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Sadika

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rvhausen

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About this mod

Custom class inspired by quantum entanglement theory. Control the battlefield by manipulating sub-atomic connections with others and continuously disrupting their equilibrium!

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Changelogs
"You wake up one morning acutely aware that everything and everyone is connected. Quite literally, you can see the threads of reality that bind
us. So salient is the sensation, in fact, that you feel you might be able to touch them. Perhaps you should give one of these threads a little tug. What could possibly go wrong?.."

You have an innate connection to the weave, kind of like a sorceror, but in a more physical way.  Your primary stats are Charisma (representing "force of will") and Constitution, the former boosting your damage, the latter helping you from destroying yourself.  You start somewhat fragile, but should end up fairly formidable.
A unique resource, "Quanta", fuels your abilities.  Your damage type is Thunder, involving internal vibration and disruption rather than audible sound waves.

<Making liberal use of the Blur effect since 2025>

The Displacer Blades mod is completely optional.
The blades can be found at several locations: (1) locked chest, nautiloid tutorial; (2) Selune Outpost, Underdark; (3) Shar Temple Library; (4) Popper, Rivington Circus; (5) Helsik, Devil's Fee

Progression:

LEVEL 1
* Self Discovery: stat PENALTY -1 Dex, Con and Cha (you get 5 feats to recover from this)
* Object Impermanence I:  +2 AC, 1 pt flat damage resist, con save to resist another pt.
* Phantom Grasp I: thunder damage at 9m
* See Beyond the Veil:  Superior Darkvision, See Invisibility, can't be blinded

LEVEL 2
* Entangled Ebb I: tethered life-steal, reduces target Con by 2
* Keeping it Together: Advantage on Con saves

LEVEL 3
* Quantum Resonance I: thunder damage at 18m (also damages self)
* Reconstruction: heal hp and quanta over 4 turns; ends early if you take action or are damaged [bugged, as I think you can cast spells, but whatevah]
* Additional Feat

LEVEL 4
* Entangled Ebb II: tethered life-steal from 2 targets
* Entangled Flow I: sacrifice your own hp to heal another (tethered)

LEVEL 5
* Phantom Grasp II
* Vibrato: Long term weapon buff that gives bonus thunder damage and allows use of Crescendo and Chase.  May trigger Spatial Distortion on missed attacks
* Crescendo Primo: strike with your main-hand weapon from 4m; requires Vibrato
* Crescendo Secondo: strike with your off-hand weapon from 4m; requires Vibrato
* Fighting Style (because you're not a complete stranger to melee combat)
* Additional Feat

LEVEL 6
* Object Impermanence II: + 3 AC, 2 pt flat damage reduction, con save to halve melee damage
* Quantum Displacement: swap places with someone else
* Entangled Chase: "throw" your weapon and teleport to it (essentially Misty Step); requires Vibrato

LEVEL 7
* Quantum Reverberation: thunder damage at 18m to 3 targets (also damages self)
* Quantum Reverberation Caliente: thunder damage at 18m to 4 targets (more risk, more reward)
* Entangled Ebb III: tethered life steal from 3 targets
* Entangled Flow II: tethered self-sacrificial healing of 2 targets
* Additional Feat

LEVEL 8
* Aura of Instability: enemies within 4m have disadvantage to attack and defend if they fail a Con save

LEVEL 9
* Mass Disruption: Tethered DoT on 4 targets; applies Vulnerability to thunder damage(!) with a chance to also Slow
* Object Impermanence III: +4 AC, 3 pt flat damage reduction, con save to halve all damage
* Additional Feat

LEVEL 10
* Eviction Notice: Chance to banish 2 targets each turn for several turns
* Entangled Ebb IV: tethered life steal from 4 targets
* Entangled Ebb III: tethered self-sacrificial healing of 3 targets

LEVEL 11
* Phantom Grasp III: Like you'll ever actually use this <eyeroll>

LEVEL 12
* Additional Feat

LEVEL 13+
* Some upgrades, but untested