Before reporting that the mod is not working, please first make sure that you have installed it correctly and that there are no issues with the prerequisites and sorting. If it still doesn't work, please only use this mod, other subclass mods, and the necessary prerequisites, and confirm whether the problem is resolved. I cannot help you solve the issue of the official subclass malfunctioning caused by your other non-subclass mods.At the very least, you need to know which mod has caused your problem. Otherwise, I can't help you solve a problem that I haven't encountered at all.
Thank you! Thank you! This works and the subclasses show up. I tried to put this mod at the bottom most load order - since I have placed Community Library and Framework at the most bottom.
So my mod order is a tweak to the official one since I didn't use 5eSpells.
1. ImpUI (Patch 8 Slim) ---loads of UI mods i.e. the Better series by caites etc. 2. UnlockedLevelCurve -- shitton of cosmetics, items and gameplay mods. 3. Classes Mods - like Mharius' Class Unleashed Mods --other misc mods 4. CommunityLibrary 5. THIS MOD 6. CompatibilityFramework
I downloaded and installed this mod and I can confirm it works in mid game (I used an Act 3 Save).
Thanks so much for making this because I got conflicting reports on what causes the new subclasses to not show up. Some reported removing ImpUI solved it, another it's because it clashes with the Feats at Every Level mods and some said it could be the Unleashed Mods but your mod solved that with just one file so I don't have to wait for Unleashed to fix everything and I still get to keep my feats. :)
....I can't believe this (cause I checked the Community Lib page and it didn't say much about load order, just to activate) BUT, somehow I got some of dependent mods to work BUT thanks for notifying me because I moved it up and I am seeing some difference, but right now I am basically thatcatwith:|face.jpg.
I downloaded this mod after realizing the issue with my Lunar Sorcerer subclass had replaced the new shadow sorcerer subclass, but even after downloading this mod to fix the issue, lunar is still replacing shadow, and neither aberrant nor clockwork are showing up either, did I do something wrong, or is this another glitch?
Some of Havsglimt's Subclasses don't use Script Extender, and set up using old method of modded Subclass Progressions, so can bork regardless of band-aid. You can unpack and add Compatibility Framework pretty easily, or just place them below the Subclasses that do have Compatibility Framework support. If you need a hand, feel free to DM.
Thanks for this, but it's not working for me. I don't think your mod is the problem because I have this issue even when I completely purge all mods from my installation, and start a new profile... So wierd.
You're a godsend! I wish you the best in every aspect.
(note: contrary to what was directed, i needed the mod before my other class mods for them to work correctly. I'm assuming that it might just be an interaction w another mod, but i honestly don't have a reason to go through all my mods to figure it out when i can just share: if it isnt working for you try moving it around.)
Hi. I can't respect myself when I use moded races. https://www.nexusmods.com/baldursgate3/mods/5895?tab=posts&BH=0 https://www.nexusmods.com/baldursgate3/mods/2418?tab=posts&BH=0 https://www.nexusmods.com/baldursgate3/mods/1933?tab=posts&jump_to_comment=152673420
Works like a dream. Tested two load order positions, the first immediately after subclass mods & the other second-to-last immediately before compatibility framework; both worked well. Think I'm gonna keep it at second-to-last though. Well done though mang, thanks for such a useful mod so quickly.
40 comments
Tested and working
另外这款mod与Cleric Subclasses - Release https://www.nexusmods.com/baldursgate3/mods/432 的交互是正常的。mod添加的子职业会正常出现并且死亡领域牧师会正确的被覆盖(虽然会出现两个一样的死亡领域子职业但是实际上都是mod版本)。因此我个人认为可能是与alternate monk 存在一些问题。
edit: no clue why it sent 4 times, apologies
So my mod order is a tweak to the official one since I didn't use 5eSpells.
1. ImpUI (Patch 8 Slim)
---loads of UI mods i.e. the Better series by caites etc.
2. UnlockedLevelCurve
-- shitton of cosmetics, items and gameplay mods.
3. Classes Mods - like Mharius' Class Unleashed Mods
--other misc mods
4. CommunityLibrary
5. THIS MOD
6. CompatibilityFramework
I downloaded and installed this mod and I can confirm it works in mid game (I used an Act 3 Save).
Thanks so much for making this because I got conflicting reports on what causes the new subclasses to not show up. Some reported removing ImpUI solved it, another it's because it clashes with the Feats at Every Level mods and some said it could be the Unleashed Mods but your mod solved that with just one file so I don't have to wait for Unleashed to fix everything and I still get to keep my feats. :)
(note: contrary to what was directed, i needed the mod before my other class mods for them to work correctly. I'm assuming that it might just be an interaction w another mod, but i honestly don't have a reason to go through all my mods to figure it out when i can just share: if it isnt working for you try moving it around.)
https://www.nexusmods.com/baldursgate3/mods/5895?tab=posts&BH=0
https://www.nexusmods.com/baldursgate3/mods/2418?tab=posts&BH=0
https://www.nexusmods.com/baldursgate3/mods/1933?tab=posts&jump_to_comment=152673420