Hello, author and dear players, how can I upgrade to more than 20 levels in Expansion?There are already values reaching 100 levels on the edit table, but I can't upgrade anymore after upgrading to 20. Is it a sorting problem? Should this be placed below the CompatibilityFrame? Or above it?
AS: Put this mod at the bottom, but above the CompatibilityFrame. No matter what, I can only upgrade to level 36. What's the problem?
I'm not sure if you're still experiencing this issue, but when I experienced this, it was when I initially loaded the save. I tried messing with the XP values, but once I reset them it worked as intended.
Epiclevels: EXP needed to reach level 99 is: 1935000 Epiclevels: EXP needed to reach level 100 is: 1935000 [Mod Configuration Menu][WARN][C]: Setting 'Level100' not found for mod 'EpicLevels'. Did you mean 'Level10'? Please contact Mattifus about this issue. Epiclevels: EXP needed to reach level 101 is: nil Error while dispatching event StatsLoaded: [string "EpicLevels/EPIC_SharedBootstrap.lua"]:55: attempt to perform arithmetic on a nil value (local 'reqXp') stack traceback: EpicLevels/EPIC_SharedBootstrap.lua:55: in function <EpicLevels/EPIC_SharedBootstrap.lua:29> [C++ Code]: in function 'xpcall' builtin://Libs/Events/SubscribableEvent.lua:162: in method 'Throw' builtin://Libs/Events/EventManager.lua:24: in method 'ThrowEvent' builtin://Libs/Events/EventManager.lua:116: in function <builtin://Libs/Events/EventManager.lua:115>
I tried editing the json down to 31. The list drops to 31 in MCM, but same error in extender But, is this bad? My last game was unfinishable because I must have had mod conflicts. I'm adding this one now
For some reason I can't go beyond level 33. I tried multiclassing several classes with 12 levels each but when I reached level 33 I can't level up. It says maximum level reached. I tried changing settings several times and restarting the game but nothing works.
I haven't been able to use this mod at all (with expansion) after installation is there anyway to check if it's working? and are there any specific instructions I must follow? I tried closing the game after setting the config and it still maxed out at 20 saying that my character level is at maximum level
Ah nvm please ignore this I used a mod to test level up max to 20 but since it was precisely 20 I didn't gain the required XP to level up to 21 mod is working as intended
What is the max Level with this mod.. At Moment i use Level 30 Enhanced mod with Level 40 file... Can I replace this with this here and with the expension mod? And can I configure a Level like 55 manualy?
Hello, is this mod compatible with unlock level curve instead of expansion? I'm guessing that expansion is a hard requirement, and any other level mods like such won't work.
Version 1.1.0 is compatible with any unlock level mod. I now generate any missing progression from 13 to maxLvl. And add required option in MCM if expansion not here
34 comments
Is it a sorting problem? Should this be placed below the CompatibilityFrame? Or above it?
AS:
Put this mod at the bottom, but above the CompatibilityFrame.
No matter what, I can only upgrade to level 36. What's the problem?
Epiclevels: EXP needed to reach level 100 is: 1935000
[Mod Configuration Menu][WARN][C]: Setting 'Level100' not found for mod 'EpicLevels'. Did you mean 'Level10'? Please contact Mattifus about this issue.
Epiclevels: EXP needed to reach level 101 is: nil
Error while dispatching event StatsLoaded: [string "EpicLevels/EPIC_SharedBootstrap.lua"]:55: attempt to perform arithmetic on a nil value (local 'reqXp')
stack traceback:
EpicLevels/EPIC_SharedBootstrap.lua:55: in function <EpicLevels/EPIC_SharedBootstrap.lua:29>
[C++ Code]: in function 'xpcall'
builtin://Libs/Events/SubscribableEvent.lua:162: in method 'Throw'
builtin://Libs/Events/EventManager.lua:24: in method 'ThrowEvent'
builtin://Libs/Events/EventManager.lua:116: in function <builtin://Libs/Events/EventManager.lua:115>
I tried editing the json down to 31. The list drops to 31 in MCM, but same error in extender But, is this bad? My last game was unfinishable because I must have had mod conflicts. I'm adding this one now
i didn't build mcm dynamicly. so i prepared all input up to 100
just set your max level to 55 in MCM Expansion settings, and setting to configure xp required for 21 to 55 will appears in MCM EpicLevel settings
I dont have the pb on new game.
Reminder: for now, the mod need to close BG3 after set config of max lvl