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NukaCola069

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NukaCola069

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77 comments

  1. AlucardGuardian
    AlucardGuardian
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    Any plans to uploading this mod to mod.io?
  2. thirteenoclock86
    thirteenoclock86
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    Edit: Latest fix worked! Thank you so much!

    New file uploaded today 15/09/2024 is still breaking load order unfortunately; or mine anyway. Load order is reset by game during loading screen which deactivates all mods which were activated in BG3MM. Thank you for trying to fix this though, it is appreciated and hopefully it's not the same for everyone!
    1. Rainyerror
      Rainyerror
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      me too
    2. NukaCola069
      NukaCola069
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      Updated the new version, hopefully this works 😅
    3. KarronRobert
      KarronRobert
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      This one seems to have worked now. The load order didn't break this time.

      Thank you for your hard work on updating this mod, and the others you have created.
    4. Rainyerror
      Rainyerror
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      thanks for your work,it is fine now
    5. thirteenoclock86
      thirteenoclock86
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      It works so far! Thank you!
    6. jerythemouse
      jerythemouse
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      Not Working for Me 
    7. TheNeutrachrist
      TheNeutrachrist
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      will this update be applied to all versions of the mod eventually? No rush, just wanting to know.
    8. NukaCola069
      NukaCola069
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      Done 👌
  3. FeraelVrinn
    FeraelVrinn
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    So strange that this has been breaking mod load orders
  4. Gloryguts
    Gloryguts
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    breaks load order
    1. condedrako
      condedrako
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      Same, this mod forces you to re-activate all the mods everytime you start the game  and if used with BG3MM it shows a error message when you save the modsettings.xls file
    2. GraphicFade
      GraphicFade
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      2nd this
    3. NukaCola069
      NukaCola069
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      Should be fixed now, please lemme know if it works or not
    4. condedrako
      condedrako
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      Still failing to me, you don't get the BG3MM error popup on exporting the order but still clears it:
      - If you do a refresh after exporting the order then all the mods are inactive)
      - If you start the game after the exporting then mods are disabled and on exit you get the popup on the BG3MM This is only happened a few times
    5. Vadaghar
      Vadaghar
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      I'm having the same issues as condedrako. The mod doesn't seem to work. But your Blood of Lathander mod seems to be working so far.
    6. Kplus8
      Kplus8
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      Also confirm that it still deactivates on export.
      not sure if this helps, but using the "Beam Buff Just FinesseReach" version
    7. TheoGeek
      TheoGeek
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      Downloaded latest update and it works, but it does deactivate every mod when you exit the game. Weird.

      I did see in the "modsettings.lsx" file that the UUID is set to all zeros. not sure if that's something?

      Thanks!
    8. Lesskarr9
      Lesskarr9
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      can confirm issue is still there with it breaking the load order 
    9. BigBozat
      BigBozat
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      The fixed version (modfixer removed) would not load for me...  does not enable in in-game mod mgr

      Oddly, the Blood of Lathander Re-Divined -- old vers., pre-Patch 7, which I had manually ripped & removed the embedded modfixer from myself using Multi-Tool -- loads & works perfectly
      (I'll mention over there, too)
    10. WRCUno
      WRCUno
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      same for me its broken
    11. ecc2ca
      ecc2ca
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      SAME it's frustrating because I have a lot of mods and I don't like having to repeatedly sort them
    12. hannahsolo27
      hannahsolo27
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      Confirming same for me, won't activate in the in-game mod manager but disables all mods on game exit.
    13. ecc2ca
      ecc2ca
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      Omg I figured it out. The problem is in the meta.lsx file. The current UUID in there needs to be replaced by one generated by the Modder’s Multitool. Or at least replacing the UUID with a new Multitool number worked for me. It no longer breaks the load order and I am able to select it in the in-game list to be an active mod, when I wasn’t previously. So yeah I think the UUID just needs to be changed. 👍
    14. NukaCola069
      NukaCola069
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      That's strange as the UUID was generated using modders multitool and should work fine anyways (many mods just use the name of the mod as a UUID). I uploaded a version which has a changed UUID, hopefully that fixes the issue?
    15. KarronRobert
      KarronRobert
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      Unfortunately it did not. I just downloaded the latest version and loaded it up into the mod manager and i get the same error as before the change in game: still breaks load order. Once the mod was set to inactive, everything works again.
  5. EnielasSong
    EnielasSong
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    It seems that this mod can't be found in the Mod Uninstaller
    

