Baldur's Gate 3
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LostSoulMan

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lostsoulman

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About this mod

Action economy closer to 5e. Shove=full action, Can use help distract an enemy, Jump only costs movement. Adds dodge
V1.17 Fix: you can now jump between using extra attack

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V1.17 Fix: you can now jump between using extra attack
V1.16 Add: Throw Using Dex added to hotbar (combat log will how the str mod is removed and dex mod is added).
V1.15 Fix: Shove extra attack, now only works if you have extra attack! (thanks Sumradagnoth)
V1.14 Fix: Shove works as intial attack to proc extra attack
V1.13 Fix: Help Attack Action remove IsHarmful property
V1.12 Fix: remove unlimited Gith jumping
V1.11 Fix: remove unlimited jumping with Enhanced Jump
V1.10 Fix: Target_Shove_Prone and Target_Shove
V1.09 Fix: bestow curse left over from testing
V1.08 Fix: extra attack with shove actions 
V1.07 Add: change dodge animation, change how the spells are unlocked, so only characters can get them [NEEDS SCRIPT EXTENDER]
V1.06 Add: using honormode extra attack; ShieldMaster Feat gets a BA shove and shove prone (one icon will be in temporary section of UI).
V1.05 Change: removed the jump onceperturn (i know, player request) ; Scratch can use the help action.
V1.04 Change: If you have the LONG_JUMP status you get a temporary Jump skill.
V1.03 Fix: Dodge description and effects looks like blur effect (unless the is a better option in game?)
V1.02 Add; Shove Prone action. Shove away and Shove prone can be used as part of extra attack [tested with level 11 fighter]
V1.01 Summons/ Companion animal can use Help Distract enemy.
V1.00

Note: pics/ vids from EA version

Help Distract enemy: as an action you can give advantage for your allies once to attack an enemy.

Jump:  It only costs movement.

Dodge: added

Shove: changed to a full action.