I'm unable to get this subclass to appear. I have multiple other subclass mods installed without issue using the compatibility framework. Guessing it just doesn't work well on Patch 6.
So, I managed to get this mod to work along with several other subclass mods. Had a bit of a hard reset on my end so I had to redownload a lot. Now I can't get this to work and the only subclass I'm playing with now is fencer. Does the compatch work? is there another compatch mod that could help? I absolutely love crusher karlach.
Hey there! I've installed the subclass compatibility framework, but it doesn't appear as an option for me. I've also gotten path of the giant, and storm herald, both supported by SCF. They both work fine and show up as expected.
SCF compatible file is being flagged by Nexus, any idea of why that is? Would love to be able to play the subclass as long as it is compatible with SCF.
Unfortunately, I think there's no way to make the initiative change mid-battle since initiative is throughout the battle. But as a combat starter I think this is good for that specially to enemies who have high initiatives ie. (The serial killer). :)
Would love to provide support for this in the Subclass Compatibility Framework!
We have an function that this mod can make calls to (if it detects the Framework as installed) that will automatically insert the subclass into the progressions file even when it would be overwritten by other mods, as well as a guide on setting it up (+ a drop-in template that does most of the work for you). With this method, the mod would need Script Extender, and even though it uses the Framework's API, it would not require the framework to be installed (if the framework is not installed, the compatibility functions won't be called, but the mod will continue working as expected)
We can also instead provide integrated support, where we update the Framework by creating an object consisting of your mod's UUID and the subclasses UUID, which we then pass into our API, but can be more prone to issues (for example, if this mod's UUID or the subclass' UUID changes, the Framework will need to update to fix this).
Hey so i added the mod but the subclass doesnt show in game i have reached level 3 as a barbarian but all i can choose from are the 3 regular subclasses any idea why?
Do you have any other class mods installed? My guess is that one of them is overwriting the "progressions" file. Can you try changing the order of my mod so that it loads last, that way it's certain to be able to make the necessary changes to the barbarian class? Please let me know if this fixes the problem for you.
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I've installed the subclass compatibility framework, but it doesn't appear as an option for me.
I've also gotten path of the giant, and storm herald, both supported by SCF. They both work fine and show up as expected.
Cheers!
We have an function that this mod can make calls to (if it detects the Framework as installed) that will automatically insert the subclass into the progressions file even when it would be overwritten by other mods, as well as a guide on setting it up (+ a drop-in template that does most of the work for you). With this method, the mod would need Script Extender, and even though it uses the Framework's API, it would not require the framework to be installed (if the framework is not installed, the compatibility functions won't be called, but the mod will continue working as expected)
We can also instead provide integrated support, where we update the Framework by creating an object consisting of your mod's UUID and the subclasses UUID, which we then pass into our API, but can be more prone to issues (for example, if this mod's UUID or the subclass' UUID changes, the Framework will need to update to fix this).