please nerf certain allies like Dame Aylin or Isobel. They being so powerful makes the fights a lot *easier* than they would be without the mod.
Also, I encounterd a bug with Toobin, he can't cast his spells due to "not being proficient with his armor".
At a certain point, every spellcaster boss is just going to spam disintegrate and nothing else. Just killed balthazar and the only thing he did was spam disintegrate.
All martial enemies have infinite superiority die which means they will only attack with their fighter maneuvers all the time. Very frustrating in the beginning since goblins can one-shot you.
I think the mod is a very good idea but unfortunately executed rather poorly.