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LostSoulMan

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302 comments

  1. ThancredLux
    ThancredLux
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    does this mod add the Spells - Bonus Action Rule?
    1. lostsoulman
      lostsoulman
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      Bonus action rule?
      Sorry I'm not sure what that is, so I think the answer is no.
  2. NOrvellnono
    NOrvellnono
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    How does Throw using Dex work? Does it add dex modifiers to attack and damage rolls?
    1. lostsoulman
      lostsoulman
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      Hi

      It should work. I havent tested it in patch 7, please let me know of any issues.
    2. NOrvellnono
      NOrvellnono
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      Sorry but this still didn't answer my question: How does it work? For me the description of Thorw using Dex is the same as the regular thorw, even the part "using Strength modifier". So I was trying to figure out its intented usage.
    3. lostsoulman
      lostsoulman
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      How does it work?

      data "Boosts" "UnlockSpell(Throw_Throw_Dex);IF(SpellId('Throw_Throw_Dex')):RollBonus(RangedUnarmedAttack,-StrengthModifier);IF(SpellId('Throw_Throw_Dex')):RollBonus(RangedUnarmedAttack,DexterityModifier)"  

      It changes the attack roll to use dex instead of strength. The dmg is the same as per larians implementation.
    4. NOrvellnono
      NOrvellnono
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      Thanks for the explanation.
  3. Wikt0r1us
    Wikt0r1us
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    Hey you got darknessrules twice in the last character entry
  4. TwitchSniper
    TwitchSniper
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    Old Icons

    There are so many old icons still in the mod, will they be used again?
    1. lostsoulman
      lostsoulman
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      Lol
      I can't remember ever using them using 
  5. kayra1234567
    kayra1234567
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    how does this mod affect NPCs?
    1. lostsoulman
      lostsoulman
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      Hi

      The new abilities are only unlocked for party members.
    2. kayra1234567
      kayra1234567
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      thanks
  6. erpmine
    erpmine
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    Really cool mod. Though someone tell me if this is "normal" in DnD 5e as I'm not well-versed enough in the rules to know for sure.

    If I use Shove Prone on an enemy that has extra actions/bonus actions - if he's prone, can he still use reactions like Opportunity Attacks?
    Because I was in combat with someone who had 2-3 actions. I had Shoved Prone him, but then the game still warned about Opportunity Attacks. When I moved away, he went from the prone state, back up to standing to hit the OA, then back to prone... Feels like that shouldn't happen but not sure if it's a base game bug or a mod conflict issue...
    1. lostsoulman
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      Hi

      Per 5e prone creatures can still make opportunities attacks.
  7. DoctorSenpai
    DoctorSenpai
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    On the next update, it would be great if you could have a separate the file that has the vanilla jump that costs a bonus action, and then one that doesn't include the vanilla jump.

    Sick mod. 
    1. Wikt0r1us
      Wikt0r1us
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      +1!

      Also compatibility with Common Actions Consolidated would be awesome.

      EDIT: And compatibility with the sentinel raven from Raven Queen patron mod.
  8. BlackliteWrath
    BlackliteWrath
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    I'm sorry for this in advance, but I THINK there is a bug where I'm stuck permanently trying to use the Help command on any ally who gets hit with Grease, even after combat and after they move out. It's minor, as I can right-click to talk and using a different action overrides the Help action, but I assume it's this mod and not a vanilla BG3 bug since I haven't seen it posted anywhere.
    1. lostsoulman
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      Hi BlackliteWrath

      Thanks for the bug report.
      Is that for the Mastermind subclass or all and all characters?
    2. BlackliteWrath
      BlackliteWrath
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      All classes, and I just noticed it happened at Waukeen's Rest, when Gale died from fire (oops). I rez'd him and the Help action replaced the talk function when hovering over him. I DO have your Rogues Extras mod installed as well, however.

      EDIT: It was a fault on my end, I had a patch for a mod that messes with Prone and it wasn't in the right place in the LO. I moved it down and things seem a-okay now. Sorry for any confusion.
  9. AshlynnMods
    AshlynnMods
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    Any chance you could store the new actions in containers? Like, make the dash action a container that defaults to dash when clicking it, but is a container spell that lets you switch to dodge instead.. a make help a container for the normal help and distraction, that defaults to normal help when clicking.. make shove a container that defaults to regular shove when clicking it, but is a container that lets you do a shove prone instead..  Same things for jump and throw? That way the hotbar isn't so crowded with new actions.
  10. DaenathSakandar
    DaenathSakandar
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    Your additions seem amazing, but...would be possible to add a version or a patch that doesn't change shove to a full-round action? 🤔

    I would really like to get your new actions, but I want to keep shove in the over-powered BG3 version... 😛