Baldur's Gate 3

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  • F.A.Q. except it's not Frequent (yet): Addressing the difference with Pathfinder 1e

    No one has cried out about my liberal implementation of the Spell Combat and Spellstrike but I still want to lay out why I made the changes as they are in this mod.

    Q: Spell Combat should impose -2 attack roll penalty, not improve the character attack roll! Also, why is your Spell Combat cost resource?!
    A: My first consideration is this mod doesn't remove any feature/capabilities from BG3's Sorcerer class, so implementing Spell Combat as it is feels way too OP, even after considering a typical DnD 5e Sorcerer's ability distribution. To mitigate this, I decided to make Spell Combat a more risky endeavor by costing 1 Sorcery Point to use it. Players will use Spell Combat more carefully with the risk of them wasting 1 Sorcery Point on a failed melee weapon attack.