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VeganForTheAnimals

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About this mod

Adds new wild magic effects. More to come later.
Please post any ideas you have for new effects!

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Translations
  • Russian
Changelogs
Currently implemented effects:

Sorcerer and Barbarian

Wild Magic: Raise Dead
All bodies within 24m are raised as newborn zombies.

Wild Magic: Mass Swap
Everyone within 36m swaps places with eachother

Wild Magic: Resurrection
If you die in the next 10 turns, revive with a third of your maximum hitpoints.
    
Wild Magic: Dance party!
Everyone within 18 meters is forced to dance for two turns.

Wild Magic: Forcefield
For the next five turns anyone attacking you is pushed away.

Wild Magic: Mind Sanctuary
You can use actions and bonus actions interchangeably for 10 turns.

Wild Magic: Magic Missile

You can cast Magic Missile at 5th level as a free action this round.

Sorcerer only

Wild Magic: Blink

Everyone within 18m starts fading in and out of reality for five turns.

Wild Magic: Portent
You see a glimpse into the future. Gain a single use Critical Miss or Hit
Portent die that can replace an attack or saving throw roll.

Wild Magic: Aura of Truth
You have advantage on insight checks and disadvantage on deception checks.
    
Wild Magic: Aberrant Shape
You're transformed into an intellect devourer.
    
Wild Magic: Predermined roll
You automatically fail or succeed your next ability check.
    
Wild Magic: Polymorph Self
Transform into a sheep or a dilophosaurus.
    
Wild Magic: Grease
Cast Grease on yourself.
   
Wild Magic: Music
Music starts playing from your current location.

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New effects coming soon!
Please comment with any ideas for effects and I'll try my best to add them!

For a 5e RAW-ish Wild Magic experience, there's True Tides of Chaos.

And for extra chaos, check out Wacky Wild Magic and Instruments of Controlled Chaos!