Baldur's Gate 3

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WEREWOLF PASSIVE v1.0.0.0
Werewolf Curse Elixer
Details: Drinking this potion will permanently give you a curse that grants the ability to become a werewolf.
Location: Can be found in starting inventory or in Tutorial Chest. If you need more just take it from a hireling.

INSTALLATION
*I use BG3 Mod Manager and BG3 Mod Fixer

KNOWN ISSUES
*Cutscenes while in werewolf form will show werewolf frozen in T-pose

FEATURES
Shapeshift Werewolf

Werewolf(Base)
Strength: 18
Dexterity: 12
Constitution: 16
Intelligence: 10
Wisdom: 12
Charisma: 7
Armor: 14
Vitality: 60
Weight: 350
Boosts: Skill(Athletics +5), Skill(Acrobatics +8), Skill(Perception +5), Movement +3
Passives: AttackOfOpportunity, Pack Tactics
Resistance: Slashing(Non Magical), Piercing(Non Magical), Bludgeoning(Non Magical)
Poison Resistance: Immune

Werewolf(Lvl 5)
Vitality: 65
Passives: Wild Strike(Unless you already have Extra Attack)

Werewolf(Lvl 8)
Vitality: 78
Armor: 16

Werewolf(Lvl 10)
Vitality: 94
Armor: 18
Passive: Wild Strike 2

Werewolf(Lvl 12)
Vitality: 112




Attacks

Claw
Cost: ActionPoint 1
Damage(Base): (2d8+Stength Modifier Slashing) (+5 with Rage)
Damage(Lvl 5): (2d8+Stength Modifier Slashing) (+1d4) (+5 with Rage) Apply:CRIPPLED (Constitution Save)
Damage(Lvl 8): (2d8+Stength Modifier Slashing) (+2d4) (+10 with Rage) Apply:CRIPPLED (Constitution Save)
Damage(Lvl 10): (2d10+Stength Modifier Slashing) (+2d4) (+5 with Rage) Apply:CRIPPLED (Constitution Save)

Multi Attack
Cost: ActionPoint 1
CoolDown: Per Turn
Damage(Base): (3d6+Strength Modifier Piercing) (+5 with Rage) (2d8+Strength Modifier Slashing) (+5 with Rage) Apply:PRONE (Strength Save)
Damage(Lvl 5): (3d6+Strength Modifier Piercing) (+5 with Rage) (2d10+Strength Modifier Slashing) (+5 with Rage) Apply:PRONE (Strength Save)
Damage(Lvl 8): (3d6+Strength Modifier Piercing) (+10 with Rage) (2d10+Strength Modifier Slashing) (+10 with Rage) Apply:PRONE (Strength Save)
Damage(Lvl 10): (3d6+Strength Modifier Piercing) (+10 with Rage) (3d8+Strength Modifier Slashing) (+10 with Rage) Apply:PRONE (Strength Save)

Werewolf Rage
Cost: BonusAction 1, Rage 1
Duration: 6 Turns
Boosts: Stength +4, AC -2, Temporary Health(10), Advantage(StrengthAbilityCheck), Advantage(StrengthSavingRoll)
Aura: Fear Aura(3m) Apply:FRIGHTENED (Constitution Save)
Resistance: Fire(Resistant), Acid(Resistant), Thunder(Resistant), Lightning(Resistant), Cold(Resistant)

Brutal Leap
Cost: BonusAction 1, 6m of Movement
Cooldown: Per Turn
Requirements: Werewolf Rage
Range: 16m
Damage: (2d8 Bludgeoning) Apply:PRONE (Strength Save)

Beast Throw
Cost: ActionPoint 1, BonusAction 1 ALL remaining Rage
Cooldown: Once per Battle
Requirements: Werewolf Rage
Range: 16m (Disregard all factors including weight)
Details: No weight restriction as long as target is throwable


Note: Greater Restoration will cure Werewolf Curse. I also set it to cure Debuffs from Zaith'isk.