Baldur's Gate 3

File information

Last updated

Original upload

Created by

ID10T-B0T

Uploaded by

ID10TB0T

Virus scan

Safe to use

205 comments

  1. ID10TB0T
    ID10TB0T
    • member
    • 15 kudos
    Locked
    Sticky
    Looking into:

    • Tooltip not showing added damage from gear.
    • Switching Brutal Leap to not require rage.
    • Hotbar resetting between forms
    • Making sure AoO is triggering
    • Interactions with containers while in form
  2. ID10TB0T
    ID10TB0T
    • member
    • 15 kudos
    Locked
    Sticky
    Test Version Differences
    This is still an in progress rework. I'm open to feedback and there's things like the bonus damage from rage that I am deciding if it will need to be adjusted after all the changes. One big thing will be how this works with existing class actions and spells.

    Racial Bonuses
    Health: +2/level
    Movement +3m 
    Heightened Senses
    You have advantage on Wisdom (Perception)
    Predatory Strikes
    You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes
    Additionally, when you use the Attack action to use Claw, you can make one additional Claw strike as a bonus action.
    Lycan Regeneration. At the start of each of your turns when you have at least 1 hit point but fewer hit points than half your hit point maximum, you gain hit points equal to 1 + your Constitution modifier (minimum of 1). 
    Radiant Weak: Taking Radiant damage blocks healing for 1 turn

    Level Progression
    Level 1 All Stats +2
    Level 2 
    Level 3
    Feral Might
    You have advantage on Strength checks and Strength saving throws, and you have a +1 bonus to melee damage rolls. This bonus increases to +2 at 11th level
    Resilient Hide
    You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks. 
    Level 4 
    Sharpened Claws
    AC -5, damage +10. Same as GWM but for unarmed attacks
    Level 5 All Stats +3 instead of +2
    Level 6 
    Unarmed strike while in your hybrid form, your unarmed strikes are considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
    Level 7 
    Longstrider(given instead of an extra movement increase to prevent stacking)
    Improved Predatory Strikes
    You have a +1 bonus to attack rolls made with your unarmed strike. This bonus increases to +2 at 11th level.
    Level 8 
    Level 9 All Stats +4 instead of +3
    Level 10 
    Level 11 
    Level 12 
  3. KyteDevlin
    KyteDevlin
    • supporter
    • 1 kudos
    Do you think you could make this available as a background? Allowing players to start as a werewolf without the potion. Also to allow for it to be purchased from the alchemist girl in Moonrise towers, and then again in baldurs gate?
  4. jaaxlive
    jaaxlive
    • member
    • 0 kudos
    I'm assuming this isn't getting updated anymore, so I've started to tweak it a bit.

    The main thing I can't get to fix is weapons showing in the WW hands in combat. Drives me crazy. I've referenced wildshape files and can't find what controls this function I think it's because it's not treated like a wildshape, since you don't go back to you base form when you lose all the HP, but still looking for answers. Anyone have ideas?
  5. Xickyr
    Xickyr
    • supporter
    • 1 kudos
    I drank the Elixir, but I can't find the option to transform into a Werewolf.
  6. oppkillerjeff
    oppkillerjeff
    • member
    • 0 kudos
    can Barbarin rage stack on the werewolf 
  7. Xickyr
    Xickyr
    • supporter
    • 1 kudos
    If I used this mod while playing with friends, would they need to install it too? 
    1. Thesil
      Thesil
      • supporter
      • 0 kudos
      Yes, Everyone will need to the same mods & mod load order
  8. PhteveThePirate
    PhteveThePirate
    • member
    • 0 kudos
    So far the mod seems to be working well. The only complaint I can come up with is that my weapon is still showing on my back in werewolf form. Other than that its really cool, especially the red furred wolf (kind of a must for my character's lore)
    1. ArtemisFloof
      ArtemisFloof
      • member
      • 0 kudos
      How did you change the fur color?
  9. Wildust
    Wildust
    • supporter
    • 0 kudos
    Hey there. Your mod is very interesting in many ways. If you may see it from another point of view, my friends and I think some numbers are way too high (at least in the early lvls, i tend to think it's rebalancing later).
    The issue i see is the multiple strike lvl 1. This is broken in every ways possible. Shouldn't get the bonus attack before lvl 5, as it let behind every other character by far. 
    There's another problem. While calculating the dommages for the attack when your target is prone (dun remember the name) you add twice the str bonus. It's a huge problem, since nothing in the 5.0th ruleset world does that as part of an attack core. Consider that anyone taking the brawling tavern feat will ALSO double the str bonus, making it x4 on this particular strike. It's insane and bad for the balance.
    The rage is a bit OP too, considering the amount of bonuses it gives for 6 turns. I would personnally cut the duration to 3 turns and make the Temp HP scaling with level making it a 2xchar lvl THP, going from +2hp  at lvl 1 to +24hp at max level.

    I'd also add the downside integrated in the blood hunter lycan class : When under 50% HP, make a wis save or loose control and attack the nearest entity. It balances many things and makes the mod even more immersive.

    Don't forget you're basically adding a wildshape form to the character. All the class and racial passives are stacking with each other, making the wolf form very strong in many situations. Not even mentionning that it scales with gear, of course.

    Anyway, keep the good work ! cheers
  10. CrazyWill71
    CrazyWill71
    • member
    • 0 kudos
    Really love the mod. Have you thought about adding a full wolf form? You could then add the elemental effects for them. Either way the mod is sick keep up the great work :)
  11. god77788899
    god77788899
    • member
    • 0 kudos
    does any one know where is the  Elemental Claw Passive Toggles because I can't it anywhere. I look at passive if it will be there but it wasn't and then I look in my spell in my inventory i still didn't the option to toggle the elemental claw passive. can any one help me find it.
  12. flamekanix
    flamekanix
    • member
    • 0 kudos
    I reinstalled the latest version v4.1.1.4763283 and introduced this Werewolf Mod and BG3 Mod Fixer, but the transformation potion was not added to the store.
    I think this Werewolf Mod also needs an update, as it's been quite a while since the last update.
    1. svt3528
      svt3528
      • member
      • 0 kudos
      I got it from tutorial chest but none of the options work. Cant change color or toggle any hand spell effects. Just a basic werewolf with a couple abilities. Definitely needs fixed/updated