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  1. SkebbZ
    SkebbZ
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    Locked
    Sticky
    Load order
    Tested and working

  2. mangguonaisu
    mangguonaisu
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    作者大大您好,这款mod似乎和Alternate Monk nexusmods.com/baldursgate3/mods/2266?tab=posts 存在兼容性问题。在选择子职业时只会出现官方的四种子职业(其中前三个都会正常被mod修改,但是醉拳依然是官方版本)。
    另外这款mod与Cleric Subclasses - Release https://www.nexusmods.com/baldursgate3/mods/432 的交互是正常的。mod添加的子职业会正常出现并且死亡领域牧师会正确的被覆盖(虽然会出现两个一样的死亡领域子职业但是实际上都是mod版本)。因此我个人认为可能是与alternate monk 存在一些问题。
    1. blankleast
      blankleast
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      你发的这个mod不都是23年的吗,23年那会还没有醉拳啊,自然就不会修改醉拳的内容
    2. mangguonaisu
      mangguonaisu
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      但是同样是23年的cleric subclasses是会覆盖官方版死亡牧师的,而且alternate monk 的新增子职业是直接不显示的。可能是alternate monk 的代码没那么好吧
    3. blankleast
      blankleast
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      有没有一种可能,2023的已经做了死亡牧师,代码上有重叠会覆盖呢,但是你这个mod明显没有任何和醉拳有关的东西啊,难不成这个mod可以自动跟着官方更新吗?cleric的死亡牧师是早于官方的,而你这个alterna monk根本没有和醉拳有关的内容,他对标的就是当时的三个子职。。。。。。
  3. weiyuan123
    weiyuan123
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    俺8号补丁的新子职业确实出现了!但是像剑舞和邪术师诅咒之类的新东西会丢失动作...使用它们之后人物表现为什么也不做,发呆3秒后直接触发效果。(剑咏则是和原版攻击方式一样,巅峰剑歌变成大跳过去发呆)
    1. blankleast
      blankleast
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      我测试了一下,丢动作是别的mod的问题,我自己并没有遇到这个问题,这个得你自己排查了
    2. weiyuan123
      weiyuan123
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      谢谢您!俺发现别人原版也有这个bug,似乎是因为模型问题?不过俺重装游戏和所有mod就解决了!!
    3. blankleast
      blankleast
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      可能和动画标签有关系吧具体我也不是很清楚
  4. hypudes
    hypudes
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    i only use cosmetic mods but i can't see new subclasses tried this mod hoping to fix it but no use :S
    1. blankleast
      blankleast
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      Before reporting that the mod is not working, please first make sure that you have installed it correctly and that there are no issues with the prerequisites and sorting. If it still doesn't work, please only use this mod, other subclass mods, and the necessary prerequisites, and confirm whether the problem is resolved. I cannot help you solve the issue of the official subclass malfunctioning caused by your other non-subclass mods.At the very least, you need to know which mod has caused your problem. Otherwise, I can't help you solve a problem that I haven't encountered at all.
    2. maneatinggirl
      maneatinggirl
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      this is happening to me too, even after installing everything correctly. if you ever find a fix, please let me know TT_TT
    3. maneatinggirl
      maneatinggirl
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      this is happening to me too, even after installing everything correctly. if you ever find a fix, please let me know TT_TT
    4. maneatinggirl
      maneatinggirl
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      this is happening to me too, even after installing everything correctly. if you ever find a fix, please let me know TT_TT
    5. maneatinggirl
      maneatinggirl
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      this is happening to me too, even after installing everything correctly. if you ever find a fix, please let me know TT_TT

      edit: no clue why it sent 4 times, apologies
  5. Klexor
    Klexor
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    thank you. this is much easier than waiting for each individual subclass mod to update.
  6. madamenewbie
    madamenewbie
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    Thank you! Thank you! This works and the subclasses show up. I tried to put this mod at the bottom most load order - since I have placed Community Library and Framework at the most bottom.

    So my mod order is a tweak to the official one since I didn't use 5eSpells.

    1. ImpUI (Patch 8 Slim)
    ---loads of UI mods i.e. the Better series by caites etc.
    2. UnlockedLevelCurve
    -- shitton of cosmetics, items and gameplay mods.
    3. Classes Mods - like Mharius' Class Unleashed Mods
    --other misc mods
    4. CommunityLibrary
    5. THIS MOD
    6. CompatibilityFramework

    I downloaded and installed this mod and I can confirm it works in mid game (I used an Act 3 Save).

    Thanks so much for making this because I got conflicting reports on what causes the new subclasses to not show up. Some reported removing ImpUI solved it, another it's because it clashes with the Feats at Every Level mods and some said it could be the Unleashed Mods but your mod solved that with just one file so I don't have to wait for Unleashed to fix everything and I still get to keep my feats. :)
    1. slayristo
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      Community Lib is suppose to be like the very first mod - its listed on every mod page and their own
    2. madamenewbie
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      ....I can't believe this (cause I checked the Community Lib page and it didn't say much about load order, just to activate) BUT, somehow I got some of dependent mods to work BUT thanks for notifying me because I moved it up and I am seeing some difference, but right now I am basically thatcatwith:|face.jpg. 
  7. LeeMcGowan250
    LeeMcGowan250
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    I downloaded this mod after realizing the issue with my Lunar Sorcerer subclass had replaced the new shadow sorcerer subclass, but even after downloading this mod to fix the issue, lunar is still replacing shadow, and neither aberrant nor clockwork are showing up either, did I do something wrong, or is this another glitch?
    1. blankleast
      blankleast
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      Test it,it works well for me.You haven't installed the mod correctly.Check the post.
    2. Koriik
      Koriik
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      Some of Havsglimt's Subclasses don't use Script Extender, and set up using old method of modded Subclass Progressions, so can bork regardless of band-aid. You can unpack and add Compatibility Framework pretty easily, or just place them below the Subclasses that do have Compatibility Framework support. If you need a hand, feel free to DM.
  8. Darkf0rge
    Darkf0rge
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    Thanks for this, but it's not working for me. I don't think your mod is the problem because I have this issue even when I completely purge all mods from my installation, and start a new profile... So wierd.
  9. weiss0976
    weiss0976
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    You're a godsend! I wish you the best in every aspect.

    (note: contrary to what was directed, i needed the mod before my other class mods for them to work correctly. I'm assuming that it might just be an interaction w another mod, but i honestly don't have a reason to go through all my mods to figure it out when i can just share: if it isnt working for you try moving it around.)
  10. Xseede
    Xseede
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    Hi. I can't respect myself when I use moded races.
    https://www.nexusmods.com/baldursgate3/mods/5895?tab=posts&BH=0
    https://www.nexusmods.com/baldursgate3/mods/2418?tab=posts&BH=0
    https://www.nexusmods.com/baldursgate3/mods/1933?tab=posts&jump_to_comment=152673420
    1. blankleast
      blankleast
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      I'm powerless when it comes to the passive selector issue. Maybe the author of improveui or Larian Studios has a solution.
  11. EnsignEpic
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    Works like a dream. Tested two load order positions, the first immediately after subclass mods & the other second-to-last immediately before compatibility framework; both worked well. Think I'm gonna keep it at second-to-last though. Well done though mang, thanks for such a useful mod so quickly.