
XPartySize (WORK REQUIRED)
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Version1
86 comments
Haven't yet gone through a camp save to test if reducing the party down to 4 was still needed to avoid getting bugged. But happy to report in Dec 2023 this game save modify approach still actually works!
Edit: went full rest w/5 party members at camp with zero issue.
Edit:
I'm an idiot. Never mind I got it to work.
EDIT: I got all of it to extract but now it says I don't have permission then deletes the "ConverterApp.exe" automatically.
I was also wondering if I could remove a custom character from a multiplayer save that way. So far my attempts are failing 😅
I am new to editing these kind of files so maybe my question / problem is a bit stupid.
For BG3 I wanted to edit some voice files. For that I used the ExportTool-v1.18.1 to extract
the "Voice.pak" file. After that I deleted some of the voice files and then wanted to repack these files back into a "Voice.pak"
file. But when I use the create package he will split the files into a "Voice.pak" file and a ""Voice_1.pak" file as the files hv. more than 4gb in total. The problem is that BG3 is only "recognizing" the "Voice.pak" file so the game is ingoring the files stored in "Voice_1.pak".
So my question is there any way to repack the files into 1 "Voice_1.pak" file with more than 4gb ? And if yes how do i do that ?
Or is there another way to maybe just edit the original "Voice_1.pak" file without extracting it.
Many thanks in advance.
Is this working for patch 9?,sorry scrach that it work like a charm,thnak very much kudos to youUpdate for anyone doing this for patch 3:
1. For the patch 9 be sure to download newer version of the tool, here you have v1.15.15: https://github.com/Norbyte/lslib/releases.
2. In LSLib Toolkit be sure to choose at the top the game: Baldur's Gate 3 EA Patch 8+.
3. Load the save. If you'll get error trying loading just press continue (sth like "Cannot access a closed stream").
4. In Database seek DB_Origins_MaxPartySize(1), it is #1356 (1rows).
5. Edit to 8 and then press save.
And as Vincentzz pointed out it works when you dismiss one of you companions, recruit another and then at the camp (when you take long rest) you recruit dismissed person.
Database: DB_Origins_MaxPartySIze(1) #1236 (1 rows)
Also in addition, if you're at full party already (4) when editing the line, dismiss one of your units and recruit the new one. Then go back to camp and recruit again. Voila