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Colten

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Colten88

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You walk the path of the crusher, inflicting pain and breaking those who stand in your way.

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  • Portuguese
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This is a homebrew barbarian path that allows "crushers" to demonstrate their superiority, by bending and breaking your foes. Mechanically, this class grants crushers a set of superiority dice and a number of new abilities that allow them to damage and debuff foes. Unlike their battle master counterparts, crushers don't bother with aiding allies in battle.

Crusher Maneuvers
Carpal Crush: Disarm; Str save
Patella Pulverize: Trip; Str save
Tarsal Trample: Reduce speed and initiative; Dex save each round for 3 rounds
Liver Lance: Bleed damage; Con save each round for 3 rounds
Thoracic Throttle: Can't speak or hold breath; Con save each round for 3 rounds
Skull Scramble: Psychic damage & reduce rolls based on int, wis, cha. Con save each round for 3 rounds
Back Break: Daze with pain & psychic damage (must be behind target?); Con save
Stomach Stab: Take acid damage reach round; Con save each round for 3 rounds
Windpipe Whack: No reactions. Con save each round for 3 rounds
Ear Excision: Bonus thunder damage and can't concentrate; Con save each round for 3 rounds
Ocular Onslaught: Blind; Con save each round for 3 rounds
Corpal Clobber: Damage and knockback.
Gloat: Give yourself temp HP and target makes a Wis save or is frightened.

Notes:
This path is a bit too strong when given excess superiority dice. For a balanced playthrough, don't use feats or multiclass options that grant superiority dice.

Additionally, "tarsal trample" reduces the enemy initiative, but this only matters if it's the opening move (before initiative has been rolled). If anyone knows how to change a creature's initiative mid-battle, please, let me know, since that was my original intent for this maneuver.