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paczekklaudia

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paczekklaudia

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  1. paczekklaudia
    paczekklaudia
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    Important Note About The Mod. 
    The original Shadow Wizard Subclass mod files are lost (my own mistake, I resinstalled the game without backup, so i lost my saves from the Toolkit).
    THIS version, the Shadow Weave – Wizard Subclass  mod has been created from the files i could extract from the old one...The new version is essentially the same, but with a few adjustments and improvements. Because the mod had to be rebuilt entirely, the UUID has changedmeaning this is technically a different mod.

    For safety and stability reasons, it's recommended to uninstall the old mod before using the new one. You can keep the old though, if you're happy with it. But i'm very aware of some bugs in animations, that are now fixed in the new version. You can have both mods installed at the same time, but it's not ideal, as some spells may override each other.
    Before uninstalling the old mod, make sure that none of your characters are currently using spells or the subclass from it. Use the Mod Uninstaller for it!
    

    Changes from the original version:

    Minor Changes:

    • The Ebon Aegis spell has been completely removed.
      > didn't work proprely but also had similar effect that Armor Of Agathys, so it was pretty useless. 
    • The Fracture spell now has a new animation.
      > fixes cases where it didn’t work, some people were having an issue. 
    • The Violent Hail spell has been rebalanced.
      > just some adjustments
    Major Changes:

    • The following subclass features are now properly implemented and unlock at the correct levels:

      • Sneaky Attack
      • Superior Darkvision (Level 2)
      • Evasion (Level 7)
      • Inured to Undeath (Level 10)

  2. NadmanFR69
    NadmanFR69
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    are the spells exclusive to the subclass or can I use them on my shadow sorcerer
    1. paczekklaudia
      paczekklaudia
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      hi, it is exclusive to the CLASS. It means you can be a Wizard, choose whatever subclass you need and use them all :) it's only for wizard though
    2. AevanaTheBard
      AevanaTheBard
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      Ah damn. I'd also love to use these spells on my Shadow Sorcerer.
    3. paczekklaudia
      paczekklaudia
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      i could add them for sorcerers eventually, it's not a bad idea since we have the new vanilla subclass
  3. M3dive
    M3dive
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    This is one of the best ideas, something that the game lacks and needs. Shadow Weave deserves its own spell pool. different weave, different god, one that plays a major part in the pilot. Thank you.
    1. paczekklaudia
      paczekklaudia
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      Thank you so much, i really appreciate it! And i agree, the Shadow Weave (DnD accurate) is unpredictable, dangerous and corrupted.
      Honesty the idea came for my Tav's Lore and i ended up with a whole mod, so i'm glad you like it, really! 
      It may not be 100% DnD accurate (the spells i mean) but i liked the idea that when you give (healing), you take damage and that the magic is mostly necrotic. 
  4. hellgeist
    hellgeist
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    What happens if we try to run this mod as a standalone sub-class? I don't use Compatability Framework and its spouse.
    1. paczekklaudia
      paczekklaudia
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      hi, normally it should work! i have a mod.io version of if you'd like, it's the same UUID so you can replace it easily 
  5. BeLKastel
    BeLKastel
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    It seems to be a remake of your older ShadowWizard Mod. What are the changes?
    1. paczekklaudia
      paczekklaudia
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      hi, yes it is... I've had a big issue,i lost my mod files (my fault really, i didn't make any backup while reinstalling the game) so i had to re-make the whole mod. I could've tried to keep the same UUID, but it's too risky, so i'd rather have 2 different mods, but i recommend to use this one! 
      You can use the Mod uninstaller to remove the old one (although you can have both but the spells may override which is not ideal), but make sure to check if your characters doesn't use use my subclass/spells before doing it. 

      As for the changes

      Minor changes :
      I completely removed the Ebon Aegis spell. 
      I changed the animation for Fracture spell (that didn't work for some)
      I rebalanced th Violent Hail spell

      Major changes : 
      Now you have Sneaky Attack, Superior Darkvision (lvl 2), Evasion (lvl 7) & Inured to Undeath (lvl 10) as subclass features, which wasn't the case becore. 
    2. BeLKastel
      BeLKastel
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      I'm looking forward to trying it out, for Gale specifically given his backstory. Especially looking forward to seeing the animations, before on the Shadow Wizard mod some of them were not working for me.
    3. paczekklaudia
      paczekklaudia
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      they should work now :) thank you for your support :3
    4. BeLKastel
      BeLKastel
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      Hi, I downloaded the mod.io version of the mod, I don't know if there are differences, however on that version it seems your mod overrides some spells and cantrips, for example I cannot find booming blade or ice knife when the mod is on.
    5. paczekklaudia
      paczekklaudia
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      i will check this out! probably missing spells due to patch 8 update. I'll fix it as soon as possible
      UPDATE : it is done!