Baldur's Gate 3

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Belinn

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Belinn

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67 comments

  1. Belinn
    Belinn
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  2. uoavatar
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    Elixir of See Invisible isn't "infinite" for me. 
    Elixir of Barkskin is also not "infinite" and gets consumed on use as well.  Also seems to be bugged when it comes to Clothing with bonus Armor - it doesn't show up in my armor class breakdown unless I remove the Robe of the Weave - this may be a vanilla bug. 

    Edit to Add:  Also doesn't work with Mage Armor (Nor does it take precedence - if you have both, you get 3 from Mage Armor and none from Barkskin) at least according to the breakdown on the character sheet.  Also potentially a vanilla issue. 
    1. Belinn
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      Both are infinite for me:
      Spoiler:  
      Show






      As for how Elixir of Barkskin is interacting, those are definitely existing issues. All I did with this mod was change the consume bool from true to false.
  3. PollinationTechnician
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    Broken as of 4/13/24
    1. helo723
      helo723
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      works for me still
    2. Belinn
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      @helo723 Thank you for confirming it still works :)
  4. Trevis42
    Trevis42
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    Anyway to use the Weightless Exilirs but also ahve the no-override option together? I just want weightless but also want them to not override eachother. :)
    1. Belinn
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      I'm currently working on this and my other infinity/stock mods and will see about working this in :)
    2. Trevis42
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      When will the new mod come out that allow for non-overwriting elixirs? I really enjoy them, esp since I have little time to play and it helps speed things up a bit with the buffs I get from some of them :)
    3. Belinn
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      I can do it at some point today :)
  5. KatMainLover
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    is there any way to make it so that I can apply several elixirs at the same time?
    1. Belinn
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      Infinite Elixirs_No Overwrite will do it.
    2. KatMainLover
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      thank man,i not install this optional
    3. KatMainLover
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      the optional file makes the elixirs endless, but is it possible to just use a version where I can use several at once?

      edit 

      and maybe not vfx and sound effect likeThe elixir of bloodlust
    4. Belinn
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      Not at the moment, but I'm working on something for my infinity/stock mods and it'll likely include no overwrite without the infinite uses. As for the VFX/SFX, I'll look into it.
    5. KatMainLover
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      okay man
  6. Aparecido582
    Aparecido582
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    could you make it persistant through long rest plz?
    1. Belinn
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      I’ll consider it.

      My PC died, so can’t do anything in the immediate future.
  7. toddhd
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    For some reason, my hill giant strength potions are NOT infinite. It seems everything else is so far. Is there a bug, or is there some way for me to verify that potion is in whatever list it needs to be in? 

    Thanks!
    1. Belinn
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      Hm, that's odd. Giant Hill is definitely an elixir. Are the other elixirs infinite?
  8. Parrot97
    Parrot97
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    thank you for the mod!
    would you consider also removing "REPLACES EFFECTS FROM OTHER ELIXIRS" part from descriptions for No overwrite version?
    I tried to do that myself in localization files but failed..don't know how to do it properly :(
    1. Belinn
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      Glad you like the mod! :)

      I will look into it adjusting the descriptions for the No Ovewrite version :)
  9. SealCubClubber
    SealCubClubber
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    Hey Belinn! I think the main Elixirs mod needs an update for the changes to rarity of the Hill Giant and Cloud Giant strength elixirs. For Patch 5, I mean.
    1. Belinn
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      Hey, Seal! :)

      Thanks for the heads up, and for letting me know which elixirs are affected. I'll look into it when I find some time :)
    2. SealCubClubber
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      You're very welcome! Some of the coatings may need some editing too, the patch has a couple changes to toxins:

      • Dipping weapons in toxin puddles makes attacks toxic for 10 turns rather than until Long Rest.
      • Poisons and toxins now have the correct gold costs.
      No rush on those either! I use my own version of your elixir mod cause I can't deal with the constant SFX and some of the VFX on them.
    3. Belinn
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      Thank you again! It's so unbelievably helpful. It's probably time to sit down and have a look at my infinite mods, so updating these may take longer than expected. I appreciate your patience, though :)

    4. Belinn
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      Finally managed to look into the elixirs and it seems like there's actually no changes to the Hill Giant/Cloud Giant elixirs. The patch notes say Cloud Giant's rarity value (not type, and it's only for Cloud Giant) was raised, but its Patch 5 data is exactly the same as the data in the mod.

      Will be taking a look at coatings next time :)

      Edit: also all good on the coatings :) That mod doesn't affect dippable surfaces, so it was just the coating values I had to check, which, like Cloud Giant, was also a match.
  10. Shizen
    Shizen
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    Very interesting stuff! Was looking for something that makes elixir effects permanent (until you drink another elixir that replaces it), but this is good too. :-o
    1. Belinn
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      I'd prefer not to make it permanent in fear of being yelled at on how to remove it, haha, so I hope this mod is close enough for you :)
  11. Joris9b
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    Heya, I was wondering if you could release a file that's just the part of elixirs not overwriting themselves, if you don't have the time to do that, could you at least show me what type of values I need to modify or files I need to modify or delete?
    1. Belinn
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      I did actually have an update lined up where it makes Elixir of Universal Resistance and the blood elixirs to function like elixirs. No idea when or if I'll get around to it, though. I'm pretty burned out.

      Assuming you know basic modding things, just add this to the Status_BOOST entry of the elixirs that don't have it:

      data "StackId" "ALCH_ELIXIR"
    2. Joris9b
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      Thank you very much
    3. Joris9b
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      Turns out that I'm still not familiar enough with modding because I can't seem to find the location of the vanilla Status_BOOST file, I also don't have the space in my pc to risk unpacking a huge game file, I think I'll just manage with the infinite elixir with no overwrite file