This page was last updated on 16 September 2023, 5:48AM
Changelogs
Version 0.0.0.16-alpha
Added support for subclass framework
Removed extra reach buff as the target increase radius was added and works
Version 0.0.0.15-alpha
Mighty Impel now has a 10m range but should allow all throwable objects/creatures to be thrown that distance.
Version 0.0.0.14
Primal Rage Scale/Reach has been decreased to 2.5 and 4m
Change the Rage check on the Elemental Cleaver skill to hopefully fix a bug seen for some where its not useable while raged but using the generic SG_RAGE status check
Fix the rage animation so it plays in full
Version 0.0.0.13
Fixed rage cost on subclass infused rage usage
Version 0.0.0.12-alpha
Increased weapon target rangeby 2m and 5m for lvl3 and lvl12 rages
Version 0.0.0.11
Giant Rage now applies extra reach to both MH/OH weapons while raged
Curshing Hurl as an extra bonus action throw that prones has been remove (for now). I felt it was to strong and did not have any negatives like the Berserker/Enraged Throw
Giant Rage now adds a passive +StrengthModifier to all throws. This is closer to the source material. The game already adds rage damage, but adding it again I felt was still a bit weak.
Elemental Cleaver has been changed to now be cast when entering rage, and can be used during rage with a bonus action. Only last while Raged. Now applies to both weapons if dual wieling.
Elemental cleaver has 10 turn duration adn removed when rage is lost.