New file uploaded today 15/09/2024 is still breaking load order unfortunately; or mine anyway. Load order is reset by game during loading screen which deactivates all mods which were activated in BG3MM. Thank you for trying to fix this though, it is appreciated and hopefully it's not the same for everyone!
Same, this mod forces you to re-activate all the mods everytime you start the game and if used with BG3MM it shows a error message when you save the modsettings.xls file
Still failing to me, you don't get the BG3MM error popup on exporting the order but still clears it: - If you do a refresh after exporting the order then all the mods are inactive) - If you start the game after the exporting then mods are disabled and on exit you get the popup on the BG3MM This is only happened a few times
The fixed version (modfixer removed) would not load for me... does not enable in in-game mod mgr
Oddly, the Blood of Lathander Re-Divined -- old vers., pre-Patch 7, which I had manually ripped & removed the embedded modfixer from myself using Multi-Tool -- loads & works perfectly (I'll mention over there, too)
Omg I figured it out. The problem is in the meta.lsx file. The current UUID in there needs to be replaced by one generated by the Modder’s Multitool. Or at least replacing the UUID with a new Multitool number worked for me. It no longer breaks the load order and I am able to select it in the in-game list to be an active mod, when I wasn’t previously. So yeah I think the UUID just needs to be changed. 👍
That's strange as the UUID was generated using modders multitool and should work fine anyways (many mods just use the name of the mod as a UUID). I uploaded a version which has a changed UUID, hopefully that fixes the issue?
Unfortunately it did not. I just downloaded the latest version and loaded it up into the mod manager and i get the same error as before the change in game: still breaks load order. Once the mod was set to inactive, everything works again.
Hmm, I think that would be due to the fact that this mod doesn't add a new item but rather modifies an existing one, although it does add a semi new buff which is essentially just a renamed blood of lathander buff. Not really sure if i could add compatibility, as far as i'm aware it wouldn't be needed for this mod (though if you have had trouble uninstalling this mod please lmk)
Selune's Spear Of Night Enhanced - Beam Buff - was -not- visible with Mod Uninstaller for me. Blood Of Lathander Re-divined - RR 10d10 Bless - was visible with Mod Uninstaller for me.
Weird effect i know. But i checked the list and couldn't find the first for the life of me.^^
There's an issue with the Selune's Light buff where it's applied permanently to the character and can't be removed, even when the weapon is unequipped. Trying to avoid spoilers, but there are a few quests in act 3 that don't function correctly with this buff active, which means now I have to take Shadowheart out of my party for those specific quests, which is kind of annoying. Is there a way you could make the buff only affect the weapon itself, not the character?
[Edit] For anyone else encountering this issue, uninstalling the mod does remove the buff, so removing the mod for necessary quests and reinstalling it after is a bit tedious, but could be an option.
I have a suggestion for a mod. I'd like to have a mod that adds radiant divine strike to the light cleric subclass, it is normally a feature of life clerics.
I tried uninstalling and my game now also crashes. I'm also noticing that the Blessing of Selune doesn't go away when it's unequipped. The feature is set to be "permanent."
Hm, that's interesting... Perhaps the custom blessing gets stuck and the game tries to load but can't figure out what status was on so crashes, it's been a while since i played the game as it's very buggy in act 3 and basically unplayable (also worth noting there are base game bugs that can cause crashing), i might look into why the status gets stuck but it depends if the game wants to work. As for the inability to remove the spear from the inventory, I never made that change so it must be the game or another mod. EDIT: A patch or something must have made that happen, i managed to fix it hopefully
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New file uploaded today 15/09/2024 is still breaking load order unfortunately; or mine anyway. Load order is reset by game during loading screen which deactivates all mods which were activated in BG3MM. Thank you for trying to fix this though, it is appreciated and hopefully it's not the same for everyone!
Thank you for your hard work on updating this mod, and the others you have created.
- If you do a refresh after exporting the order then all the mods are inactive)
- If you start the game after the exporting then mods are disabled and on exit you get the popup on the BG3MMThis is only happened a few timesnot sure if this helps, but using the "Beam Buff Just FinesseReach" version
I did see in the "modsettings.lsx" file that the UUID is set to all zeros. not sure if that's something?
Thanks!
Oddly, the Blood of Lathander Re-Divined -- old vers., pre-Patch 7, which I had manually ripped & removed the embedded modfixer from myself using Multi-Tool -- loads & works perfectly
(I'll mention over there, too)
Can it still be made compatible, please?
Blood Of Lathander Re-divined - RR 10d10 Bless - was visible with Mod Uninstaller for me.
Weird effect i know. But i checked the list and couldn't find the first for the life of me.^^
[Edit] For anyone else encountering this issue, uninstalling the mod does remove the buff, so removing the mod for necessary quests and reinstalling it after is a bit tedious, but could be an option.
EDIT: also i think i fixed that bug with the permanent buff
Please do the salty rest version
Thank you.