Sorry but this still didn't answer my question: How does it work? For me the description of Thorw using Dex is the same as the regular thorw, even the part "using Strength modifier". So I was trying to figure out its intented usage.
data "Boosts" "UnlockSpell(Throw_Throw_Dex);IF(SpellId('Throw_Throw_Dex')):RollBonus(RangedUnarmedAttack,-StrengthModifier);IF(SpellId('Throw_Throw_Dex')):RollBonus(RangedUnarmedAttack,DexterityModifier)"
It changes the attack roll to use dex instead of strength. The dmg is the same as per larians implementation.
Really cool mod. Though someone tell me if this is "normal" in DnD 5e as I'm not well-versed enough in the rules to know for sure.
If I use Shove Prone on an enemy that has extra actions/bonus actions - if he's prone, can he still use reactions like Opportunity Attacks? Because I was in combat with someone who had 2-3 actions. I had Shoved Prone him, but then the game still warned about Opportunity Attacks. When I moved away, he went from the prone state, back up to standing to hit the OA, then back to prone... Feels like that shouldn't happen but not sure if it's a base game bug or a mod conflict issue...
On the next update, it would be great if you could have a separate the file that has the vanilla jump that costs a bonus action, and then one that doesn't include the vanilla jump.
I'm sorry for this in advance, but I THINK there is a bug where I'm stuck permanently trying to use the Help command on any ally who gets hit with Grease, even after combat and after they move out. It's minor, as I can right-click to talk and using a different action overrides the Help action, but I assume it's this mod and not a vanilla BG3 bug since I haven't seen it posted anywhere.
All classes, and I just noticed it happened at Waukeen's Rest, when Gale died from fire (oops). I rez'd him and the Help action replaced the talk function when hovering over him. I DO have your Rogues Extras mod installed as well, however.
EDIT: It was a fault on my end, I had a patch for a mod that messes with Prone and it wasn't in the right place in the LO. I moved it down and things seem a-okay now. Sorry for any confusion.
Any chance you could store the new actions in containers? Like, make the dash action a container that defaults to dash when clicking it, but is a container spell that lets you switch to dodge instead.. a make help a container for the normal help and distraction, that defaults to normal help when clicking.. make shove a container that defaults to regular shove when clicking it, but is a container that lets you do a shove prone instead.. Same things for jump and throw? That way the hotbar isn't so crowded with new actions.
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Sorry I'm not sure what that is, so I think the answer is no.
It should work. I havent tested it in patch 7, please let me know of any issues.
data "Boosts" "UnlockSpell(Throw_Throw_Dex);IF(SpellId('Throw_Throw_Dex')):RollBonus(RangedUnarmedAttack,-StrengthModifier);IF(SpellId('Throw_Throw_Dex')):RollBonus(RangedUnarmedAttack,DexterityModifier)"
It changes the attack roll to use dex instead of strength. The dmg is the same as per larians implementation.
There are so many old icons still in the mod, will they be used again?
I can't remember ever using them using
The new abilities are only unlocked for party members.
If I use Shove Prone on an enemy that has extra actions/bonus actions - if he's prone, can he still use reactions like Opportunity Attacks?
Because I was in combat with someone who had 2-3 actions. I had Shoved Prone him, but then the game still warned about Opportunity Attacks. When I moved away, he went from the prone state, back up to standing to hit the OA, then back to prone... Feels like that shouldn't happen but not sure if it's a base game bug or a mod conflict issue...
Per 5e prone creatures can still make opportunities attacks.
Sick mod.
Also compatibility with Common Actions Consolidated would be awesome.
EDIT: And compatibility with the sentinel raven from Raven Queen patron mod.
Thanks for the bug report.
Is that for the Mastermind subclass or all and all characters?
All classes, and I just noticed it happened at Waukeen's Rest, when Gale died from fire (oops). I rez'd him and the Help action replaced the talk function when hovering over him. I DO have your Rogues Extras mod installed as well, however.
EDIT: It was a fault on my end, I had a patch for a mod that messes with Prone and it wasn't in the right place in the LO. I moved it down and things seem a-okay now. Sorry for any confusion.I would really like to get your new actions, but I want to keep shove in the over-powered BG3 version... 😛