Alters Wild Magic chances with or without tides of chaos. various versions
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are allowed to use the assets in this file in mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Wild Magic is a woefully mundane DC 20(5%), with tides of magic DC 11(45%). A miserable washout, wanting for modification.
We made wonderous modifications, with minute waffling:
Wacky Wild Magic: DC15 (25%)
Wacky Tides of Chaos: DC5(75%) after using tides of chaos
Wacky Wild Magic and Tides of Chaos: the above 2 combined
Wackiest Wild Magic: dc2(95%), tides of chaos DC1(100%)
Checkout Wild Magic D100 Table: https://www.nexusmods.com/baldursgate3/mods/2967 Which adds a tonne of new effects to the wild magic table. If you want to use their tides of chaos changes than make sure you arn't using the ones from my mod. it wont cause any issues, just one mod will overwrite the others. My mod is 100% compatible with wildmagic table.