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Changelogs
Version 1.1.0
make it work without Expansion (add settings for max level,reqEXP,lvl 1-20 if Exp not here)
generate level from level 13 if needed for mods with only lvl12 progression
add settings to add a fake passive "End_Of_Progress" to make it visible that nothing but feat await after that
Version 1.0.0
Initial version
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Why that mod. I play Trials of Tav and after reach 20. i want to progress more
After seeing tons of level X mod, i decide to make one that will remain compatible with all future class.
REQUIREMENTS: put it at the bottom of load order
Features : - Where all other mods have to declare a Progression node for every level for every class. I generate all required progression up to defined MaxLvl with SE when starting the game. - Feat are available every 1/2/3/4 levels on generated levels based on Settings - Add passive on generated levels: "End_Of_Progress" . Can be disabled with setting
Note for Expansion users: I dont want to duplicate setting inside MCM so i decide to reuse "LevelMax" and "requiredXP" and "featSettings" from Expansion. So just go configure them in Expansion-MCM You should notice that RequiredXp Setting go up. I have make it auto-update. (if LevelMax > 20)
Specials Thanks: to Norbyte for ScriptExtender without which nothing would be possible to Volitio for MCM which make configuration a simple task to DiZ91891 to have made Expansion mod