Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Barbarian Path of the Crusher - Homebrew Subclass - PTBR
Changelogs
Version 0.1
Initial Upload
This is a homebrew barbarian path that allows "crushers" to demonstrate their superiority, by bending and breaking your foes. Mechanically, this class grants crushers a set of superiority dice and a number of new abilities that allow them to damage and debuff foes. Unlike their battle master counterparts, crushers don't bother with aiding allies in battle.
Crusher Maneuvers Carpal Crush: Disarm; Str save Patella Pulverize: Trip; Str save Tarsal Trample: Reduce speed and initiative; Dex save each round for 3 rounds Liver Lance: Bleed damage; Con save each round for 3 rounds Thoracic Throttle: Can't speak or hold breath; Con save each round for 3 rounds Skull Scramble: Psychic damage & reduce rolls based on int, wis, cha. Con save each round for 3 rounds Back Break: Daze with pain & psychic damage (must be behind target?); Con save Stomach Stab: Take acid damage reach round; Con save each round for 3 rounds Windpipe Whack: No reactions. Con save each round for 3 rounds Ear Excision: Bonus thunder damage and can't concentrate; Con save each round for 3 rounds Ocular Onslaught: Blind; Con save each round for 3 rounds Corpal Clobber: Damage and knockback. Gloat: Give yourself temp HP and target makes a Wis save or is frightened.
Notes: This path is a bit too strong when given excess superiority dice. For a balanced playthrough, don't use feats or multiclass options that grant superiority dice.
Additionally, "tarsal trample" reduces the enemy initiative, but this only matters if it's the opening move (before initiative has been rolled). If anyone knows how to change a creature's initiative mid-battle, please, let me know, since that was my original intent for this maneuver.