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Valdacil

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valdacil

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  1. valdacil
    valdacil
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    Announcement (2024-04-01): Common Actions Bootstap Change
    Version 2.0.0 changes how the Basic Actions container is added to the player.  Instead of bootstapping the container via the Attack of Opportunity boost, the mod now modifies the SpellSets for CommonPlayerActions, CommonNPCActions, CommonBeastActions, and CommonSummonActions.  This should cover all types where the container ability is needed and these SpellSets should be edited by fewer mods.  This also removes the compatibility issues with mods which bootstrap their abilities via Attack of Opportunity.

    Announcement (2024-01-27): Bard Flourishes Consolidated

    Added optional module to consolidate the 6 Bard Flourishes added to College of Swords Bards into a single icon.  To accomplish this, the Level 3 Swords Bard spell list needed to be modified to add the master ability.  It can be used without Compatibility Framework if you don't have any other mods which modify the same spell list, but if you do, then CF will perform spell list injection instead.
  2. SOCM
    SOCM
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    Anyone out there running this on patch 8? it's one of my favorite mods and don't want to update till I know this works :)
    1. Mueffel
      Mueffel
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      yes still using it on patch 8, didnt have any issues so far

      EDIT 1:
      the only problem i found is that Giant Barbarian's skills (Boot of the Giants and Mighty Impel a well as some items spells gets added to the consolidated button: https://imgur.com/a/hzPJYfR
      anyone knows how to fix this?

      EDIT 2:
      if you remove this line:
      new entry "Target_Shove"
      type "SpellData"
      data "SpellType" "Target"
      using "Target_Shove"
      data "SpellContainerID" "Shout_CommonActions"
      from the Spells.txt located in...
      Val_BasicActionsConsolidated_NoJump\Public\Val_BasicActionsConsolidated\Stats\Generated\Data
      ..after unpacking* this mod, Shove and "Boot of the Giants" will not be consolidated in the button anymore

      makes playing Giant Barb less of an annoyance if using this mod

      *you can unpack/re-pack this mod using the BG3 modders multitool
      https://github.com/ShinyHobo/BG3-Modders-Multitool
    2. SOCM
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      THANKS!
  3. atomtanned
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    Hello, thank you very much for this, it's a huge improvement! I know this hasn't been updated in a while, but if you ever feel like making a version that excludes dash I would be very interested! I tend to use the controller dpad for jump and hide but dash doesn't have a shortcut like that. Thanks again!
  4. atomtanned
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    Hello, thank you very much for this, it's a huge improvement! I know this hasn't been updated in a while, but if you ever feel like making a version that excludes dash I would be very interested! I tend to use the controller dpad for jump and hide but dash doesn't have a shortcut like that. Thanks again!
  5. kchampagne
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    Is there any way to change the icon used for the action container? It uses the dash icon currently and would prefer to have a custom icon.
  6. MerryMalfunctioning
    MerryMalfunctioning
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    Love this!

    I found I needed to have it near the bottom of my load order in order to work correctly, there are probably some mods that overwrite the changes.
  7. Dekayden
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    Just stopped working on most of my characters, icon completely disappeared tried moving it around in the load order still noting came back. Turned off the mod and everything reappeared.

    EDIT: So after playing around with some of the combinations of class and races. It would appear that this mod is not compatible with Demon Player Race by Lynstence. If I had to guess it has something to do with the Demon's teleport ability. I'm using the one with (No Jump) in the file name. All the other characters that were bugging out had their's reappear after "uninstalling" then "reinstalling" the mod.
  8. Chugumbius
    Chugumbius
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    Can you guys get it working in wildshape ? 
  9. galedekarios
    galedekarios
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    seems to not be compatible with Full Custom Companions, they don't have the consolidated action, and are also missing actions themselves, so they're lacking everything this mod consolidates. just to make anyone aware who may run both mods and are checking comments!
  10. Coan10
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    Just want to report a slight incompatiblity, if using the artificer subclass, consider trying the version that leaves jump out. With the normal version, the steel defender loses its common abilities and I can't find a way to add them back.
  11. reaper565755
    reaper565755
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    I love this but had to make it inactive due to not being able to use my controller's up d-pad for jumping......if you could look into that I would really appreciate it and go back to using it again

    edit: nvm will try the one that excludes hide and jump sorry brain is still trying to load up