This page was last updated on 22 October 2023, 3:31PM
Changelogs
Version 2.2.2
Slightly toned down the brightness of the eye colours based on Astralities' Fantasy skin colours - (FANTASY modules). I'll keep the old version up for people who don't like the change.
Version 2.2.1
Added fantasy eyes - blindness options
FIxed a localization mistake with Green Hag C
Version 2.2.0
Added fantasy eyes - no blindness yet
Version 2.1.0
Re-added Solid Eye Colours. Fixed a mistake with CORE 17% blindness
Version 2.0.7
Changed the file structure for downloads for ease of use and maintenance
Version 2.0.6
Added Template to make your own (Optional Files - Explanation stickied in comments)
Version 2.0.5
Fixed a bug with the CORE 100% BLINDNESS module
Version 2.0.4
Re-added 100% Blindness
Version 2.0.3
Re-added 17% Blindness
Version 2.0.2
Re-added 83% Blindness
Version 2.0.1
Re-added 50% Blindness
Version 2.0.0
Made the mod modular plus other changes. Please read the description CAREFULLY
Version 1.3.0
Added 17%, 50% and 100% blindness options. Now the blindness options are 17%, 33%, 55%, 67%, 83% and 100%. The number of eye color variations added now stands at 4655.
Version 1.2.0
Fixed all the glitches and bugs I could fix. All eye colors work as intended now
Version 1.1.2
Added Orpheus and Sarevok eyes
Version 1.1.1
Added Ketheric Undead 1 and 2
Version 1.1.0
Added a white sclera variation for Demonic and Draconic (Flame) eyes, a black sclera option for Elven (Elf) eyes, and black (or white) sclera options for Mizora, Cazador and Gortash eyes
Adedd a 33% and 83% blindess option for all eyes (Base and added)
Removed all dependencies from base game files, tweaked localization to reflect internal naming (Flame is now Draconic, Elf is Elven, some other tweaks)
Version 1.0.3
Now fully compatible with other mods that add custom localization or change Origin presets (looking at you, Astarion mods!). Drastically reduced file size with the localization tweak.
Added a .pak version so uninstalling or updating is tidier