    Can it still be made compatible, please?
    1. NukaCola069
      NukaCola069
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      Hmm, I think that would be due to the fact that this mod doesn't add a new item but rather modifies an existing one, although it does add a semi new buff which is essentially just a renamed blood of lathander buff. Not really sure if i could add compatibility, as far as i'm aware it wouldn't be needed for this mod (though if you have had trouble uninstalling this mod please lmk)
    2. EnielasSong
      EnielasSong
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      Weird the Mos Uninstaller can find your Blood of Lathander Mod, though. But not this mod.
    3. NukaCola069
      NukaCola069
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      Strange... which version of the mods are you using?
    4. EnielasSong
      EnielasSong
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      Selune's Spear Of Night Enhanced - Beam Buff - was -not- visible with Mod Uninstaller for me.
      Blood Of Lathander Re-divined - RR 10d10 Bless - was visible with Mod Uninstaller for me.

      Weird effect i know. But i checked the list and couldn't find the first for the life of me.^^
  6. noctellie
    noctellie
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    There's an issue with the Selune's Light buff where it's applied permanently to the character and can't be removed, even when the weapon is unequipped. Trying to avoid spoilers, but there are a few quests in act 3 that don't function correctly with this buff active, which means now I have to take Shadowheart out of my party for those specific quests, which is kind of annoying. Is there a way you could make the buff only affect the weapon itself, not the character?

    [Edit] For anyone else encountering this issue, uninstalling the mod does remove the buff, so removing the mod for necessary quests and reinstalling it after is a bit tedious, but could be an option.
    1. Dark1717
      Dark1717
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      Does disabling the mod rather than uninstalling it work?
    2. NukaCola069
      NukaCola069
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      Using spoiler warning could u maybe list a few of the quests where it causes issues? 

      EDIT: also i think i fixed that bug with the permanent buff
    3. Equaliser
      Equaliser
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      And we will never know...
  7. MegaWooloo
    MegaWooloo
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    I have a suggestion for a mod. I'd like to have a mod that adds radiant divine strike to the light cleric subclass, it is normally a feature of life clerics.
  8. hbyhiphop
    hbyhiphop
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    moon mote skill,
    Please do the salty rest version
    Thank you.
    1. NukaCola069
      NukaCola069
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      salty rest?
  9. TiiBagsTiiler
    TiiBagsTiiler
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    Can I uninstall this without breaking my game? It crashes 
    1. NukaCola069
      NukaCola069
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      Uninstalling mods is always a risk, but I would think this mod *should* be okay because it just edits an existing weapon
    2. DisplacerBeast8u
      DisplacerBeast8u
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      I tried uninstalling and my game now also crashes. I'm also noticing that the Blessing of Selune doesn't go away when it's unequipped. The feature is set to be "permanent."
    3. DisplacerBeast8u
      DisplacerBeast8u
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      Also, I now can't remove the spear from my inventory at all? Why was this change made?
    4. NukaCola069
      NukaCola069
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      Hm, that's interesting... Perhaps the custom blessing gets stuck and the game tries to load but can't figure out what status was on so crashes, it's been a while since i played the game as it's very buggy in act 3 and basically unplayable (also worth noting there are base game bugs that can cause crashing), i might look into why the status gets stuck but it depends if the game wants to work. As for the inability to remove the spear from the inventory, I never made that change so it must be the game or another mod. EDIT: A patch or something must have made that happen, i managed to fix it hopefully
  10. Aciyt
    Aciyt
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    Is there any reason the blessing lasts for 999 turns instead of until the next long/short rest?
    1. NukaCola069
      NukaCola069
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      For some reason the latter wouldn't work