Because many of these forms were never intended to be used by playable characters, animations were not made for them for some interactions.
Known issues: - Animations may not display properly. This is due to lack of animations for those specific forms/skeletons. - Some characters may T-pose during dialogue. This is generally because they were never designed to be part of dialogue, so have no animations for it. - Many forms run in a really ridiculous manner when moving into a cutscene involving running. - Removing the Fear/Charm aura from "evil"/"good" forms causes disapproval from Shadowheart if she can see you do this. The mod has been changed so the auras from these forms can ONLY be removed IN CAMP (even if you remove the illusion). This prevents losing the illusion on death from affecting approval rating. When removing it in camp, do it outside of Shadowheart's line of sight! - Apparently, the autoloot mod likes to steal the ring and hide it. - Some Doppelganger forms come out looking... weird. The reason for this has been discovered, and it is a Script Extender thing. I have spoken to the SE author about it, but there is guarantee this will be changed in the future. If it is, I will update the mod as needed, if not, what is here is the best I can provide.
Bugs that are not bugs: * Vampirism only partially works with Withers. The Sunlight Sensitivity works, which is intended to change gameplay, but the feeding mechanic was disabled with him. Given who he is, and his status, it seems below someone of his stature to make him need to feed. Upcoming changes: * Baldness issue fix (Doppelganger ability) * Possible 1:1 transform fix. May never be 100% accurate, but is better than it was! (Doppelganger ability)
Recent Changes: * Updated Doppelganger spell a bit
I don't know if it's a patch 8 thing but the transformation passive no longer appear in my passive tab. I only get the debuff and extra effect in my common tab.
Yeah, that's probably busted, and it's definitely a Patch 8 thing. Will not be fixed, sorry. I forgot this mod even existed. Look for Transmogs and Spelltheft, that's the mod I have been working on for the past year or so.
Hi! i saw a picture of Raphael true form but i cant find the appearance on the menu, do i need to do something in order to transform in it? also is it too buggy to play as him? ty for your time
I added a Steel Watcher pet to my Extras addon, which is mostly usable without the base Random Spawn Generator mod (though that mod is worth using IMO). Load that, make sure the Doppelganger passive is on, summon the Steel Watcher and use Doppelganger on it. Once you use Doppelganger, check your passives for a shrink passive.
To explain: the Ring mod is very stable and was made before I discovered how to make Doppelganger abilities. Now that I have done that, I find it much more flexible as won't be adding more to the ring. I may, however, transfer a lot of these forms as pets so you can do the same.
Can't even even imagine what I’m doing wrong, but the ring shows only buffs and debuffs. And there is no shapeshift possibilities ._. Maybe i miss something?
UPD: ugh, find it! Its under passives tab. I should've read the comments carefully :D Thank you for this mod! Finally my boi Kar'niss can travel in company.
the mindflayer only has dominate person nothing else, also most forms only have like one thing. Djinni only has dimension door nothing else is it supposed to be like this?
86 comments
Known issues:
- Animations may not display properly. This is due to lack of animations for those specific forms/skeletons.
- Some characters may T-pose during dialogue. This is generally because they were never designed to be part of dialogue, so have no animations for it.
- Many forms run in a really ridiculous manner when moving into a cutscene involving running.
- Removing the Fear/Charm aura from "evil"/"good" forms causes disapproval from Shadowheart if she can see you do this. The mod has been changed so the auras from these forms can ONLY be removed IN CAMP (even if you remove the illusion). This prevents losing the illusion on death from affecting approval rating. When removing it in camp, do it outside of Shadowheart's line of sight!
- Apparently, the autoloot mod likes to steal the ring and hide it.
- Some Doppelganger forms come out looking... weird. The reason for this has been discovered, and it is a Script Extender thing. I have spoken to the SE author about it, but there is guarantee this will be changed in the future. If it is, I will update the mod as needed, if not, what is here is the best I can provide.
Bugs that are not bugs:
* Vampirism only partially works with Withers. The Sunlight Sensitivity works, which is intended to change gameplay, but the feeding mechanic was disabled with him. Given who he is, and his status, it seems below someone of his stature to make him need to feed.
Upcoming changes:
* Baldness issue fix (Doppelganger ability)
* Possible 1:1 transform fix. May never be 100% accurate, but is better than it was! (Doppelganger ability)
Recent Changes:
* Updated Doppelganger spell a bit
Anyone else got this issue ?
To explain: the Ring mod is very stable and was made before I discovered how to make Doppelganger abilities. Now that I have done that, I find it much more flexible as won't be adding more to the ring. I may, however, transfer a lot of these forms as pets so you can do the same.
Can't even even imagine what I’m doing wrong, but the ring shows only buffs and debuffs. And there is no shapeshift possibilities ._. Maybe i miss something?UPD: ugh, find it! Its under passives tab. I should've read the comments carefully :D
Thank you for this mod! Finally my boi Kar'niss can travel in company.
It's listed as Planar Ally: Djinni
I tend to reuse existing labels in my mods, and if I ever go back to this one and play with it I may update them
If you use the Doppelganger mod you will steal their abilities, but have to see one to steal it.